Like many others, I've always viewed DL's layout as utilizing Main St. as the "home base." It's the place of comfort, safety and familiarity. Unless you're frightened of characters and crowds, there's nothin' scary about Main Street. Thrills and mysteries lie beyond the hub. In theory, the farther from Main St. you travel, the stranger and more more adventurous the park should become. Doesn't always work that way ( it was more consistent when the old Mine Train took you waaay out to a hidden desert full of "danger. ") The most effective example was the RoA; when you passed beyond the protection of Fort Wilderness, you actually witnessed a grusome murder (before they santized that bit).
The placement of Star Wars Land really works in that scenario; it's as far from the comfort of Main St. as they could possibly put it, and we'll actually have to hike a long way to discover it out in the "wilds."
I'm actually glad now they didn't put it in or by Tomorrowland; Tomorrowland is about science and optimism (or at least it should be). Star Wars is about danger and narrow escapes. I've never liked the fact that Star Tours was visible from the hub. Hiding that world in the "wilderness" sounds better and better to me the more the construction continues.
The placement of Star Wars Land really works in that scenario; it's as far from the comfort of Main St. as they could possibly put it, and we'll actually have to hike a long way to discover it out in the "wilds."
I'm actually glad now they didn't put it in or by Tomorrowland; Tomorrowland is about science and optimism (or at least it should be). Star Wars is about danger and narrow escapes. I've never liked the fact that Star Tours was visible from the hub. Hiding that world in the "wilderness" sounds better and better to me the more the construction continues.
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