Star Wars Land announced for Disney's Hollywood Studios

drod1985

Well-Known Member
"Sorry, you broke your hyperdrive motivator! Hang tight for the next 3 minutes and we'll have a squad of Pit Droids and Jawas to scavenge the Falcon you ruined and escort you off."

That's not going to happen. People may wreck the ship or botch the mission, but they're going to complete the full ride. Otherwise you're going to have a lot of very unhappy guests. I feel like we went over this a few pages ago.
 

Kamikaze

Well-Known Member
I don’t see any way that they are going to have gusts just sit there in the pod for a couple of minutes

Which is easily handled by another ship coming in and towing you back to port. You're still getting something, just not the 'winning' ride.

Its not an A/B thing. It can be a lot of different options to still fill that remaining ride time without it being the 'full experience'.
 

peter11435

Well-Known Member
Which is easily handled by another ship coming in and towing you back to port. You're still getting something, just not the 'winning' ride.

Its not an A/B thing. It can be a lot of different options to still fill that remaining ride time without it being the 'full experience'.
If that is there plan. It won’t last long.

I’m not saying everyone should “win”, But they must make sure that every guest will have what they perceive to be the full ride experience
 

Kamikaze

Well-Known Member
If that is there plan. It won’t last long.

I’m not saying everyone should “win”, But they must make sure that every guest will have what they perceive to be the full ride experience

If 'winning' is the full experience, then giving every guest the same experience means everyone wins. This is in direct conflict with what we've been told previously, that CMs would know if you crashed. You can't 'crash' but also get the same experience that someone who didn't crash did. Or are those who didn't crash not getting the full experience because they missed out on the crash?

If the ride really does change based on the actions of those who ride it, which it is supposed to do and we have heard it does at this point from reports, it can't be the same experience for every ride.

Thats why something like a tow ship springs to my mind. You crash the Falcon, this other ship swoops in and pulls you through the rest of the ride. You get to experience most of it, but you still 'lost'.
 

MisterPenguin

President of Animal Kingdom
Premium Member
Which is easily handled by another ship coming in and towing you back to port. You're still getting something, just not the 'winning' ride.

Its not an A/B thing. It can be a lot of different options to still fill that remaining ride time without it being the 'full experience'.

So, you're saying that failing half-way through and sitting around with a time-killing animation is something:

1. You don't really know for sure is what's going to happen, and,​
2. You are OK with.​
OK, then. Thanks for your take. I know for myself that I would find that sorely lacking and would complain loudly.
 

drod1985

Well-Known Member
But if the passengers are supposed to be piloting and instead they're getting towed they're not going to have anything to do and thus they're not going to get the full experience.

It's much more likely that everybody is finishing the ride. Everybody is going to pilot the Falcon to its final destination. The state of the Falcon and the completion of goals/objectives is whats going to change.

Example Scenarios:
  1. You successfully pilot the Falcon through enemy territory, succesfully steal some cargo, and pilot back to safety all with the Falcon in good shape. - Great job! Chewie and Hondo will be glad to see you and your reputation will increase.
  2. You get shot several times in enemy territory, fail to pick up the cargo (so now a competitor gets the cargo), and now pilot back to safety with the Falcon in pretty rough shape. - Bad job! Chewie and Hondo will scold you and place a bounty on you.
Both of those scenarios have the participants fully engaged for the entire ride duration, but two objectives are completed in one and failed in the other. People are still happy they rode the ride, it doesn't affect them negatively, yet if you perform well you're rewarded.
 

danlb_2000

Premium Member
If 'winning' is the full experience, then giving every guest the same experience means everyone wins. This is in direct conflict with what we've been told previously, that CMs would know if you crashed. You can't 'crash' but also get the same experience that someone who didn't crash did. Or are those who didn't crash not getting the full experience because they missed out on the crash?

If the ride really does change based on the actions of those who ride it, which it is supposed to do and we have heard it does at this point from reports, it can't be the same experience for every ride.

Thats why something like a tow ship springs to my mind. You crash the Falcon, this other ship swoops in and pulls you through the rest of the ride. You get to experience most of it, but you still 'lost'.

You could have different outcomes but everyone who rides needs to get an equally fulfilling ride experience, otherwise there is going to be serious backlash. By crash they could simply mean that you banged up the Falcon really bad so you flew badly but you still got the full experience. I just can't see how they can make the enjoyment of the ride be based on the skills of a group a random strangers.
 

Missing20K

Well-Known Member
Oga’s Cantina is the kind of establishment that attracts some of the most interesting and disreputable characters in the galaxy. And you never know when a stormtrooper or a familiar face will show up.

Anyone else interpret this as a possible Character meal? Have there been rumblings about it that I may have missed?
 

drod1985

Well-Known Member
Anyone else interpret this as a possible Character meal? Have there been rumblings about it that I may have missed?

Could be, however I get the vibe that this entire land will be much more story based, and traditional character meals and photo ops may not work for that. That stormtrooper or familiar character may show up and act out a scene. And I don't think this will be limited to film characters. Galaxy's Edge is likely going to feature a few of its own characters as well minor characters from the books that have a role in the Galaxy's Edge narrative like Vy.

Photo ops may work for droids, ships, and stormtroopers who appear to be stationed/parked somewhere. But I'm not expecting Kylo Ren/Rey/Chewie photo ops in GE. I'm not ruling it out of course, I'm just thinking its not likely.
 

Kamikaze

Well-Known Member
So, you're saying that failing half-way through and sitting around with a time-killing animation is something:

1. You don't really know for sure is what's going to happen, and,​
2. You are OK with.​
OK, then. Thanks for your take. I know for myself that I would find that sorely lacking and would complain loudly.

I'm not proposing a 'time killing animation'. I'm proposing the same exact ride as a successful run, but you are no longer piloting because you have proven you can't do so successfully. The only other option is the M:S style, where you don't have any impact on the attraction.
 

Ripken10

Well-Known Member
Getting what? Its just an example.
My point is that the attraction can end but still take the same amount of time with nothing really going on.
You are making a lot of claims and getting quite confusing. Which none of it is true. You stated according to reports if it is missing people it will not work. You said that you can crash the ship and end the attraction -- that you would be pulled back to port. Nothing states that this will happen, as it will not. You make it sound like you are stating facts (for those that don't know better), but then state things that are not true. You have been here long enough to know better. The attraction won't do that. Do you know better that it will...you made it sound like you do, but you don't.
 

Goofyernmost

Well-Known Member
If 'winning' is the full experience, then giving every guest the same experience means everyone wins. This is in direct conflict with what we've been told previously, that CMs would know if you crashed. You can't 'crash' but also get the same experience that someone who didn't crash did. Or are those who didn't crash not getting the full experience because they missed out on the crash?

If the ride really does change based on the actions of those who ride it, which it is supposed to do and we have heard it does at this point from reports, it can't be the same experience for every ride.

Thats why something like a tow ship springs to my mind. You crash the Falcon, this other ship swoops in and pulls you through the rest of the ride. You get to experience most of it, but you still 'lost'.
I think that imagineers are great, but, they aren't stupid. Everyone will have the same experience one way or the other, all will be part of a everyone lived happily ever after ending. Besides they are not unknown to be just a little in exaggeration mode when promoting a new thing. You got the same spiel with MS. Everyone has a part to play in getting you to the planet and everyone did. Nothing stopped even if you fell asleep at the controls. This will work the same way, different story perhaps, in a different way, perhaps, but, we will all walk away victorious and happy.
 

danlb_2000

Premium Member
I think that imagineers are great, but, they aren't stupid. Everyone will have the same experience one way or the other, all will be part of a everyone lived happily ever after ending. Besides they are not unknown to be just a little in exaggeration mode when promoting a new thing. You got the same spiel with MS. Everyone has a part to play in getting you to the planet and everyone did. Nothing stopped even if you fell asleep at the controls. This will work the same way, different story perhaps, in a different way, perhaps, but, we will all walk away victorious and happy.

Yes, Imagineers aren't stupid, but that doesn't mean they can't make mistakes and if this wouldn't be the first time that a ride didn't work out as expected when it opened to the public.
 

Kamikaze

Well-Known Member
There are middle grounds between those two extremes.

Not if you have to have everyone get the 'full experience' as was proposed. That means, by hook or by crook, getting everyone to the end. So either your actions are inconsequential (Mission:Space) or they have consequences and you get different experiences.

Yup.

It’s better to look at this as a giant, expensive, 6-player, short video game. That’s what it really is. There will be different outcomes and reactions to passenger’s actions and performance.

If its a video game that means consequences and on-the-fly changes on the attraction. Otherwise its just a video.
 

999th Happy Haunt

Well-Known Member
Not if you have to have everyone get the 'full experience' as was proposed. That means, by hook or by crook, getting everyone to the end. So either your actions are inconsequential (Mission:Space) or they have consequences and you get different experiences.



If its a video game that means consequences and on-the-fly changes on the attraction. Otherwise its just a video.
There will probably be slight changes throughout or little reactions depending on how the guests do, but nothing that would end the ride early.
 

danlb_2000

Premium Member
Not if you have to have everyone get the 'full experience' as was proposed. That means, by hook or by crook, getting everyone to the end. So either your actions are inconsequential (Mission:Space) or they have consequences and you get different experiences..

Just one example of how it could work...

It's much more likely that everybody is finishing the ride. Everybody is going to pilot the Falcon to its final destination. The state of the Falcon and the completion of goals/objectives is whats going to change.

Example Scenarios:
  1. You successfully pilot the Falcon through enemy territory, succesfully steal some cargo, and pilot back to safety all with the Falcon in good shape. - Great job! Chewie and Hondo will be glad to see you and your reputation will increase.
  2. You get shot several times in enemy territory, fail to pick up the cargo (so now a competitor gets the cargo), and now pilot back to safety with the Falcon in pretty rough shape. - Bad job! Chewie and Hondo will scold you and place a bounty on you.
Both of those scenarios have the participants fully engaged for the entire ride duration, but two objectives are completed in one and failed in the other. People are still happy they rode the ride, it doesn't affect them negatively, yet if you perform well you're rewarded.
 

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