The Next Generation: Walt Disney World Resort

What do you want to see happening to Buzz

  • Keep and update it

    Votes: 19 43.2%
  • Remove it and replace it

    Votes: 7 15.9%
  • Remove it from MK, replace the old ride with something else and add Buzz at Hollywood Studios

    Votes: 18 40.9%

  • Total voters
    44

orlando678-

Well-Known Member
Original Poster


Hear ye, Hear ye, I would like to announce that I'm going to do something similar to Refurbing Disneyland Resort Paris, but now I'm going to call it the Next Generation. Also after some learning from the Creator Games, I will do something different compared to the Refurbing Disneyland Resort Paris thread.

Welcome to Walt Disney World Resort, the largest Disney Resort on Earth. WDW is the World's most famous vacation destination, but after many years we have seen that there has changed a lot, both positive and negative. So what I would like to do is to try to get the old spirits from the parks back, but adding new ideas and sometimes bringing back rides, but placing them on other places. Some ideas may seem very unlikely to happen or there might be too many rides, but as Walt says Disney will never be completed as long as there is imagination on our globe, so my ideas could also happen on a time far away. The next few weeks I will be posting ideas for rides, shows, restaurants, shops, hotels and much more. During the process, I will send my ideas. Also I hope that you will give comments( please don't compare with present situations and think like a risk-taker) and share your ideas too( I can learn a lot from this), so maybe they will be added to my posts. I hope you will like and enjoy the ideas. So get ready for The Next Generation of Walt Disney World Resort in Florida!
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orlando678-

Well-Known Member
Original Poster
First we will start with Walt Disney World's Magic Kingdom park, where fairy tale dreams come true for children of all ages. The first area will be:

Main Street U.S.A:
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Welcome to Magic Kingdom park! Pass under the Main Street U.S.A. Train Station where the Walt Disney World Railroad gives guests a tour of the park. In front of the station lies the beautiful Mickey Mouse flower display. In the passages under the train station are posters presenting some of the Magic Kingdom's attractions. Then you will land on Town Square. From here you can see the magnificent Cinderella Castle in the back. All the buildings on Main Street U.S.A. will be refurbished so that the town can stun the guests.Passing over the streets are the Main Street Vehicles. Guests can board horse-drawn vehicles, omnibusses and old cars. The citizens of Main Street will mingle with the guests. In the middle of town square is the American flagpole( which will be raised twice a day) and the Roy O. Disney statue. The Main Street Philharmonic marching band and the Main Street Trolley Performers will be making sure that guests can fully enjoy their day.
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To the left is the Main Street City Hall. This will be the park's guest relations and information spot. Next to this is the Main Street Fire Department which will host the Sorcerers of the Magic Kingdom interactive game. The game will get new possibilities as the Evil Queen, Shan Yu, Lady Tremaine, Mother Gothel, Madam Mim,Gaston, Clayton, Zurg, Hamsterviel, Captain Hook and the Queen of Hearts. Then to the left inside the Town Square Theater will be The Walt Disney Gallery: One Man's Dream( which will be relocated from Disney's Hollywood Studios). Here guests can find information, props, photos and many other things related to Walt's life, Walt's carreer, Disney animation, Disney parks and they can even find sketches and miniatures of future projects. Also inside will be the Characters Meet Up room where everyday various characters( Also rarely seen characters) are present. Next to the gallery will be Tony's Town Square Restaurant. This is no ordinary Italian restaurant! This is where Lady and the Tramp had their first kiss. Guests can enjoy not only Italian dishes but also American dishes.
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On the right side of the street is the Chapeau, where guests can find various hats. Next to this is the Main Street Confectionary. This location offers some of the most delicious sugar treats in the entire Walt Disney World Resort. On the other side, near the Firehouse guests can find the Harmony Barber shop, a charmingly old-fashioned place for guests of all ages to get a haircut and a few other Disney surprises. The Dapper Dans will also be singing a cheerful tune near the barber shop. Next to the barbershop is the Main Street Emporium. This is the largest gift and souvenir shop in the Magic Kingdom park, which will offer apparel, plush toys, pins, candy and more. The Emporium will get new window displays similar to the ones in Anaheim for the 60th. The displays will have Tangled, Snow White, Jungle Book, Pocahontas, Peter Pan, Aladdin and the Little Mermaid.
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On the first part of the street is the Uptown Jewelers shop. Find something beautiful even on a budget at this shop selling fine jewelry, china, clocks, Disney figurines and pins. Also here is the Main Street Cinema. New Cinema seats will be placed here and various Disney classic cartoons will be showcased so that guests can find this location as a quiet get-away to enjoy early Disney Animation. The cinema will also sell peanuts, popcorn, candy and soft drinks. Further on you can find Center Street which will be fully returned by the return of the Main Street Flower Mart on the West side of Center Street. Guests can find flowers, plants and pottery here. Facing the flowers will be the Main Street Crystal Arts shop. Near the Crystal Arts will be three new things being the Tea Bag Cafe, the Tinker Toy Shop and the Cookie baker.
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Nearby is the Disney Clothiers store, which has clothes fitting everyone! The Penny Arcade will replace the Athletic Club. The Penny Arcade will have interactive arcade games inside it. On the corner is Casey's Corner, a quick service restaurant where you can hit it out of the park with American baseball favorites: hot dogs, nachos, corn dogs, chicken nuggets, french fries, cotton candy and Cracker Jack. An old television will show some of Goofy's sport shorts.
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The other side of the street will have the Main Street Bakery. Make a stop on the way down Main Street and top off your day with a tasty cup or even a mouthwatering treat( including a selection of Starbucks Coffee and specialty beverages, along with baked goods and La Boulange pastry items. Next to this is also the Plaza Ice Cream Parlour. Indulge in hand-scooped ice cream at this sweetly nostalgic parlor on Main Street U.S.A. To the right of the park's central hub is Walt's replacing the Plaza Restaurant. This restaurant will tell Walt's story through objects, pictures and sketches.
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On the opposite side, past Casey's Corner, is the Crystal Palace. Feast with some of your favorite animated Disney friends at this whimsical, all you care to enjoy buffet. Not only will there be Winnie the Pooh characters but also other Fantasyland characters as Mary Poppins, Snow White, Alice and Peter Pan. The hub is already undergoing a change, but there will be a new area, where guests can meet various Disney characters. This location used to be near the Roy Disney Statue, but this new garden area will now bring the same experience. The partner statue with Walt Disney and Mickey Mouse standing hand in hand will be there looking down Main Steet U.S.A. Around the bronze statue are flowerbeds, fountains, trees and little statues of your favorite Disney characters. In the waters around the hub will be cruising the Swan Boats. A small authentic dock will be the entrance of this long lost ride.The ride will go around the Hub, through new tunnels for audio animatronic scenes and then will unload in a new pond belonging to the Crystal Palace.
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Main Street U.S.A.

Attractions:
- Walt Disney World Railroad
- Main Street Vehicles
- Sorcerers of the Magic Kingdom
- The Walt Disney Gallery: One Man's Dream
- Penny Arcade
- Main Street Cinema
- The Swanboats

Restaurants:
- Tony's Town Square Restaurant
- The Tea Bag Café
- The Cookie Baker
- Casey's Corner
- Main Street Bakery
- Walt's
- Plaza Ice Cream Parlour
- The Crystal Palace

Shops:
- The Chapeau
- Main Street Confectionary
- Harmony Barber Shop
- Main Street Emporium
- Uptown Jewelers
- Main Street Flower Mart
- Crystal Arts
- Tinker Toy Shop
- Disney Clothiers
- Main Street Newsstand

Entertainment:
- American Flag Ceremony
- Main Street Philharmonic Marching Band
- Trolley Show Stop
- The Dapper Dans
- Magic Kingdom Parades( discussed later)

Meet and Greets:
- Character Meet Up Hall
- Hub Garden Character area
- Characters at the Crystal Palace
- Citizens of Main Street U.S.A.



I hope you liked the small changes for Main Street U.S.A. Let me know what you think about it or maybe add some ideas. Next time we will visit the mysterious Adventureland!





 
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orlando678-

Well-Known Member
Original Poster
Now, let's move to the land of adventurous jungles, mysterious temples and rough seas, welcome to:

Adventureland:
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Pass over the Adventureland bridge and step right into a world where carpets fly, birds sing and pirates sail. Guests will feel like they are walking into a land filled with exotic and exciting stories. The sounds of animals and drums in the far of distance makes the guests clear that we have left the world of Main Street U.S.A. On the right you can find the Sunshine Tree Terrace, where guests can sip on some sunshine with a delicious citrus swirl, but also other refreshments like a raspberry lemonade slush. A small stall called Tiki Traders that sells masks and other Polynesian souvenirs.
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To the left is our first real expansion. A new bridge leading over the river decorated in a very specific style leads to a Middle-Eastern city. A part of the backstage area and a part of the jungle cruise will be used for this expansion. In the Arabian city we can find the new location for the flying carpets or Enchanted Carpets of Agrabah. Fly high over Agrabah on a magic carpet around a tower with the Genie's mysterious lamp soaring above it. Smoke appears from the lamp from time to time. Around the carpets is the Agrabah Bazaar. The store will be divided into small sections selling different things to simulate the feeling of roaming on a Middle-Eastern market. Also here in Agrabah is the Sultan's Dining Hall, where guests can dine inside the Sultan's palace. Enjoy Arabian specialties. The area's main ride will be Aladdin's Arabian Nights. Guests will now follow Aladdin on a flying carpet vehicle going through and over beautiful dark ride scenes.
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Then we go back to find the Swiss Family Treehouse. Explore the ultimate treehouse and behold breathtaking views based on Disney's Classic Movie, The Swiss Family Robinson. The treehouse will be refurbished so that it returns to its' old glory. Continuing past the Treehouse, guests will come across a stone gated passage connected to the mid point of Frontierland. Also near the passage is the Island Supply Store. Here guests can find both IP and non IP adventureland memoribilia. Also this location will be a great place to find sunglasses. Also a new restaurant called the Skipper Canteen will open in the park. The Jungle Navigation Co., Ltd, Skipper Canteen will feature world famous jungle cuisine from African, Asian and South American regions in several uniquely themed dining rooms. These include a crew mess hall and a once hidden meeting room for SEA explorers. They will be filled with Jungle Cruise themed experiences and decor of which some are even kinetic. Additionally, the staff will all be Jungle Cruise Skippers presumably taking a few days off in Adventureland.
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On Adventureland's central square will be no more Magic Carpets of Aladdin, but there will be a fountain. Guests will be able to rest around the fountain. The first thing guests will see is the Zanzibar Trading Company, where you can find African themed souvenirs. Next to this will be the Adventureland Market. Here guests can find souvenirs related to Lion King, Tarzan, Aladdin, Lilo and Stitch, Pirates of the Caribbean and a lot more! Further to the back is the Aloha Isle service. Dole out a smile with the muvh sought after soft serve delight known as the Dole Whip. Frosty floats, fresh pineapple spears and soft drinks are available here too. Then you can see a traditional Polynesian building. Inside is the Enchanted Tiki Room, where tropical birds, tiki gods and colorful flowers come to life in a swinging 10-minute South Seas musical celebration. All the effects will be upgraded and I would like to add the Tiki God Pele of fire to add something more to the ride. The birds and the guests will have to work together to keep Pele from erupting the giant volcano( seen outside the window). You will stop her by singing with the birds.
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Across the square are the Liki Tikis. Polynesian water spirits have settled themselves inside these tikis and will now soak everyone who needs some refreshing. A bit further is the entrance to the Jungle Cruise, an exotic boat expedition through the deep jungles of South America, Asia and Africa. First of all the robotic figures will be improved to move more fluent and more realistic. Also with credits to DisneyManOne I would add these things to the ride too:
As beloved as this ride is now, I'd add in a few more enhancements. First of all, the exterior will be given a second story. This second story (which uses forced perspective) is supposedly the office of the "Voice of the Jungle", radio DJ Albert Awol. As guests head through the queue, they hear Awol provide some of his favorite songs of the 1930's while giving humorous commentary about the jungle and the Jungle Navigation Co.

As guests enter the queue and go down they will pass by several wooden crates that were going to be shipped to Pamela Perkins of the Adventurers Club. Guests will see that some crates have been broken open revealing what was once inside. Now reveled are several drums that guests can play, and exotic spices such as cinnamon and jasmine that now provide a pleasant smell in this area of the queue.

As guests continue they will find a bird cage with a talkative macaw inside. The macaw will have prerecorded jokes to entertain guests. In fact, he will have a one hour loop of jokes. Along the way will be wooden fruit crates. These crates will be stacked up. They were planned to be exporting bananas, cocoa, mangos, guava, and mameys. The smells of these fruits will be coming out. Atop the banana crate will be a spider monkey that will be trying to open the crate, but comically failing. Now guests encounter where the new walls are that hang up paintings, artifacts, and maps.

Up and coming will be several crates and a cage with a moving animatronic tarantula. As guests continue along the walls they will run into a howler monkey who has escaped his cage. The monkey will be at top of an area that has more fruit crates that contain bananas, mangos, papayas, and guaranas. Set up similar to the jewel sorting at SDMT will be a fruit sorter game. Here guests will be sorting bananas, mangos, papayas, and guaranas that are rolling down water to be cleaned.

As guests go down the queue and near the first possible point of entry they will pass by potted trees, plants, and ferns. Said first point of entry will only be used during slow seasons. During peak seasons, the guests will continue the trek through the queue and walk to the Jungle Cruise Operation Center. As guests continue on their way back to the front of the building they will pass by the boat repair area. Here they're will be a steam engine that will act as a mister to cool down the weary travelers. On the other side of the steam engine will a work table with several blueprints of different styles of Jungle Cruise Boats.

The last portion of new added wall will have missing boats, where they were last spotted, and missing skipper notifications. It will also have comedic ads for sights on the Jungle Cruise, and other trips.

The last thing of notice will be a round staircase that leads up to Albert Awol's radio control room. On every step of the staircase will be a jar filled with various preserves rather it be honey or fruit. Guests continue to walk in the queue until they reach the second boarding point (again, only used during peak season).

I'd also bring back a set of animatronic frogs that lined the waterways nearby Inspiration Falls.

A family of baboons will be added next to the raided camp.

Also, I'd add a bit of a punch to this scene, as well. This scene is used in the Disneyland version of the ride. Some of the apes are now armed. More importantly, that these gorillas & baboons are now taking pot shots at various flammable objects that are floating in the river. And that -- every time these apes hit one of those gas cans...Ka-BLAM! A well-concealed water cannon sends river water high into the air. Which eventually splashes down on some guests.

The lion pride has been given new movement. The cubs will be playing. The lionesses get a closer smell of the zebra, and seem to be eating him. The lion will be standing there roaring opening and closing his mouth.

Now, let's talk about the temple scene. This will get a few refurbishments to make the scene even more creepy than it already is. As we approach the temple, a crocodile lunges forward at us, surprising our skipper, but then lurches back. Before we enter the temple, fire shoots out of two stone torches in front of it. Inside, the tiger still growls at us and stares at us with glowing eyes, but that's not the only scary thing about the temple. Statues appear to move their heads to look at us (not animatronics, just simple rotating heads). Around one bend, we see four king cobras (although, there should be four...it'd be wise for you to check the boat...), who hiss and spit water at us.

On our way out of the temple, we see new animatronic macaques that move with fluidity and make typical monkey sounds as they swing around. We're in no danger; they're just monkeying around.

Now, as you can probably tell from the aforementioned incident involving the apes and the gas cans...you may get wet. But that's not the only place where you'll get wet, because I'd also add in another effect from Disneyland's Jungle Cruise: a piranha attack! The attacking piranhas will be found on a stretch of river in-between the elephants and Trader Sam/Chief Name (whatever the skipper refers to him...).
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Other things I would add is an audio animatronic Sloth and an audio animatronic Jaguar resting on a tree. Inside the temple there will be a new wall with mysterious scriptures. These scriptures will come to life as we pass by and lead us to the secret elephant pool. Also I would like to bring back things from the original Disneyland Jungle Cruise like the mother Rhino and the baby rhinos or the giraffe necks rising above the trees. This will all be possible, because of the fact that I wil, expand the ride further to the back, because of the part that was lost by the Agrabah expansion.
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Then as we move on we will find ourselves on Caribbean plaza. Here you can find the greatest adventure on the seven seas in Pirates of the Caribbean.Pirates of the Caribbean is a spectacular indoor boat ride that will take guests on a rollicking adventure with Captain Jack Sparrow to steal the priceless treasure of Davy Jones. The ride will therefore be expanded and lengthened. The green barker parrot has returned at the entrance to lead guests into the ride.Seamlessly blending Disney storytelling and state-of-the-art technologies, the attraction features projected effects, lifelike animated figures, theatrical sets and sophisticated lighting to dramatically take guests on and over the seas. Guests will encounter fearless pirates, mermaids and even a kraken. Disney's patented Audio-Animatronics and recent advancements in robotic technology will bring these pirates to a new level of realistic performance.
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At the exit guests walk right into Plaza del Sol Caribe Bazaar, a gift shop selling Pirates of the Caribbean merchandise. In the middle of the plaza will be Captain Jack Sparrow's Pirate Tutorial. Discover the not so gentle art of being a pirate in this high spirited school of skullduggery and sword fighting. The show will become more similar to the Jedi Training Academy. Also a new small stage will be made to have Caribbean drummers next to the Tortuga Tavern. Plunder this pirate haunt for a few south of the border favorites, fit for the mosf ferocious of scallyways. Also here is the station where you can start your A Pirate's Adventure: Treasures of the Seven Seas interactive card game throughoutAdventureland.
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Then we will can explore Adventureland's newest expansion called the Lost Valley. The Lost Valley will be a mini area like New fantasyland for adventureland, but without IP. The land will be expanded till the river that is now used for backstage area, so that there will be enough space. In the back of the area will be a mountain range with two high mountains. One would be a volcano and one would be a volcano with a geyser inside. You will enter the land through a Tribal village. Here you can explore treehouses and the mysterious wildlife in the valley. In the village is the Zaq'wab hut, a table service restaurant inside a medicineman's house. Also Kira's Kitchen will be present, but this will be a quick service. Tribal Traders is the shop here. A show called Qinawa Kabini will be a sjaman show around the fire in the village. Dance and sing with the Lost Valley natives in this fun and mystic celebration.
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There will be three rides in the area based on the legends of the valley. The natives were found in the valley by the Adventureland Company. They believed that a fire god lives inside the volcano and a water goddess inside the geyser mountain. Although the land is still full with animals and plants, the Adventure Company has placed lots of camps to explore the valley. The first ride at Camp Adventure will be Explorer Jeeps. This will be a ride where you get to drive your own jungle jeep through the mysterious forests of the lost valley. You will see unknown wildlife and fantastic views! The camp includes various nature trails and even small games following and based on the valley's native animals and plants, with things like skeletons and animated scriptures showing each plant and animal and their capabilities while also mixing in with some stuff from Camp Jurassic at Islands of Adventure.In the Camp Adventure area is The Camp Adventure Exploratory Center which is similar to Jurassic Park Discovery Center at Islands Of Adventure. This attraction will feature various facts, models and information about the valley's flora and fauna placed in stations of which some are interactive. Inside the exploratory center is also a restaurant called The Lost Valley Cantina. Here, guests can take a break from their Lost Valley adventures and refresh themselves with some great meals. Near the camp you can find the Campside dinner table restaurant and the Equipment post where you can find equipment for your lost valley adventures. Near the mountains is a play area for the youngest explorers, Hydon Quarry Mine. This play area mixes interactive features and elements from Camp Jurassic and the queues from Big Thunder Mountain Railroad, Sevn Dwarfs Mine Train and Jungle Cruise.
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The next ride will be inside the Volcano. Here you will find Journey to the Center of the Earth, a mining adventure. The ride will be a mix of Tower of Terror and Test Track. In the ride vehicle you will first enter an elevator that brings you down to the depths of the volcano. A scientist has followed the beloved stories of Jules Verne and has created a mine vehicle that could bring guests to the center of the Earth. In the ride you will pass mysterious creatures similar to the ones in Tokyo. A but further we will find the ice core with Ice Age creatures.This time though, we will find out that the natives' legend about a god or creature living inside the volcano is true. A huge lava monster will attack the guests. Followed by the monster, we enter another elevator to come back to the surface. The elevator will break by the lava monster. The elevator will move up and down. Then in one tunnel you will see the hideous beast's head appearing to grab us. Then you hear that the scientist has found a way to repair the elevator and so you are brought up to the point where in Tokyo the vehicle escapes the mountain. You will return to the station and exit the ride, the scientist will excuse himself but will also thank you for our bravery.
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The last ride of Adventureland will be The Lost River . This will be a river raft ride going into the jungles and the caves of the mountains in the lost valley. During the ride you will see creatures that you have never seen before. But during the ride rocks and other things will block our expedition. We will find out that a creature known as Narab Kana is trying to get us out of the area. Narab Kana will be a mix of a crocodile, gorilla, rhino, lion and snake. Inside the caves you will truly encounter this monster. The ride will start at the Adventureland Company Raft Dock. Guests will be able to soak the riders of The Lost River. Inside the caves we will also see various drawings of creatures that the natives have found in the valley.
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Adventureland

Attractions:
- Enchanted Carpets of Agrabah
- Aladdin's Arabian Nights
- Swiss Family Treehouse
- Enchanted Tiki Room
- Liki Tikis
- Jungle Cruise
- Pirates of the Caribbean
- Camp Adventure
- Explorer Jeeps
- The Camp Adventure Exploratory Center
- Hydon Quarry Mine
- A Pirate's Adventure: Treasures of the Seven Seas
- Journey to the Center of the Earth
- The Lost River

Restaurants:
- Sunshine Tree Terrace
- The Jungle Navigation Co. Ltd. Skipper Canteen
- Sultan's Dining Hall
- Aloha Isle
- Tortuga Tavern
- Zaq'wab hut
- Kira's kitchen
- The Lost Valley Cantina
- Campside Dinner Table

Shops:
- Tiki Traders
- Agrabah Bazaar
- Island Supply Store
- Zanzibar Trading Company
- Adventureland Market
- Plaza del Sol Caribe Bazaar
- Tribal Traders
- Equipment Post

Shows:
- Captain Jack Sparrow's Pirate Tutorial
- Caribbean drummers
- Qinawa Kabini

Meet and greets:
- Agrabah inhabitants
- Genie, Aladdin, Jasmine and Jafar
- Polynesian characters
- Rafiki
- Timon
- Tarzan, Jane
- Kuzco, Yzma and Kronk
- Pirates of the Caribbean characters
- Lilo and Stitch
- Lost Valley inhabitants

I hope you enjoyed the major expanded Adventureland. Let me know what you think about it or tell me your ideas. Next time we will go to the wild wilderness of Frontierland




 
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orlando678-

Well-Known Member
Original Poster
Now we will visit the land of cowboys and indians in the Wild West of:

Frontierland:
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Coming from the Caribbean Adventureland, guests will go to Frontierland. The first things the guests will see is the Golden Oak Outpost. Rustle up some vittles on the go to the Old-West at this Western brick building. On the right is Pecos Bill Tall Tale Inn and Cafe. Rustle up some grub with your Slue- Foot Sue at this Old West saloon! The story of Pecos Bill will be told while you are dining.
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Then guests can see Splash Mountain along the banks of the Rivers of America. Splash Mountain is a rollicking log flume ride featuring characters and songs from the classic Disney film Song of the South. The ride will receive new effects, water proof and improved AA's, updated show scenes and interactive queue elements. At the end of the ride is the Briar Patch shop. Here you enter Brer Rabbit's home for Song of the South, Bambi, Fox and the Hound and Home on the Range souvenirs. Also here is the Frontierland station of the Walt Disney World Railroad.
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Around Splash Mountain will be new shops and restaurants themed similar to Critter Country in Tokyo. Here you can find the Beaver Brother River Shack(table service), Silly Bear Stop( quick service), Brer Mole's Hollow(quick service), Aunt Sandy's Stuff( shop) and Brer Turtle's Trading post(shop) Then a bit further on is Big Thunder Mountain Railroad, the wildest ride in the wilderness. Streak through a haunted gold- mining town aboard a rollicking runaway mine train. The ride will be updated with new effects similar to the Disneyland ones. Also new audio animatronics will be added and th geyser effects will be restored. Behind the mountain will be the new Frontierland expansion.
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In the new Frontierland expansion are three new attractions. The expansion will bring you to Wildwood Gulch, an American frontier village next to the woods and Thunderhawk Hills. Legend says that the Thunderbird rests inside the hills.The biggest attraction will be the Western River Expedition who has finally arrived at the Magic Kingdom. The ride will bring guests on a river expedition past scenes based on the old west and its legendary characters.
Now then, ladies and gentlemen, as I promised in my Frontierland post, I give you the much-anticipated ride-through for...
Western River Expedition

As I stated before, the entrance to this ride is an old sawmill. Inside the sawmill, bits of abandoned machinery lie all about the place, covered in dust and cobwebs. It seems as if the old mill has been forgotten, much like the eerie Haunted Mansion on the other side of the river. The offices of old mill officials appear, barred-off, and locked, although the barred-windows do allow a glimpse inside. The office of one “Arthur T. Logger” is still-lit, and the old fellow is still there...even if he's a long-dead skeleton. The poor fellow appears slumped over on his desk, a feather pen at hand. One with a keen-eye may catch the fact that he's writing a letter to his wife; a nearby letter from her explains how angry she is at him for not cleaning the dishes before work. Perhaps her constant nagging did him in? Flickering gas lamps, a la Indiana Jones Adventure illuminate the dark corridors, providing an ominous setup to what will be a rip-roaring good time. In the Employees' Lounge, several of the skeletal workers still stick around, motionless but grinning. One skeleton appears dead over a card table, cards still spread out across the table, a rather suspicious assortment of cards before him. A broken bottle of moonshine sits on the floor behind him, an obvious reference to his murder. As it turns out, he had been quite the cheater in life, and whoever he was playing cards with didn't take too kindly to that. Another skeleton sits at a dusty, broken-down piano, leaning backwards - his arms have detached and become stuck to the keys. A couple of red-eyed rats explore the eye-sockets of one skeleton, while the very last skeleton finds himself sharpening a large knife, perpetually stuck staring at guests...more so of an atmospheric thing than a Marc Davis-style gag.

A flight of stairs leads us, well, upstairs and through a corridor lined with black and white photographs, circa 1848 - the California Gold Rush. In these unsettling, antique store-esque photos, images of Thunder Mesa in its heyday are shown, complete with the town at its best, Thunderbird Peak covered in forest, happy miners and railroad workers presenting Big Thunder Mountain, and most eerily of all, the Ravenswood Family, long before their "tragic" deaths. The occasional screeching of rat or crackling of a floorboard comes from overhead, perhaps hinting at more than rats inhabiting this old mill. Rather unsettled, we continue down the path, eventually finding a bright light at the end of the corridor, a bright light in which leads us to perhaps the most beautiful sight we've ever seen.

A choir of ghostly voices welcomes us to Rainbow Caverns, a luscious, almost heavenly grotto of natural magic. Stalactites and stalagmites line the ceiling and floor, whilst phosphorescent pools of beauty grace the floors, the distant screeching of a bat echoing from the endless shadows. Rock-work in the shape of cowboys, Native Americans, buffalo, and other western icons pop-up all over the place, thundering waterfalls providing a stunning backdrop. A fierce, bubbling, whitewater river thunders out from a waterfall and into parts unknown, sparking our hearts with mystery and wonder. The former rot of the sawmill is gone. This is truly a wonderland of nature's own design. Despite this, the hand of man has still touched these caverns, as evident by a small cargo-shipping area nestled on either side of a gurgling underground river below. Intrigued, we continue down the path, past the...seriously, I can't even begin to describe the beauty of Rainbow Caverns in full-detail. You have to see it to believe it.

Much to our surprise, the loading dock is now home to an endless parade of the mode of transportation we shall be riding in: worn rowboats with the front section dedicated to seating and the back dedicated to smuggling, judging by the number of crates that sit near the back of the boat. The ride system is a rather simple one, utilizing a similar boat system to that of Pirates of the Caribbean. The boats are less long than Pirates’, but the flume channel is wider, thus compensating for the loss in length. The boats have four rows, each row seating two to three people. Handles are stuck to the back of each row and to each side of the seats (this one applies to only the front row). These handles are there for travelers to hang onto just in case the waters get a little rough. After all are aboard, we head off into the heart of the frontier.

As our boat chugs along, natural beauty surrounds us on all sides, even more so beautiful than it appeared from the queue. The glistening water surrounds our log, the colors and lights of Rainbow Caverns reflecting off of them like a funhouse mirror. This is truly Disney magic. Sadly, our log starts to go up a tiny lift-hill and outdoors, greeted by the friendly voice of Hoot Gibson, a wise old owl who used to entertain at the post-show of the former Walt Disney Story. Anyways, as we go up the lift-hill, Hoot’s voice is heard: “Hooo! Hooo! Howdy, everybody! Heading for a cruise ‘round the riverbed, are we? Well then, for your safety, please stay seated and keep your hands, arms, feet, and legs inside the rowboat, and please watch your young'uns. Oh, and be sure to stow your personal belongins’ away. There are bandits ‘round these parts. Enjoy the frontier now, ya hear?”

And with that, our boat dips out of Rainbow Caverns and outdoors, gently hugging the front of Thunder Mesa. The remnants of the before-mentioned stagecoaches and early settlers are now closer than ever, judging by the fact that we're looping around the front of the rocky-gorge. A skeleton crushed between two rocks reaches his motionless arm to us, a la the skeleton reaching for water in Snow White and the Seven Dwarfs. As it turns out, he's actually reaching for the crate of moonshine floating in the water. Drifting to the right, we enter the mouth of a cavern in the side of the peak, passing by the climactic waterfall in which other boats fall down, often times splashing us. Rather than finding the stereotypical cavern interior, we find ourselves immersed beneath a tube-shaped night-sky, glistening stars and distant planets everywhere, almost like an Imax screen mixed with a theatrical set. On the horizon is the dim-light of a setting sun, luscious desert foliage, rocks, and the occasional howl of a coyote strengthening the atmosphere. For the first time, we see ol’ Hoot Gibson as he sleeps on an overhead tree branch, pictured below, before waking and looking down with a hoot.

“Hooo! Hooo! Roamin’ the ol’ frontier, are ya? No better place for a good adventure if you ask me. Some of the best adventures happen right here in the west, and nights like these remind me of the good ol’ days of cowboys and pioneers.”

With that, a shooting star flies across the sky in a brilliant flash, suddenly changing the stars into constellations resembling countless western icons. As if by magic, many of the constellations even come to life, the animals making noise, Native American children running about, etc. Our boat departs from the top of the lift-hill, gently departing forwards, down a tiny, tiny drop and into a desert.

“Home on the Range” plays, a suiting backdrop to the sights ahead. It's a beautiful, "Johnny Appleseed-sky" at sunset, and a quartet of furry bison have gathered around a trio of prairie dogs poking in-and-out of the earth, barking the “words,” even if they're just inaudible chirps. The fourth buffalo has wandered down the path a bit, examining a quintet of mooing cattle on the opposite side of the river. There, a cowboy strums his guitar atop his horse, both singing, and unknowingly conducting the cattle quintet to sing with them via mooing. Distant coyotes, seen both as silhouettes and animatronics on the butte-filled horizon howl, mostly in time with the music. Passing beneath a natural archway, we pass by a small pioneer camp, complete with potential settlers and horses, dining on beans around a roaring campfire. Two sing, whilst the third plays a harmonica and guitar at the same time; a one-man band. Little do these musicians realize that the human-shaped cacti behind them are ALSO singing, gleefully done in the Marc Davis-style.

Little do the campers notice the trio of grizzly cubs that have wandered into their campsite. Two cubs cheer on a brave third cub from among the cacti that is stealthily snagging the fish hung from a nearby clothesline. On the other side of the river is another encampment built into a rocky alcove. One cowpoke plays the banjo, blissfully singing, completely unaware of his predicament - a huge grizzly, presumably the mama of the three cubs is ready to swipe him from behind, roaring fiercely to the point that we can see the drool dripping from her toothy-maw. The other cowboy sees the bear, speechless. Frightened, he waves his arms up and down pointing, attempting to garner his companion's attention to turn around and run. Oh well.

The music continues as we enter Panner's Banks. Hoot Gibson reappears, this time wearing a lit-prospector's hat. “Boy, this is back when the Tumbleweed Gold Mines were basically the gathering place of all the prospectors in the West. These desperate souls all wanted a piece of it, ya know? I guess greed always get the best of those human folks. Mines went bust due to it…”

The miners pan for gold, humming "Big Rock Candy Mountain." Lit by gas lamps, four miners are kneeling along the banks of the river, shuffling their pans in the water. One of them is startled to find a pair of polka-dotted underwear in his pan. His nearby mule clutches a pan in its mouth, dipping it in the water, also looking for gold. Upon finding none, he raises the pan back up and gives a frustrated “EEHAW!!!” before going back down. The fourth and final miner reclines on a flat-rock bed, boasting a gold tooth, dirty overalls, a hat ridden with bullet holes, and a single boot. Despite his tired face, he's singing "Big Rock Candy Mountain” as well, joyously plucking away at his banjo. His fishing pole, held still by a rock, is cast out into the water. Every so often, the line tugs, and, ironically a fish composed of golden scales leaps up from the water, having caught onto the hook. Sadly, the miner will never realize his fortune; he loves music far too much.

Unfortunately, our boat has sailed out of Panner's Banks and into the deadliest part of any frontier adventure: the Stagecoach Robbery. Up ahead, a quintet of banditos are holding-up a stagecoach crossing a wooden bridge, the frightened passengers raising their arms in terror. Each bandito wears a bandana; as do the full-on grizzly bears that they're using as horses. A couple of mules look on curiously, as virtually every barnyard animal does in Pirates of the Caribbean. The Head Bandito wears a top hat and rides a ****gy black bear much larger than the grizzlies, a bear in which has one glowing-eye, an eye patch, jagged-teeth unlike the others (so jagged that they're ripping through the bandana-mask), gallons of slobber, and a tiny bowler hat strapped to his head by miniature strings. Turning his dual guns to us, the Head Bandito gives a laugh. “If someone finds out 'bout us, it's your head, ya hear? You never saw us, got it? I can assure you that we will meet again, amigos.” Luckily, we escape, lips-sealed.

Distant music comes from the horizon, as does a glimpse of what appears to be a little town typical of the American prairie, muffled-gunshots and cheering coming from its direction. Hoot Gibson, now wearing a cowboy hat, pops-down from nowhere, upside down. “Hooo! Hooo! Stay away! No one has ever been able to enter Dry Gulch and come back out alive! Turn back! Turn back!” The waters begin to speed-up a bit, becoming more like whitewater rapids. Several cattle skulls line the riverbank, dead trees, tumbleweeds, thick briars, and a raven glaring at us. A nearby sign reads “DANGER! DEATHUWE FALLS! TURN BACK!” A pair of mean-eyed, grinning vultures appears on a nearby tree branch, bobbing their heads up and down, twiddling their "thumbs." And with that, we plunge down a well-sized waterfall and into a skull-shaped rock formation, zipping down, zipping back up, making a sharp turn, and coming back to the surface world, right before the city limits of Dry Gulch, the roughest town in the west. A sign reads DRY GULCH. POPULATION: WHOEVER SURVIVES. TOWN FOUNDER: WHO KNOWS? The cowardly sheriff hides behind a nearby barrel, gun at hand, but no courage to go back into town. He's shaking so wildly that he doesn't even seem to notice us, nor does his rather fierce-looking dog who is whimpering in fear. The town walls are littered with wanted posters for various criminals; all of the posters are ridden in bullet holes.

Fortunately, we make a quick turn away from the walls and head into the nearby town of Grizzly Gulch. Upon entering town, we find ourselves completely immersed in a true western setting, a remote prairie town on a busy Saturday night, complete with an orchestration of the "Farmer and the Cowman" as background music. It seems as if the cowboys have had a very successful cattle drive, and, with their newfound wealth, they simply must spend it on some pointless endeavor, so why not get drunk?

The festivities begin, appropriately enough, at the local saloon, where a drunk-out-of-his-mind cowboy sits atop his drunk-out-of-his-mind horse atop the general store. The cheerful cowpoke fires his guns in the air, hollering various terms considered offensive to prairie folk back in the day. His horse gives off a gleeful, hiccup-ridden neigh, followed by the occasional burp. The angry general store owner stands on one side of his shop's porch, waving his fist and screaming at his rooftop visitor while on the other side, a cowboy companion cheers on his friend, waving his hat in the air. A nearby horse tethered to the porch cheers on his horse counterpart as well. A mother attempts to cover her child's ears to spare him from the cowboy's profanity. Ironically, her elderly mother is screaming more profanity at the cowboy than he's screaming at them, waving her closed-umbrella furiously.

Shop Owner: Get down from there at once you no-good cowpoke!
Cowboy: Yeehaw! I've never felt this good! I'm a flying eagle!
Shop Owner: I'll call the cavalry on you in an instant! You piece of rat fodder.
Mother: Don't listen, Billy, these men are bad.
Grandmother: Hush, Sarah! Get down here you rascally, flea-bitten varmint! Curse you and your drunkard friends!
Cowboy: (Singing) The shop owner and the cowman should be friends! Oh the shop owner and the cowman should be...friends?
Shop Owner: I'm not your friend, you filthy son of a gun! A pox on your house!
Cowboy: I'm a cowpoke, I have no house!
Mother: Never become a cowboy, Billy, they're horrible men.
Grandmother: Shut up, Sarah! Your father was a cowboy and I was a cowgirl. I give-in. Stay up there you filthy cowboy! A pox on your house, Mr. Shop Owner.
Shop Owner: Mrs. The Kid? What happened to you?
Grandmother: I'm a cowgirl at heart, you sorry excuse for a human.
Mother: Mother!

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On the opposite side of the river, the local saloon has been overwhelmed by wild customers, its windows plagued with shadows of countless people brawling. A couple of cancan-dancing showgirls have made their way to the rooftop, holding their skirts rather high as they kick and dance till the cows come home. The saloon, known as The Golden Slipper, features a cancan dancer on the front porch, raising her leg very high, boasting a golden slipper. Two sheepish gentlemen, surprisingly in suits, touch the slipper giggling. A nearby horse attempts to bite a carrot on the ground, but the rope tying him to a post prevents him from doing so. A special entry to the saloon labeled SAIL-INS WELCOME appears, guarded by a grinning Native-American wearing a floppy-hat, Navajo blanket, and a huge keg of moonshine in his hands, its top sporting a dimly-lit flame. His eyes shift around suspiciously, almost as if they were following us. The house pianist has been wheeled outside, pounding away at the keys of the honky tonk piano wildly, respectively playing the “Farmer and the Cowman.” A showgirl holding a rose sits atop the piano, much to the pleasure of a blushing, almost Pecos Bill-like cowboy holding his hat to his chest. The showgirl's rather burly boyfriend appears behind the blushing-poke, cracking his knuckles, ready to fight. One cowboy has fallen face-first in the mud, his rear end facing up, now the home of a chicken and her nest. Before leaving this scene, we see a cowboy asleep on top of his horse, bottle still in hand, its contents swishing around (false teeth are floating inside the liquid). Even his horse is intoxicated; it continues to drink from an ongoing leakage from a stack of barrels labeled XXX. The lit-candle nearby might cause some damage...

An overhead bridge (which we naturally pass under) plays home to a loud-mouthed cowboy and a grouchy Native American. Whilst the cowboy fires off his guns and screams the song lyrics, the neighboring Native American plugs his ears and keeps a single eye-open, not amused by the unnecessary sound. Next, we find ourselves at an ongoing rodeo, where people of all ages have gathered for a good time. On the left-hand side, a bull chases a foolish farmhand in circles (much to the crowd's delight) while a small jug-band provides chase music happily. The running-farmhand looks like an absolute fool, due not only to his tiny body and screams, but also to the nearby poster which reads TODAY ONLY! BULL-FIGHTER HARRY THE STRONG! HE'LL NEVER RUN, a picture of said-farmhand boasting "muscles." On the right-hand side, a traveling-entrepreneur by the name of "Dr. Fix-It" presents his latest "miracle" from atop a stage produced from his wagon, the wagon in which reads DR. FIX-IT! HE CAN FIX ANYTHING! INGROWN HAIRS! SCURVY! HAIR TONICS! PASSION POTIONS! MIRACLE ELIXIRS! BROKEN BONES! BROKEN HEARTS! HEART ATTACKS! DEATH! THE PLAGUE! ANYTHING! 100% SATISFACTION! IT REALLY WORKS! NO REFUNDS! Today, he has garnered the attention of two children, a trio of pigs, a mama duck and her ducklings, a lazy bloodhound, and a very interested Native American woman (with a baby on her back). Onstage he is joined by a strong-man making ridiculous poses (behind a piece of wood painted to look like a strong-man) and a rather angry bear playing a fiddle (the bear in which is chained to his seat reluctantly, locked-in heavily). Dr. Fix-It is a plump, elderly man wearing red-and-white-striped pants, a red coat with long tails, huge red suspenders, a tall, silk top hat, a snowy-white handlebar mustache, long white hair, and a hooked-cane at hand. He holds a bottle of some miracle tonic.

Fix-It: Yes, Sir, yes, Ma'am, I, Dr. Fix-It have the answer to all your problems! I present the one and only Strong-Man Potion! It will solve all your problems guaranteed. Want to impress your spouse? Want to pass school? Want to skip out on chores? Drink one drop of this tonic and your life is saved! Don't be a pig. Be a man!
Girl: But I am a little girl. How can this help me?
Fix-It: Do you want that dolly in the toy shop window?
Girl: Yes!
Fix-It: Well, you can't have it unless you're a strong-man!
Girl: And how! I'll take twenty!
Fix-It: Easy, little lady. It'll cost you a sum of eighteen dollars - three payments - no refunds.
Girl: I'm sure daddy has that money. I'll write you a check!
Fix-It: That-a girl! How about that, ladies and gentlemen? Our first customer Who's next? Who wants a bottle?
Boy: I do! I do!
Fix-It: Son, you're a genius. What for?
Boy: I want to marry Mary Sue.
Fix-It: Mary Sue? Why, that's a horse's name! Why marry her when you can be a strong-man forever? You don't need love!
Boy: And how! I'll take fifty!
Fix-It: That'll only cost you one hundred dollars - five payments - no refunds!

Off to the side of Dr. Fix-It's wagon is another little stint to cheat customers out of money; “Take Your Picture with a Bear” A photographer takes a picture of a rather goofy-looking cowpoke with his arm around a huge stuffed bear. Suddenly, gunfire begins to ring out, the night-sky turning an orangish-red in color. This can't be good.

An edited-theme from The Magnificent Seven plays, providing a perfect backdrop for the sights and sounds ahead. Some of the town has caught on fire, and a bank robbery is well-underway, the result of too much alcohol and too little authority. For starters, various shady-looking outlaws duck in-and-out from behind misplaced safes, overturned furniture, and other objects, firing away at both us and the other criminals across the way. The Union Soldier-like Cavalry have joined in on the battle, returning fire, and attempting to keep what little peace the town has left. Their brave general sits atop his proud horse, raising a cutlass high in the air screaming "FIRE!" Only, instead of his men firing, a criminal fires at his hat, causing it to spin around a 360-degrees. The same effect happens to numerous other objects, including misplaced hats, bottles of moonshine, and just about anything else able to be pushed around by bullets. A very pretty cowgirl pokes her head out of a stable, stealthily firing at a nearby bandit's rear-end, hitting him, and making him holler (like Goofy). The local tonsorial parlor has lost some business as its current customer, still wearing a red-and-white-checkered-apron and a glob of shaving cream on his face steps outside to fire, unaware that the barber is leveling his shotgun at him from the second-floor window. On the left-hand side, more chaos ensues, starting with the Thunder Mesa Railway which has pulled into the station, still hissing. The frightened engineer still sits in the cab, peering outside. After a few seconds, he pulls down a shade that reads BACK AT FIVE. The various metallic panels of the steel engine open-and-close repeatedly, revealing a bandit popping-in-and-out to join in on the "fun." Occasionally, a cow pops-out of one of the panels with a delightful moo and dopey grin, before going back down. The bullets have created several tiny holes in the water tower, causing water to pour down by the buckets and onto the streets, and subsequently into the river. Filthy pigs and a filthy hobo bathe in the resulting waterfall, the hobo in which uses a pig to scrub his armpit, and a back-brush to scrub his feet, all the while muttering inaudible song lyrics to a song that probably doesn't even exist. The Mayor opens the doors of City Hall, angrily shouting “I will have order! As mayor of this city, I…” A gunshot is aimed towards him. “You’re on your own, pal.” And with that, he goes back inside. The sheriff's poor, frightened deputy (a la Don Knotts's Barney on The Andy Griffith Show) cuddles up to his horse a la Ichabod Crane, unaware of the clearly-visible tunnel being dug beneath him, leading out from beneath the jailhouse and into freedom. The sounds of the escaping prisoners can be heard digging away underground. The very last sight we see is a smiling, evil-eyed mortician anxiously watching the crossfire; a line of measuring-tape at hand, ready to measure someone for his proudly-displayed coffin on his porch. His window sign reads Mr. Death—Mortician Extraordinaire - 24 Hours! Cheap!

Native American drums and chanting are heard in the distance as we enter a dense pine forest on the outskirts of town. Smoke can be seen arising from among the trees. Hoot, now wearing the feather headdress, reappears, even having war paint on his cheeks, wings folded. “These natives are summoning the Thunderbird, the only bird capable to calm the greed of men. But be warned: a storm is coming…” Over to the western shore is a Plains Indians Village, where the natives are partaking in a ceremony of sorts, intended to summon the Thunderbird. These stunning animatronics chant and pound drums, some even dancing as the fire produces smoke-made images of the Thunderbird and the sins of mankind. An incoming storm can be heard, complete with rumbling thunder, a crackling in the underbrush, and a cold breeze. The friendly Chief attempts to warn us from proceeding: “No. It’s too dangerous. Please do not go further”. But it's too late. The water has become rapid, the storm has begun, and rain, thunder, and lightning surround us from all sides. Red-eyed wolves begin to appear among the foliage, snarling, howling, and growling hungrily. At one point, even a mountain lion appears, springing-out from absolutely nowhere, creating quite a scare. In a clearing among the treetops, the legendary Thunderbird comes into sight with a mighty screech, flapping its wings and creating a huge bolt of lightning. In a flash of light, the lightning strikes a tree, causing it to burst into flame. In a matter of seconds, the whole forest is on fire and we have begun chugging uphill, suspenseful music filling the air. To make matters worse, the banditos have returned with their bears, guns pointed. Right as we reach the top (subsequently overlooking all of Frontierland), the Head Bandito gives us a word of friendly farewell “End of the line, amigos. There is no turning back now. Adios!” And with that, we fall down Thunderbird Peak and into the gorge below.

We then make a small turn back into the mountain and find ourselves back in Rainbow Caverns, this time paying witness to a spectacular display of fountains. Hoot Gibson glides in on a little rowboat, dressed as a fisherman, complete with line cast in the water and pole in his wings. "Ain't nothing like a western adventure, eh? Oh, but don't be sad. There'll always be a day for another adventure on the western frontier. And say, looks like those old banditos got was coming to 'em! Ol' Thunderbird sure agrees." Rounding a bend, we find the nest of the now-sleeping Thunderbird, an impressive creature, caught once again in her rumored-to-be eternal slumber. The notorious banditos on the other hand have gotten what was coming to them. On the opposite side of the nest (to the starboard side), the banditos have all been tied-up to a large post, surrounded by chirping baby Thunderbirds, all reaching their necks up hungrily. The squealing banditos raise their feet up perpetually, not wanting to be “baby's first breakfast.” A little ways down, the beast-of-burden-bears have removed their bandana-masks and fallen asleep in awkward positions, joyously enjoying hibernation in happiness.

And with that, our boat pulls back into the loading area; we disembark, head up a flight of stone stairs, and reenter Thunder Mesa, ready for a new adventure on the frontier, or maybe even a return trip on the Western River .
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Another big ride here is Davy Crockett's Stagewagon Adventure. This will be an interactive shooter ride in the wilderness of Frontierland. The legendary character, Davy Crockett has come to Wildwood Gulch, because he has heard that an agressive group of natives is planning on invading the village. In the ride we will encounter indians, animals and our favorite characters from the Davy Crockett movies. In the ride guests can use their own western guns to help Davy to come through the land safely. The ride will use audio animatronics, screens and many interactive scenes. The ride will be both indoors as outdoors. Also the wagon will have be an EMV.
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The last ride here is the Journey into the Wild Frontier Train ride. This ride will be the jungle cruise of Frontierland. The ride will give many scenes from Nature's Wonderland a second life. The ride will depart from the Wildwood Gulch Train Station which is owned by Sir Jack Woodtrack. In the queue you will enter Woodtrack's office. Here you can see various artifacts and advertisements for Woodtrack's Wilderness Train Tours. You will also find out that the train station was abandonded after no one wanted to come to to the town by the Thunderhawk's legends and so Woodtrack came up with starting a tour company using the old trains. In the ride you will see bears, dear, beavers, elks, and many others. The ride gets dangerous when bears, collapsing mountains and bandits threaten our train. In the new expansion are also Uncle Steven's Cooking Cabin( table service), The Grizzly Burger( quick service), King of the Wild Frontier shop, Lucky Raccoon Game Arcade and the Gold River Company( shop).
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Closer to the rivers of america is the dock for the rafts to Tom Sawyer Island. On Tom Sawyer Island you can dine at Aunt Polly's, hike, have a tree-top adventure, explore fort wilderness and protect it from Indians, wander through the mysterious caves and go wallclimbing. Near the water is Huck's rafts, an aquatopia style ride where guests board rafts and float over the rivers of america. You will see various fish too jumping up and down. Another new major addition on the island will be Wild Adventures on Tom Sawyer Island. This will be an interactive game similar to the A Pirate's Adventure game in adventureland. This game will take place on the island, you will discover treehouses, mills, forts, caves and many other locations.
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Back to near Pecos Bills Tall Tale Inn and Cafe you can find Westward Ho. Take a break from blazing the trail with assorted chips, frozen lemonade and fountain drinks at this cabin-like counter in Frontierland. Facing the service is the Country Bear Jamboree. Have a knee-slappin' good time at this jolly country and western show starring a hilarious bunch of singing bears. The ride will be updated and will also receive some elements from the original show. I think it would be fun to make it more interactive by making it a show where we help the bears to perform their best show so that they can keep owning the Theater. Next to it is the Prairie Outpost and Supply. Also here is the Frontierland Shootin Gallery, where you can shoot at several points and become a Hero of Frontierland.
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A bit further on is the Notorious Banjo Brothers and Bob show. Put your hands together for this foot-stompin’ trio of humorous cowpokes as they play Americana and Disney tunes. This show will be near the Frontierland Trading Post which sells various Western themed souvenirs. Facing the Frontierland Trading Post is the Diamond Horseshoe, where you can dine and enjoy a Western Saloon dining show. Hit the trail for heaping helpings of classic American fare, made fast so you can head back out on the open range.
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Out on the Rivers of America are now the Hiawatha Indian Canoes, based on the short little Hiawatha. Together with the rafts and the Mark Twain Riverboat they will explore the sights of the Rivers of America. They can now see a few scenes from the Journey into the Wild Frontier ride and also other scenes will be updated and added.
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Attractions:
- Splash Mountain
- Walt Disney World Railroad
- Big Thunder Mountain Railroad
- Western River Expedition
- Davy Crockett's Stagewagon Adventure
- Journey into the Wild Frontier
- Rafts to Tom Sawyer Island
- Tom Sawyer Island
- Wild Adventures on Tom Sawyer Island
- Huck's rafts
- Country Bear Jamboree
- Hiawatha Indian Canoes
- Frontierland Shootin Gallery
- Lucky Raccoon Game Arcade


Restaurants:
- Golden Oak Outpost
- Pecos Bill's Tall Tale Inn and Cafe
- Uncle Steven's Cooking Cabin
- The Grizzly Burger
- Aunt Polly's
- Westward Ho
- The Diamond Horseshoe
- Beaver Brother River Shack
- Silly Bear Stop
- Brer Mole's Hollow

Shops:
- The Briar Patch
- Aunt Sally's Stuff
- Brer Turtle's Trading Post
- King of the Wild Frontier
- Gold River Company
- Prairie Outpost and Supply
- Frontierland Trading Post

Shows:
- The Notorious Banjo Brothers and Bob
- Diamond Horseshoe revue
- Frontierland Spree

Meet and greets:
- Pocahontas, Meeko and John Smith
- Woody, Bullseye and Jessie
- Home on the Range puppet characters
- Country Bears
- Tom Sawyer and Huckleberry Finn
- Brer Rabbit, Brer Fox and Brer Bear
- Pecos Bill and Sue
- Copper and Todd puppets
- Kenai and Koda
- Davy Crockett
- Legends of the West( Buffalo Bill, Hiawatha etc.)
- Tonto and John Reid


I hope you liked the changes in Frontierland. Let me know your opinion and ideas! Next time we will go to Liberty Square.


 
Last edited:

orlando678-

Well-Known Member
Original Poster
Okay, so it might take quite some time till Liberty Square will be up. I am leaving for Luxembourg tomorrow where my plane departs from to Miami. I will be visiting Walt Disney World too on my trip, but I will be back on the 9th of August. If Liberty Square is earlier than that on the thread then I will have free time and a good internet connection. So I hope you have enjoyed the ideas uptill now and hang on till next time. I hope you'll understand!
 

Flippin'Flounder

Well-Known Member
Okay, so it might take quite some time till Liberty Square will be up. I am leaving for Luxembourg tomorrow where my plane departs from to Miami. I will be visiting Walt Disney World too on my trip, but I will be back on the 9th of August. If Liberty Square is earlier than that on the thread then I will have free time and a good internet connection. So I hope you have enjoyed the ideas uptill now and hang on till next time. I hope you'll understand!
Have fun!
 

orlando678-

Well-Known Member
Original Poster
Although I'm not beginning with writing until the 9th of August, I would like to say that I am first going to change my ideas for Frontierland, because I'm not fully satisfied with my ideas. After Frontierland I will start with Liberty Square where you will find a few new things.
 

orlando678-

Well-Known Member
Original Poster
I have found a way to edit Frontierland, tell me if you like it or not please. If you have any ideas, let me know. Also I would like to ask if you like the Lost Valley in Adventureland, because I really do, but also I think it might be too different. I did this bevcause I wanted something similar to New Fantasyland but then without IP and in Adventureland.Next time we will go to Liberty Square.
 

orlando678-

Well-Known Member
Original Poster
From the land of the American frontier we enter a new area based on the American Colonial era. Welcome to:

Liberty Square:
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Welcome to Liberty Square. The brick covered buildings are reminiscent of Williamsburg, Virginia and there's a replica of the Liberty Bell. Next to the Diamond Horseshoe restaurant is the Liberty Tree Tavern. Pay tribute to our founding fathers as you dine at this stately colonial style inn serving traditional New England-inspired fare. There's an actual Liberty Tree in front of the Liberty Tree Tavern. Its name is from the 1957 Disney movie "Johnny Tremain". Among its branches are 13 lanterns representing the original 13 colonies of the United States. At a hefty 38 tons, this tree is the largest living thing in the Magic Kingdom. Near the water is the dock for the new Columbia ship. This ship will be a walkthrough attraction like the Nautilus in Paris. The ship doesn't sail, because of the fact that there would be too many vehicles on the rivers of America. The Columbia Boat Shop will be present on the ship as well.
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Closer to the hub is the Ye Olde Christmas Shoppe. Feel free to celebrate Christmas any day at this Liberty Square shop selling Disney ornaments, stockings, toys and more. Next to the shop is the Portrait Gallery shop for camera and media. In the middle of the path is the Liberty Square Parasol Cart for rainy days in the Magic Kingdom. From time to time a Colonial marching band called the Sounds of Liberty Marching Band.
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On the other side of the street is the Sleepy Hollow Refreshments quick service. Fill the hollow in your belly with a sweet treat at this quaint brick cottage by Cinderella Castle: freshly made fruit waffle sandwiches, funnel cake, ice cream, floats and slushes. Savory waffle sandwiches and coffee are also available. Behind the quick service on the place where the walkway to Fantasyland is, will be replaced by a new building. Also a small part from Mickey's Philharmagic will be used for this attraction. A creepy wooden colonial building is home to the new Legend of the Sleepy Hollow attraction. The queue will have old scripts with the story on them. By the station, guests board Colonial carriages. The ride will be a quite fast dark ride similar to Mr. Toad's Wild ride and the cat in the Hat ride at Islands of adventure. In the ride you will help Ichabod Crane in a dark forest while you are being chased by the legendary Headless Horseman. The ride will have advanced audio animatronics and also makes use of projections and screens to make it look like you're going faster than you actually are. In the ride your vehicles will also spin at times. I feel like this ride will be perfect for the Magic Kingdom after the loss of Snow White's Scary adventure( R.I.P), because this will be the scary family ride of the park now.
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Next to Sleep Hollow Refreshments we can now find Heritage House. Now you will find Irving's Place here. This table service will serve meals as the Ichabod's Dinner Plate( turkey, peas, corn on the cob and rice), stew, sandwiches and pumpkin pie. During your dinner you can enjoy a Colonial man telling various stories written by Washinton Irving. Close to this is the building home to The Hall of Presidents. Behold all 43 U.S. Presidents on stage together in a patriotic celebration tracing the history of the United States. The video part will be updated and the movements of the characters will be improved. Also Theodore Roosevelt, Thomas Jefferson, Franklin D. Roosevelt, John F. Kennedy and Ronald Reagan will have new parts where they will be speaking.The parts won't be long, but they will teach the guests some of the most important lessons or achievementss fro,m these leaders. Next to the Hall of Presidents is the Liberty Square Market. Here guests can enjoy fruit, baked potatoes, hot dogs, frozen slush and more!
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Near the water is the dock for the Liberty Square Riverboat. Cruise the scenic Rivers of America aboard the Liberty Belle and take a gander at life in the U.S. over a century ago. I hope that the new scenes I will add to the sides of the Rivers of America, the boat will get more visitors. Also here is the dock for the Mike Fink Keelboats. Board the Bertha Mae or the Gullywhumper and sail the Rivers of America. The vehicles will be re-designed and will be made more safe so that theycan less easily tip over. The boats will also stop near the Davy Crockett ride in Frontierland. Guests can choose whether they want to leave the ride or go all the way back to Liberty Square. Inside the boats guests can watch episodes of the Davy Crockett tv series. But you can also enjoy the beautiful scenery. The Columbia Harbour House welcomes you with a ship bell ringing outside. Reel in fried fish, shrimp and chicken baskets, lobster rolls, New England clam chowder, grilled salmon, vegetarian chili and salads. Specialty sandwiches include the Anchors Aweigh,made with white tuna, and the Lighthouse, made with hummus and broccoli slaw. Kids can enjoy macaroni and cheese, chicken nuggets and more. Top off your meal with seasonal cobbler, yogurt and fountain drinks.
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Further on you can find Memento Mori. Follow the voices in the breeze to the former abode of Madame leota! Inside, you may find your fortune or possiby the perfect Haunted Mansion memento. Those so lucky could even hear her humming a tune or see her visage appear... from time to time. Wait, did you say, Haunted Mansion? Yes on the far end of Liberty Square lies a mysterious mansion which is said to be home to ghosts and ghouls.
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Ride Haunted Mansion, a spine-tingling tour through an eerie haunted estate, where you might find some supernatural surprises. The ride will get some love during a long refurbishment. Audio animatronics will be upgraded and projections will be replaced and renewed. The sound system and the movement of the doombuggies will be improved. The pianist will be replaced by a more fluent figure as a shadow. The hallway with doors will have portraits of ghostly inhabitants and they will now move from time to time. A knock can be heard and felt on the doom buggie as if a ghost is trying to join your tour. In the ballroom, projections will be replaced by advanced moving peper's ghost figures. Projected ghost bullets will fly around the room when the duelists on the portraits shoot each other. The pop up ghosts return to the attic and Constance will be replaced by a more mysterious figure similar to the original bride. A heart will sound and light up per heartbeat. Sounds of breathing and weeping can be heard as you pass by the bride.
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Liberty Square:

Attractions:
- The Ship Columbia
- The Legend of the Sleepy Hollow
- The Hall of Presidents
- Liberty Square Riverboat
- Mike Fink Keelboats
- The Haunted Mansion


Restaurants:
- The Liberty Tree Tavern
- Sleepy Hollow Refreshments
- Irving's Place
- Liberty Square Market
- The Columbia Harbour House


Shops:
- The Columbia Boat Shop
- Ye Olde Christmas Shoppe
- The Portrait Gallery
- Liberty Square Parasol Cart
- Memento Mori


Shows:
- Sounds of Liberty Marching Band

Meet and greets:
- Princess Tiana, Prince Naveen, Doctor facilier, Louis
- Ichabod Crane, Katrina van Tassel
- Legendary characters( Johny Tremaine, Rip van Winkle, Johny Appleseed, Ichabod Crane, Paul Bunyan etc.)

These were the lands of adventure and the past. Next time we will go to the land of fantasy, Fantasyland. Here we will explore the worlds of classics like Tangled, Snow White, Dumbo, Pinocchio and more. Also dont forget to let me know your ideas and comments for my project
 
Last edited:

orlando678-

Well-Known Member
Original Poster
Thats quite an idea. I actually thought about these activites too, but I really thought about a camp setting and no actual buildings that will stay there. These activities you mentioned could be placed in the camp, but placed in various tents, huts and market stalss.
 

orlando678-

Well-Known Member
Original Poster
Now we will explore the land of singing mermaids, flying elephants and dancing furniture. Welcome to:

Fantasyland:
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Welcome to the land dedicated to the young and young at heart. Fantasyland is where you can fly with Peter Pan, ride a pumpkin carriage with Cinderella or have a mad drive with Mr.Toad. The land´s landmark, Cinderella Castle stands tall and proud above all in the center of the park. The castle is also the gateway into this land and its walls stretch across Fantasyland seperating it from the rest of the Magic Kingdom. Inside the castle is the Cinderella´s Royal Table Restaurant. Dine with Disney princesses inside Cinderella Castle during this one-of-a/kind Fairytale Dining experience. Also inside the castle is the Bibbidi Bobbidi Boutique. Then you will find yourself in Fantasyland Village. The village will have new building facades with British, German, French, Austrian, Dutch and Scandinavian influences.
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On your right is Sir Mickey´s, where you can discover the courage of the Brave Little Tailor as you climb the giant beanstalk and uncover a treasure trove of magical merchandise. Then instead of the Princess Fairytale Hall you will find a British cottage. Inside is Robin Hood´s Archery Battle. In the queue you will find yourself in a forest. In the ride you will find out that Prince John is back and has stolen the money from the inhabitants of Nottingham together with the Sherrif of Nottingham. Now Robin Hood is looking for new archery masters that can help him to invade the castle and to bring back the money to the people of Nottingham.In the queue is a audio animatronic figure of Little John on a tree bark. He will explain Robin´s plan. The ride will be a shooter ride where you board a medieval wagon. Guests will be able to´´shoot´´ arrows. First Robin Hood will train you with cardboard targets and afterwards we will invade Prince John´s castle where you will shoot his guards and soldiers. In the end we defeat Prince John and the Sherrif. The ride will use audio animatronics and screens. Next to this ride is The Friar´s Nook. Tuck into the friar´s for some tasty fare, including macaroni and cheese, hot dogs and veggies and chips with hummus, as well as beverages like lemonade slush and iced coffee.
Then there is Storybook Treats, find your fairy tale ending in a delicious meal. Next to this the Hundred Acre Goods shop where you can forage for all things Pooh and friends at this popular shop next to the attraction, The Many Adventures of Winnie the Pooh. The area around the ride will be improved to look more like the New fantasyland areas. The station building will look like a British cottage in the woods. There will be a new mural replacing the pages on the back. It will look like the map of the Hundred Acre Woods.The ride will receive a major refurbishment with new effects, new audio animatronics and added projections. Also the vehicles will be updated so that they can spin a bit and move smoother. The audio animatronics will be similar to the ones in the Seven Dwarfs Mine Train and Pooh´s Hunny Hunt in Tokyo. The projections in the heffalump and woozles scene will also be improved and all the flat cardboard figures and objects will become fully animated like in Pooh´s Hunny Hunt. Near the attraction you can also find Tigger and Winnie the pooh himself. After exploring this ride you can dine at Rabbit's Howse. Guests can enjoy Hundred Acre Wood dishes and healthy food from Rabbit's Garden. Guests who sit at tables near windows(digital screens showing the hundred acre wood) can see some of Pooh's friends walking by.
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Further is the Wonderland sub area which will also be like the New fantasyland areas and the upcoming area in Tokyo. You will first see Mad Tea Party. Spin round and round in a giant pastel teacup during a madcap music-filled adventure. The ride will look more like the Paris version of the ride now. Next to this is the Cheshire Cafe. Appear at this quaint kiosk for muffins, whole fruit, assorted cereals with milk, iced or hot coffee, tea, cocoa, lemonade and raspberry/lemonade slushes and Minute Maid juice drinks. On the opposite side where the Tomorrowland Speedway used to be will be a large hill with a big rabbit hole. On the sides of the hill are big mushrooms. The rabbit hole faces the Seven dwarfs Mine Train to make it seem as if you haven´t entered Wonderland yet. In the queue you will pass by the mushrooms. On one of the mushrooms is an interactive caterpillar.The hill is home to a new Alice in Wonderland LPS ride. Follow Alice into Wonderland in Alice's Adventures in Wonderland the ride. The vehicles will look a bit like mushrooms. The station will look like the inside of the rabbit hole. A ridethrough will follow.
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From here the vehicles move further and then enter a lift that simulates the feeling of falling down the rabbit hole. A audio animatronic Alice falls from the ceiling and the sides of the rooms are screens. The vehicles move on into a corridor getting smaller and smaller until you arrive at a door that opens. The door leads to the room full with doors. In the middle of the room is the table with the key, the drink me bottle and the eat me box. A gigantic Alice stands on the side crying and the talking door is on the side saying okay okay come and he opens his mouth for a new door. The next room is the Caucus Race scene. In the middle is an audio animatronic dodo and there are also some moving figures of the animals from the Caucus race. In the woods we see the White Rabbit running while he sings I'm Late. Alice says Oh Mr. Rabbit wait, please! Then you will find a tree trunk with Tweedledum and Tweedledee on it. They will say how do you do and shake hands. You will hear Alice saying I thinkwe should leave if we want to find the White rabbit. You will then pass the White Rabbit yelling HELP! MONSTER! MONSTER! You will see his house with a giant Alice inside. As we pass you can see Bill getting launched from the chimney by projections.We will thenbecome smaller and pass through the All in the golden afternoon scene which is very similar to the Disneyland ride scene, but it will be more open. Then two leaves move away into a new scene. In the middle of the room is a mushroom with the caterpillar on it saying Who Are You? Smoke comes from his mouth. Then you move on to the four way crossing. In the middle of the room is a board saying things as This Way , That Way etc. First you hear humming and then The Cheshire Cat appears and says Go and see the Mad Hatter and the March Hare, they are having a tea party. You will pass through the woods and at one point you see the March Hare's house. You go to the left and find yourself on the March Hare's tea table. You will see Alice, the Dormouse, the mad Hatter and the March Hare singing and dancing on the Unbirthday song, while moving tea pots make sounds and create water vapour. Then you pass through the Tulgey Wood. This scene will be quite similar to the first scene of Pooh's Hunny Hunt. THen you will see Alice saying that she will never get home. The cat appears again and opens the secret door to the castle. You are lead into the giant hedge maze and into the garden where you see Alice with the cards painting the roses red. Special projections are used to show paint spatters. Then you enter another garden. You see Alice struggling with her flamingo and the queen at her turn. Then you pass the same scene as the one in Disneyland with projected hedgehog. Then you enter the the court room. You will first see audio animatronics of the judges. Then you see the balcony with the White Rabbit, the queen and the king. Alice is guarded by the cards. The queen screams OFF WITH THEIR HEADS! You will then pass through a scene where the cheshire cat helps you escape. You will then see a small room with Alice waving goodbye You will exit the vehicle while you are still in Wonderland, because of the surrounding area. You will unload into Wonderland Shoppe where Alice in Wonderland souvenirs can be found.
Then Cosmic Ray's will be replaced by the Queen of Heart's Banquet Hall inside her castle. Two cards guard the entrance to the restaurant. Around the restaurant is a small labyrinth where guests can walk around. The restaurant will serve various Wonderland meals as the Eat me menu. There will also be various Wonderland characters meeting you while you dine. The restaurant will be similar to the Tokyo version of it. Where the Brave meet and greet is now, will be a Tulgey Wood Play Area with slides, kinetic elements, very exploratory elements and water elements.
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A bit furhter back is where we can find the New fantasyland Expansion where guests can explore the worlds of Beauty and the Beast, The Little Mermaid, Dumbo and Snow White and the Seven Dwarfs. Trees in this area get new LED lights to give the area an enchanted atmosphere. The first ride guests will see is the Seven Dwarfs Mine Train. Race through the diamond mine from Snow White and the Seven Dwarfs on an adventurous family coaster. The ride will be expanded with an additional mine scene on the east side. The track is reconfigured so there is still a significant outdoor portion. There are two new outdoor scenes being Snow White in the forest with animal friends and the Seven Dwarfs on a log. This is a complex addition, but could be done during a major track refurbishment.
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Further away is the world of Beauty and the Beast. You will see Maurice's cottage first. Inside is now Belle's Enchanted Story replacing Enchanted Tales with Belle. This new attraction will become a full scale animatronic experience where we travel back to the Beast's castle on the days that Belle and Prince Adam fell in love with each other. You will now explore the introduction room, the dining room, the west wing, and the library. The focus of each room moves to heavy storytelling instead of meet and greets. The existing introduction room will see the addition of Babette, Mrs. Potts and Chip audio animatronics. Then the library will be re-themed to look like the dining room where Cogsworth( AA), Lumiere(AA), Mrs.Potts(AA), Chip(AA), Belle and the other furniture sing Be our Guest. Then we enter the west wing with Belle where we find broken furniture and the majestic enchanted rose. A audio animatronic costume of the beast sends us away. We then enter the library. Here Lumiere, Cogsworth, Babette and Madame Armoire discuss the story of Belle and becoming human again. Belle then leaves as the Beast asks if she would like to dine together. Guests then exit on the south of the cottage.
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Next is the Beast's castle. Inside is the Be Our Guest Restaurant. Step inside the Beast's Enchanted Castle for a delicious quick-service breakfast or lunch or a delightful sit-down dinner. Added will be meet and greet system similar to Remy with Lumiere, Cogsworth, Mrs.Potts and Chip. Oh, and dont forget the grey stuff, its delicious! Then you will find yourself in Belle's Provincial Town. A proud figure of Gaston and LeFou is in the center of the town. The main experience here is Gaston's Tavern, the manliest of manly places serving up snacks as roasted pork shanks, mixed vegetables cups, hummus with chips, fruit cups and warm cinnamon rolls. Also here is the Bonjour! Village Gifts shop selling Beauty and the Beast merchandise. Near the toilets will be two new buildings. One will be La Boulangerie de France selling French goods as Croissants, Pain au Chocolat and more. The other building is home to The Book Shop where various books and media accesoiries can be found.
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Following is the world of the Little Mermaid. Here you can find Under the Sea~Journey of the Little Mermaid. The ride will get a update with bubbles in some scenes, better moving audio animatronics, new projections and a new Ursula figure at the end of the ride. The plastic figures in between Under the sea and Part of your world will be removed and the focus will be put on Atlantica on a screen where merfolk come from and go to. Also Ariel, Sebastian, Flounder and even the shark can be seen swimming around from time to time. The figures in the Under the Sea scene will be replaced by more motion-able figures. Flotsam and Jetsam will be moved to the Kiss the Girl scene hiding from the boat. You can hear Ursula whispering Stop them! Stop that kiss! The next scene will be changed a bit. The scene will look as if you are looking through an arch of cliffs. In the back you see Ursula being electrocuted and in the front are two animatronics of Eric and Ariel. Ariel wears her blue dress and gets raised by Eric, saying so it was you all the time or you can talk! The final scene will remain the same.Facing the ride is Prince Eric's Village Market. Revitalize your appetite at this energetic stand where you can find various food from Eric's kingdom. Also here in the Mermaid Lagoon is Ariel's Grotto, where guests can meet the undersea princess, Ariel.
Last, but not least is Storybook Circus. On the right is the dueling Dumbo the Flying Elephant attraction. There will be no queue like they have now, but I would like to add a small quick service so older guests can enjoy small snacks and beverages while waiting. On the opposite side is Big Top Souvenirs. Come one, come all and gather round this three-ring extravaganza for a magical circus packed with zesty snacks, sweet treats and unforgettable souvenirs. Another ride here is The Barnstormer starring the Great Goofini where you take flight above Storybook Circus with Goofy and his homemade stunt airplanes for a thrilling junior roller coaster ride. Next to the Great Goofini ride is the Fantasyland station for the Walt Disney World Railroad. Set the kids loose for fun under the sun at this whimsical open play area inspired by the circus locomotive from Walt Disney's Dumbo at the Casey Jr. Splash 'N' Soak Station. Also here is the Casey jr. RailRoad Mercantile shop.
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Another new ride here is the Astounding Donaldo Snakecharmer spinner which is similar to Slinky Dog Zigzag Spin. In the ride you will board a vehicle themed to a snake while you hear Donaldo playing his flute. The music will hypnotize the snake to move forwards and backwards. In the queue is a audio animatronic figure similar to Mr.Potato Head in Toy Story Mania. He yells, Come one, come all to see the Great Donaldo performing his most astonishing act ever and today he is going to need volunteers.In the back is a new dark ride called Mickey's Madcap Circus replacing Pete's Silly Side Show( Thanks DisneyManOne).
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Serving as a way to highlight Mickey and friends ever since Toontown Fair was demolished to make way for the circus, this new dark ride attraction stars Mickey Mouse, Minnie Mouse, Donald Duck, Daisy Duck, Goofy and Pluto, as well as a host of others. Mickey and the gang welcome their guests into their tent, where they plan to send the guests through their circus. However, the ride takes a sudden twist, as the guests begin to proceed through a wild, crazy time through Mickey's three ring circus. The best way to describe this attraction would be a fusion between Universal's Islands of Adventure's Cat in the Hat attraction and Disneyland's Roger Rabbit's Cartoon Spin. The attraction will host completely new and innovative dark ride experiences, that will make this attraction one of the most immersive in the Magic Kingdom. But enough talk--I'm sure you want to see it for yourself, right? Well, let's go! (Credit to @mharrington for the ride idea!)

The exterior of the ride, which will basically be what you see in the picture above, is beautifully ornate, not giving a single clue to the wackiness inside. Instead, the exterior is intended to portray a sense of awe and excitement. While the design certainly has inherent elements of fantasy, it’s grounded enough so as to contrast with the whimsy that awaits guests inside. The queue leads us into a topiary garden, switchbacks guiding them along past the fanciful hedges. Finally, guests proceed through the arched doors and into the building itself.

The queue is lined with brick-made switchbacks, as well as posters advertising some of the circus' acts, including, but not limited to:

1. Lambert, the Sheepish Lion
2. Willie, the Opera Singing Whale
3. Shere Khan - Man-Eater
4. King Louie: Last of the Jungle Swingers
5. Humphrey the Bear - Picnic Thief Extraordinaire
6. Salty the Seal
7. Clarabelle Cow, Queen of the Tightrope (her poster parodies HM; she stands on a tightrope high above Tick-Tock Croc)
8. Oswald the Lucky Lion Bait
9. Gargantua, King of the Apes (the gorilla from "Donald's Gorilla")
10. Goliath II - The World's Smallest Elephant

Afterwards, we pass by a ticket booth with the ride name on it, which is being manned by Uncle Scrooge McDuck (similar to Mr. Potato Head over at the Toy Story midway ride). The idea is that circuses usually have ticket booths outside the entrance. And who better to run it than Scrooge McDuck, since he's so obsessed with money and all? Of course, he complains that you're going in for free, since you don't have to pay to go on rides. On the booth, there will be a sign that says something like, "Orphans admitted free today". It includes a big hint of what to expect inside.

Once we pass by Scrooge, guests meander through the maintenance garage for the big top's various vehicles, including a Herbie-like clown car, a traditional circus caravan, and a Toon Town-esque fire engine, complete with flat tires. Finally, the path leads us to the loading area, where we board our ride vehicles: trackless vehicles made to look like circus caravans (much like the non-cage cars of the Casey Jr. Circus Train).
Much like Toy Story Mania, the caravans are adorned with the images of characters on them (taking the places of the eagles and much of the gold patterns seen in the picture above). Being as this is a ride with classic Disney characters, these ride vehicles would have Mickey, Minnie, Donald, Goofy and Pluto's heads on the sides, like on the gondolas for Mickey's Fun Wheel, like so:
They also will be able to spin about, rather like the couches in the Cat in the Hat ride at Islands of Adventure just up the street from WDW.

As guests board their caravans, Mickey's voice rings out with this safety spiel: "Hi'ya, folks! To best enjoy the circus, please keep your hands, arms, feet, and legs inside the caravan, and keep an eye on your kids. Oh, and don't forget - no flash pictures! See ya inside! Ha-ha!" A Spanish spiel shortly follows. And with that, the caravan departs, taking us right through an open curtain.

Ringmaster Mickey greets us the second we enter, dressed like so (but with the eyes with pupils, not solid black eyes):
He announces the following acts to come in typical ringmaster style. And then as you leave, you hear Mickey again, as he announces the first act, Minnie Magnifique and Her Pirouetting Parisian Poodles. Then you see the act itself. Here, Minnie Mouse is seen with some of her French poodles. They are doing ballet dances to a balletic version of "Minnie's Yoo-Hoo". Unfortunately, some of Mickey's orphans (those little baby Mickey Mice in nightshirts) all try to run up to play with the cute little doggies, throwing everything into panic and chaos. But you don't see them physically, only their shadows and noises, as you make your way into the next scene. You hear Ringmaster Mickey as he announces the next act: Hyacinth Hippo: Ballerina of the Big Top (and Her Partner, Ben Ali Gator). You then see the hippo and alligator dancing together to "Dance of the Hours". But the twist is that the song is performed nearby by Salty the Seal and His Symphony of the Seas, which is actually a bunch of horns. So this seal is playing the Dance of the Hours music on the horns. But you get just a shade too close to the dancing hippo as she spins in place, one of her arms held in place by the gator. Your circus vehicle accidentally makes contact with her foot and you get kicked away from them into the next scene...

After the Hyacinth Hippo scene, you move into the next scene. Once again, you hear Ringmaster Mickey as he announces the next act to come: The Astounding Donaldo: Snake Charmer. Here, you see Donald Duck dressed as a snake charmer sitting next to a basket in which the snake in question is contained. He starts playing a snake-charmer-like tune on his oboe. The lid opens and who should be inside but Kaa from The Jungle Book! He slowly lifts his head out of the basket, as if under the music of Donald's oboe, but as Kaa's head becomes level with Donald's, his eyes become hypnotic as he sings "Trust In Me". As this happens, Donald's eyes, too, become hypnotic as he falls for the snake's hypnosis, just like what happened to Mowgli. Donald's eyelids slightly lower and he sways his head as you head out again. As you leave the scene, you see Donald's shadow as he slumps over, as if asleep from the hypnosis. Leaving this scene, you hear Ringmaster Mickey's voice again as he announces the next act, and then you see it: Madame Daisy Fortuna. Here, Daisy Duck is dressed as a fortune teller. She stands behind a crystal ball on a table, thus making the area similar to the Seance Room in the Haunted Mansion. As you pass by her, your ride vehicles turned sideways, so you can see her. The room turns dark, with green light from the crystal ball illuminating Daisy's face as she tells you your fortune. It is always different from one ride to the next. For example, on one trip through the ride, she might tell you that in your future, she sees a flight on a flying elephant and a bag of popcorn with your name on it. With that, you move on. Before you move to the next real scene, however, the scent of popcorn fills the air (via a Smellitzer, like at the bakery on Main Street, with its fresh-baked cookie Smellitizer, or at the old Horizons attraction, with its lorange (limes and orange) Smellitzer). You hear Max Goof as he calls out, "Popcorn! Get your popcorn here!" You then see Max, who has been taking a job as a popcorn vendor and is manning a popcorn wagon.

After Daisy's scene (and Max's, too), you then hear Ringmaster Mickey calling out the next act, which you then see:Strongman Pete: Lifter of All Things Heavy. You see Black Pete in a leopard-spot singlet, similar to Goofy's outfit in "Goofy Gymnastics". He lifts up two animals in each hand. One is a calm-looking lion named Lambert, who grins rather sheepishly as he holds a flower in his mouth. The other is an eager-looking bear named Humphrey, who is balanced on top of this weight and doing a juggling act. Among other things, he is juggling a pineapple, a bowling pin, a cup of coffee, and a fishbowl, whose fish (if you can look closely) bears a striking resemblance to Wart from "The Sword In the Stone" when he is turned into a fish. The circus music heard alternates between the "Lambert the Sheepish Lion" song and "The Humphrey Hop". However, he's not really lifting them up – they're tied to balloons! From a nearby booth nearby, one of the Orphans holds up a needle and pops the balloons that are holding up Lambert, causing him to fall to the ground. Pete looks over and holds him back up, hoping nobody saw him fall. In a corner of this scene, you see two cages, purportedly for the scene. In one cage, you see a tiger that resembles the tiger from the Goofy cartoon, "Tiger Trouble", who reaches out his paw and takes a swipe at you. In the other, you see an angry gorilla, resembling the gorilla from "Donald Duck and the Gorilla", shaking the bars of his cage. Amid the racket and the cacophony, your often-spinning circus wagon moves on. Once more, you hear Ringmaster Mickey calling out, this time announcing Professor Von Drake and His Deep Sponge. You come across a diving board, atop which Prof. Ludwig Von Drake is poised, about to dive into a huge sponge. He is wearing some kind of a huge jumpsuit with purple and white stripes on it and a ruffled collar. Some of the Orphans, however, are hanging below the board, which causes him to dive rather prematurely. As he falls, he doesn't realize that the supposedly-damp sponge is very wet. Some of the other Orphans have stuck a fire hose in the sponge and turned it on, filling it up with water. When Von Drake lands on the sponge, he squishes it down, spraying water in all directions, including yours, as you could get somewhat doused if you're not careful. You then move on.

Leaving Pete's scene, you then head into the next scene as you hear Mickey's voice once more, announcing the next act, albeit a short one: Oswald the Lucky Magician. You see a magician's hat on a table and you see a hand reaching out of it, then grabbing something inside. You see Oswald the Lucky Rabbit pulling himself out of the hat, in a twist on an old magic trick. You then move on to the next act, Horace the Rubber-Hose Horse. You see Horace Horsecollar stand there and then start performing a contortionist act, which is exaggerated. He twists his arms and legs and then his whole body in twisty curlicues. The Orphans run up to feel him, but accidentally get him tangled up more than ever. Leaving, another smell fills the air, this one of cotton candy. Here, you see a cotton candy wagon, manned by Clarabelle Cow. You then enter the next act, Pluto the Wonder Dog. You see Pluto as he balances himself on a barrel. This scene is based on a Pluto short called "Wonder Dog", in which Pluto envisions himself as a circus dog to impress Dinah the Dachshund. For this scene, as stated earlier, he stands on a barrel and starts moving across the area on the barrel and rolling it along as he does so. But as you leave the area, you see Pluto's shadow as he loses his balances and falls down with a crash, smashing the barrel. You move on.

As you leave Pluto's scene, you go past the Big Bad Wolf who is a balloon vendor. He is standing next to a balloon cart and is in the process of blowing up another balloon. Given his impressive blowing skills, this balloon is inflated really huge, but as you leave, it pops. You then move into the next act, The Three Little Piggolinis, which the wolf overhears and tries to invade. Here, you see the Three Little Pigs doing a high-wire act. The Practical Pig is seated on a unicycle as he rides across the wire, while the other two pigs, Fifer and Fiddler, are standing on top of it. You see the wolf again as he tries to climb up onto the wire and tries to grab at the pigs. However, the Orphans all see what is happening and try to stop the wolf. As the wolf tries to both grab the pigs and fight off those pesky brats, you move on. All the while, Salty the Seal reappears as he plays "Who's Afraid of the Big Bad Wolf?" on his horns. As you head out, you pass by a monkey, looking like the one from the one from the posters in the Barnstormer queue, as he swings on a rope and holding a bunch of bananas. By now, most of the Fab Six and then some have been accounted for. You've seen Mickey, Hyacinth Hippo, Minnie, Donald, Daisy, Pete, Von Drake, Oswald, Horace, Pluto and the Three Little Pigs (not to mention Salty, Max, Clarabelle and the Big Bad Wolf). But there's still one classic member of Mickey's inner circle yet to be seen. And then you hear the announcement of the grand finale of the show: The Great Goofini - Reckless Rocketeer! Here, you see Goofy dressed as a cowboy, seated on a cartoonishly huge rocket, which he has affectionately referred to as Dolores. It has a saddle strapped on it for Goofy to sit on. What's that? You thought the rocket was smashed against the ground in the queue for the Barnstormer roller coaster? Well, while you were standing in line and you weren't looking, Goofy somehow appropriated Dolores and managed to fix it up better than new in time for the big show! Anyway, he sits on the saddle and is poised for blastoff. He counts down, three... two... one... And then the rocket engines roar and pour out a great deal of smoke that fills the room so you can't see what is going. Suddenly, the rocket is heard (not seen) taking off as you hear Goofy's holler (you know the one...). As you make your way through the room, you hear the rocket crashing into things and knocking out the lights plunging the room into darkness as you leave. Suddenly, you come to the last scene of the ride, where you see the circus in shambles, the result of Goofy's act, and all the characters from the ride are standing there. Among other things, Goofy's rocket is smashed into the ground (again), the orphans are piled on top of the Big Bad Wolf, and Horace Horsecollar is still all tangled up.

Ringmaster Mickey is stuck inside a broken tuba (also surrounded by broken instruments). Mickey says to us, "Well, ah, sorry if this wasn't what you were expecting, but next time you come, everything will be better than ever. So, we hope you enjoyed Mickey's Madcap Circus and, ah, hope to see you real soon! Bye-bye!" As you leave, you arrive at the unload point where you exit your carriages and head back out into Storybook Circus.

At the exit of the attraction, guests will exit out through the Mickey's Toy Stop store. To the left of the exit, guests will be able to find a separate entrance connected to a meet-&-greet area with Mickey Mouse . The entire current Meet & Greet location at Main Street U.S.A.'s Town Square Theater will be moved here in it's entirety. It definitely makes more sense in this location, while also offering up that space for the Walt Disney: One Man's Dream location on Main Street U.S.A. The meet-&-greet location will receive a few tweaks (most notably changing the "Town Square Theater" moniker to "Mickey's Madcap Circus" and switching the magician aspect for a ringmaster aspect), but will generally be left the same.
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Next to this new dark ride is Bongo's Circus Cafe. Themed to the circus bear's tent, this restaurant will serve various American snacks as corn dogs, burgers, hot dogs, ice cream and more! Don't forget to see the Circus band, Main Street Philharmonic at Storybook Circus with the three clowns.
And now we will move back to Fantasyland Village. On the left of the castle is Castle Couture. See Aurora's magic color-changing dress, pick your own princess outfit and pose for a royal portrait at this boutique. Next to this shop is a new dark ride called Sleeping Beauty's Daring Tale( Thanks tcool). The exterior of the ride would be themed to the woodcutter's cottage where the three fairies lived with Aurora/ Briar Rose. Fantasy Faire will be replaced by Fairly Magic Corner, where you can find Sleeping Beauty and Disney sorcerer merchandise. In the center is the Prince Charming Regal Carrousel. Spin around, up and down to joyous music atop a regal steed at this classic attraction inspired by Disney's Cinderella. In front of the caroussel is the Sword in the Stone Ritual, where Merlin finds out who the king or queen of Fantasyland is. Also in the center of Fantasyland Village are the Royal Majesty Makers giving the people a great time in Fantasyland.
The Tale of Sleeping Beauty

Part of the exterior of the attraction will be the Three Good Fairies Cottage. Every 30 minutes or so a colored puff of smoke will appear from the chimney.

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Queue -


There will be two queues. Those of course being Fastpass+ and Stand-By. Fastpass+ will bypass the majority of the standby, and will merge at the loading docks.

As the cottage entrance comes into view guests will notice Diablo on a tree near the entrance.

When guests enter Aurora's Cottage they are met with nice cool air. They will make a turn and go past the stairs to Aurora's Room. On the stairs will be a basket filled with plenty of berries. Guests will continue towards the kitchen. Here Fauna will be trying to bake a cake with all the ingredients floating in the air. Several cookbooks will be thrown around the room. Fauna will look up and welcome the guests to the cottage, and to Aurora's Birthday.



She will explain the cookbooks have been enchanted, and guests can help decide the best recipe to use. Each cookbook will have a different recipe for cake shown. Each cake recipe will emit a sweet smell. The cakes represented will be Vanilla, Chocolate, Strawberry, Pumpkin, and Berry. On the counter where the sink is located is an interactive game similar to the gem sorter in Seven Dwarfs Mine Train. Here guests can help Fauna sort out the cake ingredients.

Moving along to the main living area is where guests enter a battle field. Aurora's Dress is in the center, and changing colors. (The one made with magic) Flora is behind an overturned table. While Merryweather is behind several barrels and a basket full of knitting supplies. Throughout the room splotches of pink of blue appear on the wall for a few seconds, and go away. Flora is heard saying Make it Pink, and when she says that the dress changes to pink. Merryweather follows by saying Make it Blue, and the dress becomes blue. Guests will wind around the battle, and will be able to spot Diablo perched a top the mantle spying.

After the guests leave the room they enter the loading docks. Guests then proceed to enter enchanted boats that seems to be carved out of wood.

Ride Stats & Info -


Attraction Type : Next gen dark ride, like little mermaid, but way better.
Vehicle : Enchanted Boats
Theme : Sleeping Beauty
Number of Vehicles : 14
Amount of Riders : 28 - 42
Rows per Vehicle : 2
Riders per Row : 2-3
Duration: 2 Minutes and 30 Seconds
Riders per Hour : 1,120 - 1,680
Riders per Day : 10,080 - 30,240
Height Restriction : None
Fastpass+ : Yes
Ticket Rating : C-Ticket

Ride Experience -


Scene 1 - I Wonder


As the cottage doors swing open for guests to exit a clearing comes into view. Guests will pass by several of Aurora's forest friends in the trees. Aurora will be seen leaning against a tree gazing at a couple of birds. In her hands she's holding a basket filled with berries. In the distance is Stefan's Castle. Aurora will be seen and heard singing the song I Wonder.

Scene 2 - Once Upon a Dream


As the vehicles enter the next scene they are met with Aurora's Forest Friend's dressed up as Prince Phillip. The owl will occasionally go hoo-hoo. The vehicle then moves around a corner and guest will be able to spot Samson, Prince Philip's Horse. The faint sound of singing is heard. The song is a faint version of Once Upon a Dream. Aurora and Philip are seen dancing in the woods, and are singing Once Upon a Dream.



Scene 3 - Maleficent


As guests reapproach the cottage they hear an eerie, but welcoming "Come In". As the doors open, and the vehicles enter eerie music can be heard. The whole cottage is dark except for a floating green orb. Aurora stands by about to touch the green orb. As the vehicles creep closer and closer she touches the orb. The music stops Aurora seems to fall, and the vehicles quickly spin around focusing on the evil green fairy herself, Maleficent. A loud cackle is heard as her goons pop up capturing the vehicles.

Scene 4 - The Dungeon


As guest come out of the dark cottage they enter Maleficent's Dungeon. Here skeletons are seen chained to the wall. The occasional spider comes down from the ceiling scaring guests. Merryweather and Fauna are seen using their magic wands to free Prince Philip from his chains. Flora is seen casting a spell, and making Diablo stone. She then says that Philip has to save Aurora and stop Maleficent. As the vehicles get ready to leave the dungeon briar begins to form. Maleficent is heard cackling, and recites one of her lines "Now you shall deal with me, and all the powers of hell!" A flash of green covers the next scene for a second as the guests enter.
Scene 5 - The Fight


As guests enter the room Dragon Maleficent's head swoops into the room, and out of her nostrils comes smoke. Prince Philip appears from the briar. Maleficent moves her head toward Philip, and opens her mouth. As they get out of the guests point of view fire is heard coming from her mouth. (Only the noise there will be no actual fire) Soon the whole room increases in temperature. The briar seems to have caught on fire as well.



As guests turn the corner the room flashes as they see that Philip threw his sword. His sword was able to pierce into Maleficent's Dragon body and kill her. She seems to start to fall down the vehicles move forward. The vehicles go through a tunnel of briar as a crash is heard and Maleficent is finally dead.

Scene 6 - Finale

As the doors to Sleeping Beauty's Castle swing open the vehicles go in. Here guests can clearly see that peace has been restored, and all is well. King Stefan and King Hurbert are seen in the distance celebrating and drinking wine. Aurora and Philip are seen ballroom dancing to a ballad of Once Upon A Dream. Aurora's Dress will change color every so often from blue to pink. As the ride nears the end Merryweather and Flora are still debating, and changing the color of Aurora's Dress while Fauna cries saying that she just loves happy endings. As the vehicles leave the castle and renter the cottage a painted mural of Aurora and Philip dancing has been painted onto the wall. It says 'And They Lived Happily Ever After' finally ending The Tale of Sleeping Beauty.



Moving on, you can find Peter Pan's Flight. Fly over London with Peter Panaboard a magical pirate ship to Neverland. First of all, the building will be changed into a British house made of wood and brick tiles. The roof is red and above the roof is a small iron figure of the Tick-Tock Crocodile. The logo will remain the same on the new building, but at night LED lights make it look as if Tinkerbell is right there! The queue will be the same as the one you can explore today. On the outdoor section however I would like to add silhouette figures of Peter Pan, Tinkerbell, Wendy, John, Michael, Cptain Hook, Smee, Nana, Tiger Lily and the Tick Tock Crocodile which move every 20 seconds or so and on the inside I would only add an audio animatronic Nana that would react to the guests. A mural similar to the one in Paris will be created to make it look as if we are flying into and are actually standing on top of a roof. At the station is a change in loading system. The vehicles won't stop for loading, but will keep moving, so that we can avoid long waiting lines. Then new 4 seater vehicles will be created with new technology similar to the upcoming ride in Shanghai. The KUKA arm technology will allow the ships to experience the adventure better and to get closer to the magic. The original track will be replaced by a new track fitting the KUKA system. Also say farewell to the cracking sounds made by the vehicles and the track.
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The ride itself won't have added scenees, because there isn't any space, but the present scenes will all be changed to be more from the 21st century, but with the charms of the original ride. All of the audio animatronics will be replaced by advanced full-motion audio animatronics. As guests board their flying pirate ships, LED lights make it look as if pixie dust is making the vehicle fly. Then we fly through the window into the Darling house. Guests see three fully animated audio animatronics, being Wendy, Micael and John starting to fly by pixie dust. A projection on the wall makes it look as if Tinkerbell is flying in the room too. As we head outside we see a new projected shadow of Peter Pan saying Come on, everybody, here we go! Next, we head outside where we hear an instrumental version of You can fly and we also hear and see an audio animatronic Nana in the garden below. On your left is a lit window with the silhouettes of Mr and Mrs Darling. You can hear Mr Darling say What the dickens?! New buildings are added and again we see Tinkerbell fly around. Then by a cloud fog effect we fly over London. This scene will be changed similar to the Disneyland version. We hear Peter saying There it is. Second star to the right and straight on till morning! The vehicles turn to see the Second star to the right and shadows of Peter and the children. We pass through another cloud and then see Neverland below us. The scene will again be similar to the revamped version of Disneyland's ride. In the water I would like to create an opportunity where you can see the crocodile in the waters around Captain Hook's ship and mermaids in the water near mermaid lagoon. Captain Hook will say Here they come, Mr Smee! Shoot em dwn! and Smee says Aye aye Cap'n!. You will hear the sound of the cannonball and by wind effects it will feel as if the cannonball has just missed us. Then we move to Skull Rock where a new figure of Tiger Lily can be seen in the water. New motion based audio animatronics are placed in the next scene. Pan and Hook will be similar to the dueling pirates found in the Pirates of the Caribbean ride in Paris. Peter Pan will be on the left and Captain Hook will be on the right. Also the crocodile will be replaced by a new figure licking his teeth while waiting for a snack. The indians will have bettermovements and the head will say UGH! Then we move to the next scene seeing pirates knocked out and Peter and the Darlings( replaced by better figures) controlling the ship. The shiplights up by Tinkerbell's pixie dust. Then we see Captain Hook yelling Smee inside the mouth of the crocodile. Smee will actually row this time and will also speak saying ye..yes Cap'n. The last scene will be refurbed with new LED and waving mermaids.
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Now we will explore a new area of Fantasyland. The Tangled area, It's A Small World and Pinocchio's Village Haus will be removed and new walls like the ones to New Fantasyland will be added. Yes, there is going to be another New Fantasyland expansion. In this expansion you can explore the worlds of Tangled, Frozen, Mr. Toad and Pinocchio. Let's explore Tangled first. This area will cover three locations from the movie, being Corona, Snuggly Duckling and Tangled Tower. Corona will be quite similar to the present restrooms, but more in the shape of Belle's Town. Going to Corona is similar to going to Beast's castle, over a bridge. Then you will arrive at a square with a fountain and various lanterns hanging above. From time to time Rapunzel, Flynn and the inhabitants of Corona come together for a dance on the square. In the background are miniature buildings and castle. Inside the hill is Corona Castle Dining Hall, a restaurant themed to look a bit like the Corona Castle crown room. At the Corona Market guests can find whole fruit, slush, bread dishes, hot dogs, turkey legs and more. Also in town is Pascal's Goods, a shop for Tangled souvenirs. The Maximus Pub will also be present. Inside hangs a mighty portrait of the famous horse guard, Maximus.
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Another place we can visit in the world of Tangled is the Snuggly Duckling Tavern. This new table service will immerse guests into the ruffian restaurant from Tangled. From time to time the Pub Thugs, Rapunzel and Flynn sing I've got a dream with the guests. A bit further is a full-scale version of Tangled Tower, but actually as it gets higher it gets smaller, like Cinderella castle on a smaller scale. Rough cliffs and a beautiful waterfall lay behind the tower. Inside the secret passage of the tower is the entrance of the indoor portion of the new Tangled: A Hairy Tale ride. In the queue guests can play interactive games as finding Pascal, making wanted posters or lanterns and singing for the magic flower. Then at the station inside the cliffs is a beautiful mural painted by Rapunzel. The mural moves from time to time( floating lanterns). Next guests get to board their vehicles, floating lanterns that rise and descend and even flicker. The vehicles will be held by KUKA arms. The ride will be the same as the one seen on the picture below. I'd like to add one more scene though, between the dam and the romantic campfire scene. The vehicles will enter a cave with a loud bang behind them as if rocks have blocked the way back. Inside the cave are floating figures of Rapunzel, Flynn and Pascal holding their breath ''under water''. Rapunzel's hair will light up from time to time. The hair will move to the exit of the cave and then to the romantic campfire scene.
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Next is the world of Pinocchio. Here we will explore Pinocchio's small Italian village. The village lies next to a lagoon where big cliffs can be found. In a hole of one of the cliffs you can see Monstro being stuck inside the rocks. In the town you can visit two shops being Gepetto's Workshop and Stromboli's puppet wagon, a restaurant being Pinocchio's Village Haus, a small show inside Stromboli's Theatre using audio animatronic puppets and the ride of the area being Pinocchio and the Escape from Monstro. You would enter via a Italian Alpine house. Inside however you will walk around the town of Pinocchio. In the queue you will find out that Pinocchio is looking for his father, Geppetto who is nowhere to be seen. Also in the queue is a audio animatronic Jiminy Cricket telling the guests about Geppetto's missing and he asks if we would want to help to find him back. The loading station is in a Italian dockhouse. The rafts looking similar to the one in the movie will be hand carved as if they are from Geppetto's Workshop. The raft won't be arena seating, but theater seating with two rows of four people. The vehicle will also have omnimover capabilities to turn whenever needed.
The first few scenes will be indoor and will have very advanced characters. In the first scene we see Pinocchio and Jiminy in the town. Pinocchio yells Swallowed by a whale?!, Jiminy replies But he's alive! Inside Monstro the whale at the bottom of the sea! The vehicle turns away. We hear Pinocchio running and saying We gotta find him!. You then drop down from a cliff ''into the water'' with an emphasis of being soaked. Then with special effects a underwater feeling is created. Jiminy is followed by some fish and Pinocchio. You will see many underwater creatures and plants and then you hear Pinocchio calling out Father?!. Pinocchio is walking with the school of fish and Jiminy is stuck inside the bubble. Next, a bunch of fish fly past you, air breezing in your face. The vehicles move up as if we rise from the water, while we actually come from a seaside cave. Here is the outside portion where you see Monstro's tale. It soaks the boat and then goes back underwater. Then Monstro's face rises from the water in front of another cliff. We then drop down into Monstro's mouth, but it would actually look as if Monstro would be coming for us instead of we going to him. Once you enter the mouth more water drenches you and once inside the darkness of his mouth you uncontrollably spin. Inside we see a rocking boat. Geppetto and Pinocchio are hugging each other and Figaro is perched on top excited. You turn away from the action and your raft starts rocking. You hear Pinocchio say We gotta get out of here, Geppetto says But how?!, on which Pinocchio then replies We'll make him sneeze! You turn and see Pinocchio, Geppetto, Figaro and Cleo on a seperate raft burning wood causing a black cloud of smoke to appear. You hear Monstro is getting angry, puffing for air, intensely and shaky. Then we come closer to the big drop. Wind blows at our faces, holding you back from your escape, while water jumping around and splashing you. Pinocchio and Geppetto can be heard paddling and yelling trying to get out of his mouth. You hear the sneeze as its about to come out. SH-BOOM. Your raft gets launched down a 20 foot drop into the lagoon where Monstro can be seen stuck inside the hole of the cliffs. You pass a beach hidden from the audience of the park. Here Pinocchio lies unconscious while Geppetto shakes him frantically. We then enter an indoor scene inside Geppetto's house. You can first see the Blue fairy casting her spell. After this your raft turns only to see Pinocchio on his bed with Geppetto saying I'm/ You're a real boy!! They celebrate with Figaro, Cleo and the clocks. You unload into Geppetto's Workshop shop.
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Now let's move on to Arendelle. This area will be very immersive. Inside Arendelle Castle is Frozen Sleigh Journey, a trackless sleigh ride. This ride will be a more thrilling way of telling the story of the two sisters. In the queue you can talk to Olaf, sing with ice crystals and play frozen minigames. Guests board their sleigh looking similar to the Gringotts vehicles. The vehicles can switch from track to trackless in the ride. The first scene will be For the first time in forever with Anna in the halls. Then huge doors open and we arrive at Elsa's coronation. A choir stands in the back creating an atmosphere. Then we see the party. Our vehicle turns only to see Elsa saying Enough! and ice spikes and ice are/is formed. We then see Hans and Anna saying Stop, we gotta find her. Our vehicles go outside as if we glide over the ice. We meet Kristoff, Sven and Olaf. Now we experience wolve attacks, Marshmallow attacks and blizzards with the use of special effects, audio animatronics, projections and screens. We then enter Elsa's ice palace where we see Elsa( AA) transforming and via projections you see the castle being formed. We move through a tunnel and in the ice you see reflections of Anna getting hit by Elsa's powers. We move on to encounter the trolls. Anna passes out and her hair turns more white. You hear Pabbie say Only love can thaw a frozen heart. We then rush down a hill with Olaf(AA) gliding next to your vehicle. We are on the frozen lake and see Sven and Kristoff rushing to save Anna, a crying Elsa, Hans with a sword and Anna jumping in front of it and freeze. We turn around and see Anna thawed by Elsa's love. Then we enter the last scene where we see Elsa, Anna, Olaf, Kristoff and Sven waving us goodbye.
In Arendelle are other things to explore like Arendelle Quality Chocolate, Sven's Equipment Store, Wandering Oaken's Trading Post and Sauna, Elsa's Ice Palace( table service), Frozen Funland( indoor play area similar to the Wandering Oaken indoor experience) and Arendelle Royal Hall( meet and greet for Anna and Elsa).
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The last area of Fantasyland is based on Mr. Toad. Here you can dine at Winkie's Pub( English meals) or ride Mr. Toad's Motor Mania. This ride will be an elaborately themed attraction, which combines elements of a traditional dark ride and a high speed outdoor track. Guests enter Toad Hall where they learn that they may be Toad's only hope of once again breaking out of the Tower of London. After succesfully escaping the Tower and wreaking havoc on the English countryside, guests vehicles will splash across a river before plunging into the main show building and the Wild Wood, a dark and dangerous place. Guests approach the ride by walking past the English Countryside. In the distance is Toad Hall, the ancestral home of J. Thaddeus Toad. To the right of Toad Hall is Ratty's house, built on the edge of the river and beneath the drooping boughs of an aged willow tree. You can dine on the terrace of Ratty's Riverside Deck restaurant. Inthe queue we enter Toad Hall and find out that Toad is again imprisoned, this time for his reckless driving. The queue winds through Toad's home and ends up in the carriage house. Here we are loaded into an antique motorcar and zoom out onto the grounds.
We barrel over the crowded streets of London, avoiding obstacles and forcing townspeople to scatter for safety. As we leave behind the madness, we head to our destination, the forbidding Tower of London. we crash into the gates and surprisingly see the guards unconcious and slumped against the wall with large lumps on their heads. With a sudden crash Toad flies into the view. He is using his ball and chain around his ankle to careen around the cell, smashing into the stone walls, with the keys in his hands. This illusion is created with the use of strategically glass panels and digital animation of Toad which is projected from areas beyond guests' view. Ho Ho, you're just in time! Toad says. Toad hurls his ball over our heads( thanks to physical effects) and goes sailing out of sight. We pursue and see Toad's shadow( another projection) on a far wall, unlocking his shackles. As our car rounds a pillar we see that Toad in the flesh( AA) is free of his ball and chain gesturing to the large prison door, which is open for our escape. A loud train whistle is heard. There is my ride now says Toad as we escape the tower. Your vehicles move outside where a moving train is coming our way. We escape the train and find our car back among the pleasant green hills of the English countryside. We see sheep here and there, but our noisy approach causes them to scatter and disrupts the daily life of the shepherds and thier flocks. Even a cunning wolf about to pounce can't help but stop and stare as we pass. One poor shepherd finds his entire flock cowering in his arms. The tower of sheep totters precariously over our car as we pass.Then our vehicles go down a hill into the river. We cause quite a commotion with the waves created by the car. Ratty who is out enoying a row shouts recriminations at us, while they try to get thier boat under control again. The Ratty character would be waterproof and simple in his motions. The illusion is helped by the soundtrack, the natural motion of the boat and ours and the speed at which the guests cars pass the figures. The river is narrow at this point and we see a pack of weasels waiting for us on the other bank. We can tell by the way they greedily eye our motorcar, that they are up to no good. As our car reaches the other bank, we send up a great splash and the surprised weasels are left soaked on the riverbank. They will have simple movements and will also be waterproof. Our path turns away from the river and takes us towards the looming trees. In a shadowy glen we see the house of Mr.Mole and our car takes us in. Inside we find a stressed Mr. Mole and various figures of weasels ruining Mole's house. We go outside and find ourselves in Wild Wood. Here other weasels can be seen trying to get us off the way and to make us crash. Our cars accelerate and crash into cardboard weasels. We then race to badger's house. He yells at us telling that we have to hurry back to Toad Hall. We exit and crash into policemen yelling STOP STOP. We drive past cliffs. Another car with weasels in them drives next to us( it will be a real car with audio animatronic weasels on another track). The vehicle gets pushed by the weasels. Then we go around the corner where we loose the weasels. Then we meet them again, but the car brakes and the vehicle with weasels( a different one than the one that tries to crash into us) falls down the cliffs. Our car turns and the police says Sorry, we see that the weasels were the real villains. Then we enter Toad Hall where Mr. Toad thanks you for helping him escape. We get back to the station and unload.
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Fantasyland:

Attractions:
- Cinderella Castle
- Robin Hood's Archery Battle
- The Many Adventures of Winnie the Pooh
- Mad Tea Party
- Alice's Adventures in Wonderland
- Tulgey Wood Play Area
- Seven Dwarfs Mine Train
- Belle's Enchanting Story
- Under the Sea~Journey of the Little Mermaid
- Dumbo the Flying Elephant
- The Barnstormer starring the Great Goofini
- Walt Disney World Railroad
- Casey Jr. Splash 'N' Soak Station
- Mickey's Madcap Circus
- The Astounding Donaldo's Snakecharming Spin
- Sleeping Beauty's Daring Tale
- Prince Charming Regal Carrousel
- Peter Pan's Flight
- Tangled: A Hairy Tale
- Pinocchio and the Escape from Monstro
- Frozen Sleigh Journey
- Frozen Funland
- Mr. Toad's Motor Mania


Restaurants:
- Cinderella's Royal Table
- Friar's Nook
- Storybook Treats
- Cheshire Cafe
- Queen of Hearts Banquet Hall
- Gaston's Tavern
- Be Our Guest Restaurant
- Prince Eric's Village Market
- Bongo's Circus Cafe
- Corona Castle Dining Hall
- Corona Market
- The Maximus Pub
- The Snuggly Duckling Tavern
- Pinocchio's Village Haus
- Elsa's Ice Palace
- Winkie's Pub
- Ratty's Riverside Deck


Shops:
- Bibbidi Bobbidi Boutique
- Sir Mickey's
- Hundred Acre Goods
- Wonderland Shoppe
- Bonjour! Village Gifts
- La Boulangerie de France
- The Bookshop
- Big Top Souvenirs
- Casey Jr. RailRoad Mercantile
- Castle Couture
- Fairly Magic Corner
- Pascal's Goods
- Geppetto's Workshop
- Stromboli's Puppet Wagon
- Arendelle Quality Chocolate
- Sven's Equipment Post
- Wandering Oaken's Trading Post and Sauna

Shows:
- Main Street Philharmonic at Storybook Circus
- Sword in the Stone Royal Ritual
- Corona Village Dance
- I've got a Dream revue at Snuggly Duckling
- The Stromboli Theater presents: Pinocchio


Meet and greets:
- Royal Majesty Makers
- Cinderella, Prince Charming, Lady Tremaine, Drizella and Anastasia and Fairy Godmother
- Robin Hood, Little John, Maid Marian, Friar Tuck, Prince John and Sheriff of Nottingham
- Winnie the Pooh, Tigger, Rabbit and Christopher Robin
- Alice, White Rabbit, March Hare, Mad Hatter, Cheshire Cat( puppet) and Queen of Hearts
- Snow White, Seven Dwarfs, The Prince, The Hag
- Belle, Beast and Gaston
- Ariel and Eric
- Dumbo
- Mickey circus characters
- Merida
- Aurora, Prince Philippe, Three Fairies and Maleficent
- Peter Pan, Wendy, John, Smee and Hook
- Rapunzel, Flynn and Mother Gothel
- Pinocchio, Geppetto, Honest John and Gideon, Stromboli and Blue Fairy
- Anna, Elsa, Kristoff, Marshmallow(puppet), Olaf( puppet) and Hans
- Mr. Toad


This is the giant post talking about Fantasyland. I hope you liked it! Tell me some of your ideas or opinions if you want. Next time we will visit the last area of the park, Tomorrowland.
 
Last edited:

orlando678-

Well-Known Member
Original Poster
Two things,first off the name of that new restaurant in Adventureland was announced at D23 Expo,it was Skipper's Cantina and it is said to feature lunch and dinner menus inspired from those from South America,Asia,and Africa as well as have some of skippers come and entertain making the experience even better.And second I have some doubts about having two places to finding out about The Lost Valley's fauna and flora.Instead I think it's best that the Camp Adventure Center be the place to learn about the plants and animals of the valley.As for the play area,well I finally decided what to do about it.The play area's name is to be Hydon Quarry Mine,a play area that mixes interactive features and elements from Camp Jurassic and the queues from Big Thunder Mountain Railroad,SDMT,and Jungle Cruise.
I have added the Skipper Canteen, the Exploratory Center( with the additional Lost Valley Cantina) and your Hydon Quarry Mine idea to Adventureland. Thanks for sharing your ideas!
 

Twilight_Roxas

Well-Known Member
I would relocate It's A Small World somewhere in Fantasyland since it would be blasphemy not having It's A Small World in a Magic Kingdom style park.
 

orlando678-

Well-Known Member
Original Poster
You mentioned something about riding with Cinderella in a pumpkin carriage,could you explain that because the only attractions involving Cinderella are Cindrella Castle and the carousel?
It was always an example given by Walt Disney self and yes that is the only possibility. First when I wanted a second New Fantasyland, I though of adding Tremaine Chateau and make it the building that is home to a Cinderella dark ride where you board a pumpkin carriage and race through various scenes. It would be sort of like an EMV
 

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