Horrible
In my opinion, the "new" show is absolutely horrible compared to the original. There are a couple reasons for this:
1) Although a possibly more "realistic" story line, with a new host, I enjoyed the enchanting theme of an old, mysterious man guiding you through - and eventually turning into Zues - saving the day. The grandour of the original theme still brings goosebumps to my epidermis.
The new host, although humorous, is rather cheesy.
2) The climactic finale, which originally caused me to wet my pants in joy, has been lost. The person(s) who created it was a genius, and I couldn't imagine how they feel about the changes. As a practitioner of the art of magic and illusion, often - less is more - and they are trying to get too much out of an what was already great effect. Now, it's lost. The apperatus happens twice, not once. ...Never repeat a trick. And, because of the first room's set changes, the finale room no longer matches the first. If you select the 4 of Hearts from a deck of cards, and the 8 of Spades appears in my shoe, is that a trick? No.
3) The special effects have been reduced. There used to be more movement between the characters, which were projected through water in more locations. Now, for the most part, the main fight sequence takes place on 1, flat screen of water. Not very exciting if you ask me. It feels like a theater, not an adventure.
4) The characters are now live-actors, which appear in extremely plastic-looking wardrobe (think of a Darth Maul costume as the type you'd purchase for your child at K-mart for Halloween.) The film footage appears as though it was shot with someoney's camcorder - with the characters against a plain black background. The ever-so-fake live actors do not compare to the animated characters in the original. Because the original used animations - anything could be done - as the impossible is possible in animation.
5) The dialog is bad. If you enjoy the dialog used in episodes of Star Trek for the 1980's, you'll also enjoy the dialog if Fury.
6) Although a technical point, some of the lighting programming lacks all types of logic. For example, strobes are set off in the beginning of the "vanishing room" scene, so that even 'if' there were some type of external lighting (such as a child's toy), the human eye would not adjust fast enough to catch the workings of the effect. However, at the end, for the "re-appearing room," these strobes are not fired - so any devices with lights would destroy the effect - revealing the workings.
The original plot was:
1) Start off in a room, learn the story via an enchanting character
2) Find yourself locked in a room
3) Travel through a tunnel of water
4) Find yourself saved by the enchanting hero - who transforms into an amazing - seemingly 3d image on bursts of water
5) Magically reappear in the original room, and leave safely
The "new" plot:
1) Start off in a room, a cheesy host with a flashlight tells the story
2) Find yourself locked in a room decorated with skeletons, ugh
3) Travel through a tunnel of water (the reason for which is not as apparent)
4) Find yourself in a room that looks a lot like the first, minus the decorations and skeletons,
5) Suddenly you're in a bigger room, you're saved by a hero, which came to live because of a triton and a statue, on a flat screen of water
6) At the end you're back in the 2nd room, the one without the skeletons (left to wonder, "why the heck does this room look rather similar to the first?")
The "magic" was truly taken away from this attraction with the new theming. Even if they "had" to re-theme it, that could have been done without completely taking away the effects which made the first so great.
Tk