So, You Want to be an Imagineer: An Imagineering Competition (Season 13: Get a Clue)

mickeyfan5534

Well-Known Member
And here it is!
Lost World Expedition: The Search for Tarrant Ramn
世界の探検を失った:タラントRAMNを検索します

Introduction and Backstory

Character -
Dr. Tarrant Ramn
Time Period - 1930s
Backstory - Dr. Tarrant Ramn is a world-renowned paleontologist, intrepid adventurer, and one of S.E.A.'s top-ranking members, the first in a new generation following the glory days of Harrison Hightower and Henry Mystic. On his most recent expedition to the jungles of India, circa 1936, it has been reported that Ramn has since disappeared in the wilds of a mysterious jungle plateau, off on a "fool's quest" in search of living dinosaurs. Mysteriously, Ramn has yet to resurface, nor have the search parties who have gone off in search of him. Now, it's up to us to journey to this plateau in search of the legendary paleontologist.

Attraction Location and Map

The attraction will be placed in the expansion pad for the Lost River Delta area of Tokyo DisneySEA. Rumors have swirls of a Frozen expansion being locating in this pad, however those plans have been shelved in place of this new, S.E.A. inspired adventure.

Queue
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As we continue past the large Aztec Pyramid in Lost River Delta, we journey further into the jungle. On a hastily cleared path, we see a large arch with a sign on it. It says "Lost World Expedition: The Search for Tarrant Ramn" and we realize this is Tokyo Disney Resort's newest ride. As we journey further into the jungle, we hear classic 30s big band and jazz music playing on a phonograph and we realize that this is the base camp of SEA member Tarrant Ramn. As we journey around the camp, we end up in Ramn's massive multi-roomed tent. Here, we learn much about Tarrant and his personality.

We hear the same big band and jazz music playing in the camp over several of Dr. Ramn's many radios throughout, although here, they are interrupted by occasional broadcasts from other SEA members.

Captain Mary Oceaneer (voiced by Jennifer Hale): Fortress Adventure to Ramn Base. Fortress Adventure to Ramn Base. SEA Member Mary Oceaneer here. Do you contact? One of our number, Tarrant Ramn, has gone missing on one of his flights of fancy. You must find him or discover his fate. Numerous other groups are out searching for him as well. If you find them, please report. SEA Members will see you off deeper in the jungle. Stay safe adventurers! Oceaneer out!

Merryweather Pleasure (voiced by Ed Asner): Fortress Journey to Ramn Base. Is this on? Do you read... now how do these old thingamabobs work? Oh, it's on. Now now... your job is to find that scallywag Tarrant Ramn before he gets into more trouble than he already is. The man's clever, so I'm sure he'll let himself be found soon enough. Good luck all! SEA Member Pleasure out!

Addis Ramn (voiced by Paul McGann): Fortress Discovery to Ramn Base. SEA Member Addis Ramn here. My son, Tarrant Ramn is missing. Find him. Ramn out.

Susanna Delacourt (voiced by Véronique Augereau): Fortress Experience to Ramn Base. I repeat, Fortress Experience to Ramn Base. Do you read? Je m'apelle Susanna Delacourt, membre de la Société des Explorateurs et Aventuriers. SEA member and gentleman Monsieur Tarrant Ramn has gone missing. We request you to find him. Merci. Delacourt out.

Hikaru Toshiko (voiced by Masako Nozowa): Kon'nichiwa! Fortress Exploration to Ramn Base. Watashinonamaeha Toshiko Hikaru, Tanken-ka ya bōken-sha no kai no menbā. Ferō kaiin Tarrant Ramn rosutoribāderuta no fukai janguru ni yukue fumei ni natte imasu. Wareware wa kare o mitsukeru ka, kare no unmei o hakken suru tame ni anata no tasuke ga hitsuyōdesu. Anzen to kōun o taizai! Toshiko Out!

While also expanding the SEA mythology with numerous new bases worldwide and presenting a new team for the first half of the 1900s, these broadcasts clue us in to the ride's premise. As we continue on, we enter the study of Tarrant Ramn. A large, ornate portrait of the doctor hangs over guests and strewn about are letters and notes that clue us in to the man's personality and portraits of other SEA members.

Portrait of Dr. Ramn

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As we continue through the tent, we enter a museum of sorts where Dr. Ramn keeps evidence of his findings and discoveries. We see pictures of cave paintings and fossils with explanations behind them, before heading back into the main room of the tent and exiting deep into a jungle. The sounds of music are replaced by animals and the nearing sound of water as we journey closer and closer to board our boats to search for Tarrant Ramn.

Further expanding the S.E.A. mythology throughtout the queue are scattered notes and memorabilia, exploring the personality and wit of Dr. Ramn. Through his interactions with others you can learn more about the character and the backstory behind the attraction as you continue through the loading dock to find Tarrant Ramn in the lost world.

A Letter to Dr. Ramn's sister, Charlotte
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A Draft of a Resignation Letter to S.E.A. that was never sent.
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Ride Vehicles
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Taking several cues from the most popular adventure rides, these expedition boats combine a simpler Jungle Cruise boat design, the technology of the Shanghai’s Pirates of the Caribbean, the details of Kilimanjaro Safaris, and effects of the Expedition Everest vehicles.

At first glance, the boats look like the sister vehicles to the Jungle Cruise. However on closer inspection, the colors are muted earth tones covered with green camouflage netting on top. We are not guests on a leisurely tour of the river, but an expedition out to find a lost adventurer who has disappeared for reasons unknown. Maybe he has just wandered too far into the jungle, or maybe someone or something has taken him. Whatever lies out there in this lost world, it’s best we not draw attention to ourselves.

The clean look of the Jungle Cruise boats is lost under the encrusted mud splattered along the sides similar to the Kilimanjaro vehicles. There are a multiple of dings, gouges, and even scrapes that criss-cross the boats. Also similarly to the safari trucks, the supplies that we will possibly need for this journey are stacked in the middle of the boat with the guests seated around the piles. These vantage points are ideal while search for our lost compatriot. Although these boats look dirty and worn, they prove that they are tough enough to survive whatever the jungle may throw at them.

But don’t let the bedraggled look fool you, these boats are equipped with the best technology S.E.A. could provide. Utilizing the same mechanics seen at Shanghai’s Pirates of the Caribbean, the boats are able to maneuver with greater flexibility than any other vehicle of its time. They rotate, lean, and are able to travel uphill with great ease.

“Powering” these boats is a large engine compartment situated at the rear of the boat. The smoke stack pierces the canopy roof and puffs out smoke (similar to the Expedition Everest tea trains) as the boats approach and leave the loading docks. Although pitted and obviously well used, this engine will “power” us through rapids, and other obstacles we may encounter along the way.

Intrepid adventurers will be seated in rows of two, facing forward towards the front of the boat. Similar to Splash Mountain, this should minimize sliding and help keep everyone seated.

Load Area
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The deep darkness of the jungle gives way to a rocky outcrop which leads guests to a cave like entrance, but don’t worry about getting lost, the tunnel soon opens up into an open air cave. Looking up, guests realize that they are at the bottom of a “natural” sinkhole common in Central America. Overhead, plants line the outer rim and hang down in twisting, winding vines. The “sky” is actually a screen that shows the sun moving across the sky during the day and even changing into night. This keeps the illusion that the guests are outside instead of a smaller “show building”. Several small waterfalls drip and lightly flow down from the top into the pool of water at the bottom.

The rocky walls of the load area are covered in painted reliefs showing a large feathered serpent like creature. These reliefs show the creature devouring a helpless soul, battling another large feathered reptile standing on two legs, and other large creatures in the rivers and the sky. The slightly faded colors can’t hide that at one time, natives believed these freighting creatures existed, and according to Ramn, might still exist to today.

Near the loading docks, the greeter (dressed as a guide) will inquire as to the number of guests in the party and divide them into twos. As the boat comes to a complete stop, guests can enter and take their seats. Two guides will check each boat to take sure all guests are seated correctly. Last minutes safety instructions are given before the boat pulls away from the dock, ready to find out what lies ahead.

Attraction Ride-Through

Scene 1

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Upon leaving the dock on your floating vessel, you are guided down a river towards a lush jungle. In the background, you can hear faint jungle sounds such as birds chirping, humming, and leaves rustling in the wind. However these sounds to the guests feel much more alien than a generic rain-forest sound. The guests begin to think, as they travel towards a small waterfall to their left, whether Tarrant Ramn was right and prehistoric creatures walk among us. On the starboard side, a pair of curious capybaras peer out from beneath the surface before quietly ducking back under.

Your vessels turn towards the right hand side as the rushing water of the waterfall to your left is seen in a prominent visual field, creating a nice cool mist as you guide along your journey in search of Dr. Ramn. The perennial sounds of the jungle encompass the vessel, and you progress down the river, heading deeper into the jungle, but not before a chance encounter with a ratherhungry jaguar.

Precariously perched on a branch that seems far too close for our boat's comfort, the jaguar takes a fearsome swipe and growl at our flesh, just missing by a near-foot of airspace. Fortunately, the jungle cat denies giving chase, turning its realistic head to follow our departure into the innermost sanctums of the dark, jungle interior. Perhaps that chance encounter may be a precursor to dangers later in our trek...

Scene 2
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The light and sunny introduction to the jungle is suddenly darkened by the tall trees and thick bushes, blocking out most of the sun and creating a foggy, somewhat foreboding surrounding. The river condenses thinner and the greenery feels much more clostrophobic to your vessel. Everything appears to be closing in, creating a quaint sensation to such a large Central American Rainforest.

The jungle sounds become much more apparent, and as you curve around a bend in the river, you notice something on the right hand side of the vessel. Belongings, survival gear, and other amentities all belonging to Tarrant Ramn appear on the side. The belongings look like they were abandoned by Dr. Ramn, and his shelter that he designed for his team seems tattered and worn. As you pass by a tent, you see three large claw marks striaght through the overhang, and then a loud roar in the distance.

The water current suddenly becomes more rapid, and your vessel turns in the rush of water to the left (using the Shanghai Pirates technology) as a large butterfly-like creature is seen flapping its wings right at you as you fall down a small 12 foot drop in the river and into the next segment of the journey.

Scene 3

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The river then takes you into a large, expansive cave show-scene, with rock features 360 degrees around the floating vessel, completely surrounding the guests. The cave itself is about 20 feet tall, with protruding spikes of rock narrowly missing the top of the boat. As the rock formations smooth out, you spot a native tribe's abandoned cave paintings on the wall. Music becomes ripe with tribal drums to set the mood as your vehicle turns so you get a sharp view at them.

The tribal paintings tell the story of large dinosaurs, giving cadence to Dr. Ramn's stories of the lost world existing on earth. There are several of these drawings that elicit the truth that dinosaurs still exist on earth and in this area. Soon, you hear a loud roar coming from outside the cave, that shakes it to its core. Thunder can be heard outdoors and rain coming down hard against the roof of the cave. The roar can be heard once more, this time closer than the last.

Your vessel turns around once more and exits the cave. A projection effect shows dark storms and rain on the horizon at the exit of the cave. As you exit the cave on the left hand side, you can see paw prints in the dirt, and a small animatronic of Dr. Ramn's cat, peering out from the side of a rock, indicating that Dr. Ramn may be close by.

Scene 4
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As you exit into the "rain" a projection effect in this indoor show scene, you can see rain droplets coming down from the roof of your floating vessel, with rain, wind, and thunder prominent on the landscape. Trees and bushes blow in the wind, and you hear the roar of the animal again. The river begins to become choppy and rough as the wind blows the vessel back and forth.

Then, out of the trees, comes the face of a feathered, large dinosaur, who roars to the vessel's right hand side.

Your vessel shutters as the bellow of the beast thrusts it further down the river. On the right hand side of the boat you see Tarrant Ramn behind a tree, trying to call for his cat without drawing the dinosaur's attention.

"I know I'm right most of the time, but this time I wish I was wrong" Tarrant can be heard frantically saying to himself and the vessel as you pass by. "Save yourselves"

Scene 5
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The humidity in the air and thunderous bellows from the sky create a very strong electrical current in the sky, and a large lightning storm is projected over the entire land. This storm smacks one of the tall trees, and the dinosaur retreats. Above you can see all the lightning pounding the trees from above, causing some to loose branches in the distance. Amid the flashes of light, powerful storms, dinosaur bellows, and trying to help Tarrant, boating vessel appears to crash. Vibrations all around the vessel and overflowing waters, combined with a loud bang send the boat and scene into complete darkness, as everything goes silent.

Scene 6
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As the boat moves along at a very slow pace (creating the sensation that it almost isn't moving and is stuck) in the distance and soon on the sides of the boat, blue glow worms illuminate another dark cave on the river. As you travel within the massive cave, thousands of blue worms glow to create a bio-luminescent surrounding.

A gigantic bellow is heard and out of the darkness as you float along, a large Brontosaurus-like create stands up next to your vessel, as another one, with its long neck appears from the shadows behind the first one.

This majestic moment on the journey is met with quiet piano background music playing to create the mood and tone of the scene as one of tranquility in a world of hectic events such as the one your vessel just came from. It is a reminded of the beauty of dinosaurs and further evidence of Ramn's exploitative claims. The music swells as you travel through the luminescent cave, as the rain and thunder outside stop, and you can see sunlight appearing through a tiny opening in the cave that you are heading towards.

At the riverbed, you see Tarrant Ramn and his pet reunited and they point towards you and motion that you follow them back to the base camp and to safety. The luminescence gives way to sunlight and you re-enter outside in a new landscape.

Scene 7
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In the most technologically advanced scene in the attraction, Dr. Ramn leads the vessels out into the wild in a new area of the jungle, as a sprawling waterfall and mountains using forced perspective is seen in the distance, while dozens of dinosaurs are seen living in harmony in the landscape.

Pterodactyls fly overhead, Tricerotops munch on on plants, and Stegasaruous are scene roaming the plains. This scene will be a combination of animatronics and projection screens to simulation a fully motion based jungle of dinosaurs.

The most posterior and distant dinosaurs will be based on life-like projection screens, while the creatures close to the riverbed and to the guests will be animatronics, creating a visceral experience for the guests.
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As the river turns towards the right, you get another glimpse of the majesty of the dinosaurs, before suddenly that majestic scenery is interrupted with the horrifying sounds of the feathered, large dinosaur from the storm.

It's tall, formidable presence is noted as it slashes at your boat to no avail, but continues to pursue.

Scene 8
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As the river gets choppy, you see the destruction that the feathered dinosaur has done to the territory, with dinosaur bones scattered over a semi-barren landscape. With trees torn, and the rainforest replaced with a more mountainous canyon, the river appears to be approaching an end.

A large brontosaurus rib cage can be seen at the end of the river, almost like a makeshift dam. From atop the jagged ribs (the ribs having a similar appearance to the gnarled-up tree branch inhabited by the jaguar earlier), a monstrous, serpentine beast (is it even a dinosaur?!) looks downward, fiercely hissing as the feathers atop its crest sway in the ominous breeze.

Tarrant and his pet can be seen trying to climb down the massive rib cage, just narrowly evading the serpent's hulking tail, calling out to the guests to brace themselves for the drop. The massive feathered dinosaur roars to the right hand side, clearly challenging the mighty serpent, narrowly capturing the vessel before the boat lurches up onto the rib cage, and rides it down a 45 foot plunge towards the bottom and splashes down, exiting out of the bone dinosaur's gaping mouth, and into the continuing river below.

Behind you, the roar of the dinosaur can be heard as you approach a more serene location, and appear to be headed back to the home base.

Scene 9
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As you re-enter a more jungle atmosphere, the river remains a bit choppy and you travel a bit faster due to the current. You begin to see the belongings of others from Tarrant Ramn's expedition group along the riverbed, giving hope that you are close to your destination.

As the boats begin to bunch up for the unloading procedure, and the boats slow down from the current of the drop, you see Tarrant Ramn and his associates thanking you for taking the journey. Some subtle references to other SEA characters can be heard as Tarrant explains that he and others are the next generation of SEA explorers to take on the next decades, following in the spirit of the Society's original members who have passed on. He hopes that this journey will give him more credibility with the Society (who views him as an outsider to the group of more realistic exploring), and hopes to have more people come and explore with his team in the near future...just beware that not all dinos are friends.

The boats then unload at the dock, which is located 52 feet below the original docking location, due to the 2 drops during the attraction.

The vessels are then sent up a ramp (out of guest view) and towards the loading platform. As guests leave towards the photograph viewing area, more communications can be heard over radio broadcast, much like in the queue before the ride.

A few notes:

- The attraction will take place indoors and outdoors (much like Splash Mountain and the new Avatar boat ride)

This is so the complex animatronics do not sit out in natural conditions. After Scene 2 the boats travel inside the large show building for the AA and technically advanced scenes, before going outdoors once more for the finale drop, conclusion, and unload areas.
_____________________________

Easter Egg #1 - The Fate of Reginald Caine



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Esteemed railroad baron, Reginald Caine (1820-1875), was perhaps known best by fellow members of S.E.A. for his pioneering efforts in bold adventuring and his admittedly contagious, boisterous love of exploration.Better yet, his persistent discovery of dinosaur fossils, a scientific topic that was still all-too-new, especially for the 19th Century.

So, naturally, when his body was found beheaded in his private car on his wedding night (his young bride - or his head - nowhere to be found), the Society of Explorers and Adventurers were distraught. Why Reginald?

As legend has it, Reginald's body may have died, but his soul hasn't... In death, it was rumored that Reginald's spirit retired to Gracey Manor, an abandoned mansion nestled along the banks of the Mississippi, a purportedly haunted location in which Reginald sought to explore in life but never got around to. As his dear friend Henry Mystic put it, "Reginald... Fine old chap... I have no doubt he's inside that manor of his to this day, collecting the spoils of an afterlife in adventuring..."

Ironically, Mystic's dark-humored remembrance was...correct.

Locals began claiming that what appeared to be the "ghost" of a large gentleman - with no head - had been seen leaving Gracey Manor each night, returning before dawn with a collection of ill-gotten artifacts and purportedly-stolen goods at hand. When S.E.A. finally got word of this urban legend in the 1930s, long-time "Reginald" admirer Tarrant Ramn decided to go see if the rumors were true for himself, sailing to New Orleans just prior to his impending adventure in South America...

Having been collecting dinosaur skeletons for the duration of his still-young lifetime, Ramn thought it only fitting that a house thought to be infested with skeletons would be no difficult feat for a paleontologist as himself to explore. Not much is known about what exactly happened the night Tarrant Ramn visited Gracey Manor... What it is known is he left behind a "gift" for the wayward ghost of Reginald Caine, his purported idol...

____________________________________

The Easter Egg

Notoriously, the Haunted Mansion is known for not just including the ghosts of humans, but also the ghosts of animals, whether it be the hellhound in the swinging wake or the omnipresent raven... So, why can't it be that deceased prehistoric animals have a place in Gracey Manor?

Located in the Disneyland version of the classic attraction, a subtle nod to Tarrant Ramn's adventures in the Lost River Delta has been quietly placed near the out-of-tune harpsichord in the attic; concealed in shadow, a small, foot-tall replica of a Tyrannosaurus Rex skeleton has been placed near a collection of old envelopes and letters, one such envelope bearing the iconic S.E.A. shield. As "legend" has it, Ramn left the Tyrannosaurus fossil behind as a tribute to his idol, right before his mysterious disappearance in the jungles of South America...

During Haunted Mansion Holiday, the miniature T-Rex is situated atop a stack of black-lit packages, not too far from the bullet-ridden duck. As such, a wind-up key (constantly churning in place) has been jammed into the skeleton's back, seamlessly blending the reference to Ramn in the world of Tim Burton.

___________________________________

Easter Egg #2 - Letter to Dr. Jones
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At the Indiana Jones Adventure Outpost in Disney's Hollywood Studios at the Walt Disney World Resort - located inside, a sharp eye will notice a letter to Dr. Jones on a wall. The letter will be from Dr. Tarrant Ramn, explaining his endeavors in Central America and encouraging Dr. Jones to join him on the next mission to the "lost world"

This letter will be a reference to the Lost World Expedition attraction at the Tokyo DisneySEA theme park.
 

TheOriginalTiki

Well-Known Member
Original Poster
Thanks for turning the project in so early. Because of this we can move on to the next project essentially giving everyone an extra day for it! Reviews and scores will be coming with tonight's podcast, as well as a reveal about Walt's Vault. Until then, let's get to the next assignment. Once again a killer was NOT correctly identified in the vote.

Project Nine: Halloween Disney Nights

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For the past decade, Universal Studios has made a huge name for itself with the Halloween Horror Nights event which has become THE hot ticket item for the "haunted house" genre during the October season for their elaborate and meticulously crafted walk-through mazes. These mazes make use of the disfunct buildings throughout the parks and some of Universal's most iconic IPs to create truly horrifying and completely immersive experiences that push the boundaries of what a typical Halloween "Haunt" attraction could be. It's fair to say that during October, the competition between Disney and Universal reaches a fever pitch.

For this project, Team Chandler is tasked with designing a series of walk-through Halloween maze attractions to be open during only September and October at Walt Disney World. You must design TWO mazes for each of the resort's four parks. As a general rule of thumb, try to make one of the mazes in each park more accessible towards families while still maintaining a creepy theme, while having the other lean more towards the "PG-13" side of things. You may use any IP Disney owns to theme your mazes around. Were looking for a run down of each maze including the location, queue, and walk-through experience. Good luck, team. This project is due Friday, August 26th at 11:59 PM Eastern.
 

TheOriginalTiki

Well-Known Member
Original Poster
By a unanimous vote, @SandyClaws has been eliminated from the game. Knowing Sandy from working with him on podcasts for the past couple years, it was a pleasure to see him play and he was definitely a major factor in a couple of the early projects. Loved having him on the cast this season. Here is the updated rankings...

Pre-Jury
18th Place: @iamaninsomniac
17th Place: @disneydf
16th Place: @Flippin'Flounder
15th Place: @Angels and Disney's
14th Place: @disneyforever101396
13th Place: @Poe Dameron
12th Place: @MonorailRed
11th Place: @englanddg
10th Place: @Basketbuddy101

Jury
9th Place:
@KingOfEpicocity
8th Place: @SandyClaws

Team Chandler (Final Seven)
@DSquared
@FigmentPigments
@IAmNotAHufflepuff
@MANEATINGWREATH
@mickeyfan5534
@RMichael21
@spacemt354

Mickeyfan and Figment still have Diamond PoMVPs that they can play at projects nine, ten, or eleven (assuming a killer doesn't use one of their kills to take a PoMVP out of play...)

And now, it's time to reveal what was in Walt's Vault for this round after @RMichael21 opened it upon being given the key by @DSquared at the end of Walt's Vault. By opening the vault this round RM has unleashed the Power Couple twist into the game. This means for this round only there will be TWO team leaders (one of which is RM by default...) Each team leader will nominate one person for elimination. At the end of the round there will be four people up for elimination (the two team leaders and the two nominees) at which point the three people not on the block will vote for who they want to see eliminated.

This is going to be a VERY interesting round and twist considering the two Diamond PoMVPs left in play as well as the possible next "murder" attempt! I warn you all that while it's been a very easy decision process up to this point with eliminating people based on them being inactive, starting this round I have a feeling things are going to get A LOT more complicated...And I can't wait to see how it all plays out! Congrats to the final seven for making it this far! :D
 

FigmentPigments

Well-Known Member
By a unanimous vote, @SandyClaws has been eliminated from the game. Knowing Sandy from working with him on podcasts for the past couple years, it was a pleasure to see him play and he was definitely a major factor in a couple of the early projects. Loved having him on the cast this season. Here is the updated rankings...

Pre-Jury
18th Place: @iamaninsomniac
17th Place: @disneydf
16th Place: @Flippin'Flounder
15th Place: @Angels and Disney's
14th Place: @disneyforever101396
13th Place: @Poe Dameron
12th Place: @MonorailRed
11th Place: @englanddg
10th Place: @Basketbuddy101

Jury
9th Place:
@KingOfEpicocity
8th Place: @SandyClaws

Team Chandler (Final Seven)
@DSquared
@FigmentPigments
@IAmNotAHufflepuff
@MANEATINGWREATH
@mickeyfan5534
@RMichael21
@spacemt354

Mickeyfan and Figment still have Diamond PoMVPs that they can play at projects nine, ten, or eleven (assuming a killer doesn't use one of their kills to take a PoMVP out of play...)

And now, it's time to reveal what was in Walt's Vault for this round after @RMichael21 opened it upon being given the key by @DSquared at the end of Walt's Vault. By opening the vault this round RM has unleashed the Power Couple twist into the game. This means for this round only there will be TWO team leaders (one of which is RM by default...) Each team leader will nominate one person for elimination. At the end of the round there will be four people up for elimination (the two team leaders and the two nominees) at which point the three people not on the block will vote for who they want to see eliminated.

This is going to be a VERY interesting round and twist considering the two Diamond PoMVPs left in play as well as the possible next "murder" attempt! I warn you all that while it's been a very easy decision process up to this point with eliminating people based on them being inactive, starting this round I have a feeling things are going to get A LOT more complicated...And I can't wait to see how it all plays out! Congrats to the final seven for making it this far! :D
:eek:
 

RMichael21

Well-Known Member
By a unanimous vote, @SandyClaws has been eliminated from the game. Knowing Sandy from working with him on podcasts for the past couple years, it was a pleasure to see him play and he was definitely a major factor in a couple of the early projects. Loved having him on the cast this season. Here is the updated rankings...

Pre-Jury
18th Place: @iamaninsomniac
17th Place: @disneydf
16th Place: @Flippin'Flounder
15th Place: @Angels and Disney's
14th Place: @disneyforever101396
13th Place: @Poe Dameron
12th Place: @MonorailRed
11th Place: @englanddg
10th Place: @Basketbuddy101

Jury
9th Place:
@KingOfEpicocity
8th Place: @SandyClaws

Team Chandler (Final Seven)
@DSquared
@FigmentPigments
@IAmNotAHufflepuff
@MANEATINGWREATH
@mickeyfan5534
@RMichael21
@spacemt354

Mickeyfan and Figment still have Diamond PoMVPs that they can play at projects nine, ten, or eleven (assuming a killer doesn't use one of their kills to take a PoMVP out of play...)

And now, it's time to reveal what was in Walt's Vault for this round after @RMichael21 opened it upon being given the key by @DSquared at the end of Walt's Vault. By opening the vault this round RM has unleashed the Power Couple twist into the game. This means for this round only there will be TWO team leaders (one of which is RM by default...) Each team leader will nominate one person for elimination. At the end of the round there will be four people up for elimination (the two team leaders and the two nominees) at which point the three people not on the block will vote for who they want to see eliminated.

This is going to be a VERY interesting round and twist considering the two Diamond PoMVPs left in play as well as the possible next "murder" attempt! I warn you all that while it's been a very easy decision process up to this point with eliminating people based on them being inactive, starting this round I have a feeling things are going to get A LOT more complicated...And I can't wait to see how it all plays out! Congrats to the final seven for making it this far! :D
I see how you coincided this with the Big Brother Co-HOH care package. ;):p
 

TheOriginalTiki

Well-Known Member
Original Poster
Welp, have you seen tonight's episode? Talk about a game changing move on Natalie/Michelle's part.

Live feeds spoilers...
Paul managed to win the Veto though!
I'm worried for Paul and he's got a long road ahead of him, but he's been a great mix of strategy and entertainment for the show. Almost reminds me of Tony Vlachos. I personally think he's made this season the best since 14 which might not be a popular opinion. Now that the bubble's burst on Paulie things have gotten more predictable in the house than ANYTHING post-BB14 in my opinion.
 

RMichael21

Well-Known Member
Live feeds spoilers...
Paul managed to win the Veto though!
I'm worried for Paul and he's got a long road ahead of him, but he's been a great mix of strategy and entertainment for the show. Almost reminds me of Tony Vlachos. I personally think he's made this season the best since 14 which might not be a popular opinion. Now that the bubble's burst on Paulie things have gotten more predictable in the house than ANYTHING post-BB14 in my opinion.
Well, I accidentally clicked the spoiler. :banghead::arghh: Stupid me... :p
 

DinoInstitute

Well-Known Member
Well, I accidentally clicked the spoiler. :banghead::arghh: Stupid me... :p
Eh, it's ok, live feed talk is fun :p :D

How amazing would it be if Victor returned to the game a second time?:hilarious:

Right now Victor and Paul are who I'm pulling for. Corey is hilarious in his own unintentional ways, but still not that interesting, Nicole has been a waste of a returnee spot IMO, Michelle is fine but I don't want her to win, and I really can't stand the way James plays. Natalie deserves it at least, but I'm not really rooting for her.

Day or Bridgette coming back would also be cool if not Victor. Also, FRANK WAS SCREWED! :p Everyone else gets a shot to return in a comp but him :(

Oh, and then there's this:
image.png
 

FigmentPigments

Well-Known Member
The killers have struck again, this time using another "attempted murder" to strip someone else of their coveted Diamond Power of MVP. The latest attempted murder victim is...


This mean each killer has one kill left, and it's more critical than ever to get the votes lined up to try and get one of them out!
Saw that coming. :rolleyes: Beware Mickeyfan... :cautious: unless you're in cahoots.:)
 

TheOriginalTiki

Well-Known Member
Original Poster
I totally forgot to do an avatar teaser for the next project, so to make up for my lateness here's a full sized teaser. Good luck to everyone entering these next couple rounds. I've already warned you that this is the round that will most likely break the "eliminate the inactive person" pattern we've been seeing so far. Things are going to get very cut throat, very fast. Just please keep in mind that it's all in good fun and in the spirit of the game. The killer twist is going better than I could have POSSIBLY expected and will certainly give this season an unforgettable narrative even if there's a few causalities in the process.

latest
 

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