Nintendo Revolution, Open Brainstorming

MANEATINGWREATH

Well-Known Member
Original Poster
Continuing on with Super Mario Bros. 3 and Super Mario World...

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Super Mario Bros. 3, often regarded as one of the greatest games of all time becomes even better thanks to its extensive HD-3D makeover, re-orchestrated soundtrack, and other bits of additional content. Completion of Super Mario Bros. 1 & 2 automatically leads our cursor (shaped like Mario's glove) to the title of Super Mario Bros. 3, graced by the smiling face of Raccoon Mario as he blasts off towards the sky. Pressing start, we are immediately greeted with an ominous sight: an airship sailing through a stormy sky.



This massive airship means one thing: Bowser is back. Thunder and lightning strike in the background as the airship dives down towards the earth, swooping above a castle under siege from heavy rains. Inside, a proud king and his Toad assistant relax, only to be interrupted by an ever-so-ugly Koopaling (Lemmy) casting anchor within the castle and sliding down its rope. The Toad bravely attacks Lemmy, but is quickly thrown back. Lemmy snatches the king's scepter and casts its magic towards the king, turning him into a snake (a Cobrat from Super Mario Bros. 2). Lemmy slides up the rope and disappears, transitioning to a handwritten letter of distress. "Dear Princess Peach, I have terrible news! Those evil Koopalings are spreading chaos all across the Mushroom World! Please help us! Sincerely, Toad." Meanwhile, Peach bids farewell to Mario and Luigi as they leave the safety of her castle and venture off into the Mushroom World, followed by Captain Toad and Toadsworth. "Good luck, my friends. The fate of the Mushroom World rests in your hands. Please come home soon." The four heroes set off on a journey through World 1-1, quickly followed by the title of "Super Mario Bros. 3."

- The first major change (aside from HD-3D graphics and orchestral music) comes in the optional form of four-player mode, introducing Captain Toad and Toadsworth as playable characters. Unlike Super Mario Bros. 2, all four characters have the same power levels. Mario, as usual, is the default player one slot, while Luigi fills in player two, Captain Toad for player three, and Toadsworth for player four.
- Sound effects are added throughout, just the same as they were in the other remade classics.
- Like Super Mario Bros. 2, the changes implemented to Super Mario Bros. 3 in its Advance remake are also implemented here, albeit in HD-3D and for the Nintendo Revolution, minus the e-Reader content: http://www.mariowiki.com/Super_Mario_Advance_4
- The player can save at anytime.
- The Ice Flower and Penguin Suit are added to the arsenal of power-ups, mostly present in World 6: Ice Land.
- The White Tanooki Suit from Super Mario 3D Land/World makes an appearance after a certain amount of lives lost in certain levels. Upon completion of said level, the character will just be in a normal Tanooki suit.
- Female Boom Booms from Super Mario 3D Land/World replace the normal Boom Booms in World 3, World 5, and World 7, fighting with boomerangs rather than fists. In World 8, the Boom Boom in the fortress is joined by a female Boom, making it a double boss battle.
- It now takes two ground-pounds from Bowser to destroy each row of bricks in his final battle. To top it off, his size has been doubled, and the size of the arena has been tripled. His standard move set is plussed with the added abilities of manifesting miniature tornadoes and causing molten rocks to fall from the ceiling. Frequently, a pair of Dry Bones will meander into the arena, only defeated when crushed by a molten rock from above.
- Ground-pounding, twirling, and wall-jumping have been added.
- Each king of the Mushroom World has been transformed into an "animal," actually meaning an enemy, animal or boss existing in another Mario title. The King of Grass Land is a Cobrat, the King of Desert Land is a Birdo (without a bow), the King of Water Land is a Dino-Rhino (later seen in Super Mario World), the King of Giant Land is Funky Kong (from Donkey Kong 64), the King of Sky Land is Klepto the Vulture (from Super Mario 64), the King of Ice Land is Monty Mole, and the King of Pipe Land is a Yoshi.

Super Mario World on the other hand is probably given the most extensive makeover of the classic games, and that's not even mentioning the beautiful HD-3D graphics, added sound effects, and orchestral score. From the start, the opening cut scene whisks away to the beautiful realm of Dinosaur Land. Mario, Luigi, Peach, Captain Toad, and Toadsworth float above the tropical setting at sunset, admiring the beauty of the jungle paradise. Toadsworth speaks. "I say, Master Mario, Master Luigi. It seems we've arrived above the shores of Dinosaur Land. This will be perfect getaway from that no-good Bowser." Various prehistoric beasts can be seen wandering the islands, from a calm stampede of Yoshis to a horned-brontosaurus munching leaves from the treetops. The hot air balloon lands amid a grassy plain. Luigi and Captain Toad immediately hop out into the grass, when Luigi stumbles upon a pile of yellow feathers. Captain Toad shines his mining helmet on the feather. "What is that?" Picking up a feather, he is quickly given a yellow superhero cape. Stunned, Mario, Captain Toad, and Toadsworth all pick up feathers of their own, each gaining a yellow cape. "I say, this cape seems to be laced with the powers of self-flight." Peach slowly steps out of the balloon, picnic basket at hand, only to be spun around by the breeze left by Mario whom zooms by through the air. Mario flies high above the plains of Dinosaur Land, passing by countless enemies we will see later in the game. Soon after he is joined by our other heroes, minus Peach. When they return to the balloon, they discover that Peach is missing. "I say! Where is Princess Peach?" Captain Toad looks to the earth. "Goodness!" "I say, what is it Captain?" "Look at this giant footprint! What monster could have left a footprint that size?" Mario examines the footprint, giving a curious groan. Mario mutters something in Italian to Luigi. Luigi nods. "You mean we go off in search of Peach and whatever monster took her?" The brothers nod. Captain Toad looks at the camera. "Mamma mia!" With that, the title flies down from the sky, waiting for us to press start. Changes to the game aside from those already mentioned, include:

- The player can save at anytime.
- All of the changes implemented to the Game Boy Advance remake are implemented here, only intended for the Nintendo Revolution in HD-3D. http://www.mariowiki.com/Super_Mario_Advance_2#List_of_changes
- Dino Houses are added to each World, two each. Dino Houses serve the same function as Toad Houses, providing additional opportunities for power-ups or 1-ups. Oddly enough, Dino Houses are manned by an Ukiki, the ever-annoying monkeys of the Mario and Yoshi series.
- Yoshi is given a drastic overhaul, now utilizing sound effects from Yoshi's Story. Yoshi itself now does its famous flutter jump and is able to swallow enemies and turn them into projectile eggs. That being said, many levels featuring Yoshi are given puzzles and obstacles requiring the use of projectile eggs. Bosses and enemies are alike are damaged when hit by eggs. If the new four-player mode is in use, every additional Yoshi is a different color; player 2's Yoshi is light blue, player 3's Yoshi is white, and player 4's Yoshi is black. Dark blue Yoshi, red Yoshi, and yellow Yoshi are featured still in the Star World and do not feature additional color variations.
- Baby Yoshis from New Super Mario Bros. U are added, providing use in Donut Plains, Vanilla Dome, Forest of Illusion, and Chocolate Island. Bubble Baby Yoshi is blue and shoots bubbles that turn enemies into three coins. Balloon Baby Yoshi is pink and allows short range flight. Glowing Baby Yoshi is yellow and illuminates dark caverns. All babies eat enemies upon contact. Select levels in the aforementioned worlds are given new reasons to use baby Yoshis, including pitch blackness, larger chasms, etc.
- Plessie, the water-surfing dinosaur from Super Mario 3D World is given two brand-new levels, one in Donut Plains, one in Twin Bridges, and one in the Valley of Bowser (which features "Dry Plessie," a fossilized version). Plessie hatches from a large Yoshi egg and serves as transportation throughout completely water-based (or lava) levels. Since Super Mario World is a sidescrolling game, these levels take inspiration from the mine cart levels of the Donkey Kong Country series, only they feature a giant dinosaur going surfing. Many obstacles, including chasms will easily knock Mario off and result in a lost life.
- The Ice Flower is added to the arsenal of power-ups.
- Eight red coins are added to each level, resulting in an additional power-up or 1-up
- Each world features at least one or two brand-new levels, specifically designed for the remake. Many of the new levels involve Mario-fied dinosaurs, taking heavy inspiration from Mario Kart Double Dash's Dino Dino Jungle course. More on these later.
- Cosmic Clone, the ever-annoying clone of Mario from Super Mario Galaxy 2 and the 3D Land series is implemented into four levels throughout the game. Cosmic Clone shortens the time of the level and races the player to the finish line. If the Cosmic Clone wins, Mario loses. Cosmic Clone is toxic to the touch and is able to steal items and break blocks.
- An entirely new world is added: Mammoth Mountain, an Ice Age-themed world. Koopa Troopas here don the garb of Eskimos, whilst woolly mammoths (Mario-fied, of course) are used as means of transportation and obstacles in some levels. The boss of this world is Sabre-Tooth Ted, a sabre-toothed tiger with the ability to breathe a flamethrower of ice.

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Thoughts? I work really hard on these believe it or not, haha. Also, I've heavily edited the Super Mario Bros. 2 post from earlier, please give it a look and let me know what you think.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Super Mario World 2: Yoshi's Island, is the final game featured on Cartridge One that does not have to be unlocked. Whilst all of the other classic games on Cartridge One are given an HD-3D makeover, Yoshi's Island is given a slightly different treatment. In addition to being HD-3D, Yoshi's Island takes artistic inspiration from the game in which it is based, creating a seamless cross between the art-style of Yoshi's Story and Yoshi's Wooly World, just not as wooly as the latter, although many elements of the game appear to be handcrafted or drawn in a coloring book. In addition, a re-orchestrated soundtrack and added sound effects make Yoshi's Island appear fresher than ever.

- This is the only one-player game on Cartridge One, so no additional characters are added to make it a four-player game. That being said, the player can save at anytime, and enjoy some relaxation from the stress of other players being around.
- All of the changes implemented into the Game Boy Advance remake are also implemented here: http://www.mariowiki.com/Super_Mario_Advance_3
- Additional sound effects include the laughter of Boos (from New Super Mario Bros.), crying and growling for Baby Bowser (taken from Bowser Jr. in Mario Kart: Double Dash!!), and a deepened laugh for Baby Bowser when he grows giant (taken from Bowser's laugh in Super Mario 64).
- King Boo replaces Bigger Boo as the boss of World 2's Fort. King Boo is defeated in the exact same manner as Bigger Boo. His laugh is taken directly from Luigi's Mansion, whilst his appearance is a less sinister representation of his Luigi's Mansion appearance. The fort in turn is renamed King Boo's Fort.
- Each of the six worlds are given a brand-new level placed directly before the final Castle, giving each world a total of nine levels, excluding the bonus level. More on these new levels later.
- Plessie, who was given three additional appearances in the remade Super Mario World now makes two appearances in Yoshi's Island. Plessie is featured in the eighth level of World 1 and World 5 in "Surfin' on Plessie" (1-8) and "Slide, Plessie, Slide!" (5-8). Like Super Mario World, the Plessie levels are fun obstacle course levels like the mine cart levels of Donkey Kong Country.

And with that, we complete the final piece of non-unlockable content on Cartridge One. But what of the unlockable content? As it turns out, following the completion of Super Mario Bros., the Bowser-shaped lock nestled on the "Bonus Features" bookmark was removed. A simple click takes us a few pages into the storybook where we are presented with a quartet of boxes marked with a ??? As we progress throughout the games featured on the Main Menu, the ???'s are removed, revealing unlockable content.

Mario Bros., the original arcade, unedited and very much classic, unlocked via completion of Super Mario Bros.
Donkey Kong, the other original arcade game, unedited and untouched, unlocked via completion of Super Mario Bros. 2.
8-Bit Mode, converts Mario Bros. 1-3 to their original graphical and musical-style, unlocked via completion of Super Mario Bros. 3.
Super Wario Bros., an original game unlocked via completion of Super Mario World or Yoshi's Island. Super Wario Bros. is a complete farce, parodying Mario games.

In SWB, presented in the 16-bit-style of Super Nintendo, Wario and Waluigi discover that their "Mommy" (a Wario lookalike in drag) has been kidnapped by the evil Queen Garlic, a female bulb of garlic as tall as Bowser. Queen Garlic, ever-so-garlic-y, demands a ransom of 50 Wario Coins, coins marked with a large W, or the two boys will never see Mommy again. What ensues next is a humorous ten level extravaganza where Wario and Waluigi explore wacky settings, stomp on Garlic Goombas (walking bulbs of garlic), experience bad personal hygiene, and utilize truly bizarre power-ups, such as Vampire Wario. The game ends with Queen Garlic exploding and Mommy turning her chunks into garlic pizza for her two boys to enjoy.

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Thoughts? Also, I thought of a really killer platform game... Mario & Donkey Kong.

The story goes that King K. Rool of Donkey Kong Country and King Bowser of all things Mario coincidentally meet at a "milk bar" in Toad Town one night. Lamenting over their many defeats over the years, the two realize that they have one thing in common: Arch-enemies. The two then realize that if they were to put their minds together, they could takeover the Mushroom World and forever put an end to good-doers and heroics.

So, Bowser and his army of baddies invade Donkey Kong Island, stealing the Kongs' banana hoard and going so far as to kidnap Candy Kong, Donkey Kong's love interest. Meanwhile, K. Rool and the Kremling Krew invade the Mushroom Kingdom, stealing the Power Stars and kidnapping Princess Peach. To top it off, Diddy Kong, Luigi, Dixie Kong, Yoshi, Chunky Kong, and Rosalina have all been imprisoned around the Mushroom World, unable to assist their friends. What ensues next is a team-up between Mario and Donkey Kong that results in a 3D platform adventure of epic proportions. Think of it as a cross between Super Mario 64 and Donkey Kong 64. This won't be the Mario platform game to revolutionize the new system, but it will be a sequel of sorts.

In early stages, the player would have the choice to control Mario or Donkey Kong, being able to swap out characters at anytime by simply pausing and using the "Selection Barrel." Throughout the game, the player would collect Power Stars and Golden Bananas, 50 of each in total. As they explore the various worlds along the way, new playable characters with various important abilities are unlocked. Various abilities and upgrades are unlocked as the game progresses, much like Donkey Kong 64.

Mario
Power: 3/5
Speed: 3/5
Swim: 3/5
Jump: 4/5
Climb: 0/5

Donkey Kong

Power: 5/5
Speed: 1/5
Swim: 1/5
Jump: 3/5
Climb: 5/5

Diddy Kong

Power: 1/5
Speed: 5/5
Swim: 3/5
Jump: 5/5
Climb: 5/5

Luigi

Power: 3/5
Speed: 5/5
Swim: 5/5
Jump: 4/5
Climb: 0/5

Dixie Kong

Power: 1/5
Speed: 5/5
Swim: 5/5
Jump: 3/5
Climb: 5/5

Yoshi

Power: 4/5
Speed: 4/5
Swim: 2/5
Jump: 5/5
Climb: 4/5

Chunky Kong

Power: 5/5
Speed: 1/5
Swim: 1/5
Jump: 1/5
Climb: 5/5

Rosalina

Power: 4/5
Speed: 3/5
Swim: 5/5
Jump: 3/5
Climb: 0/5
 
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Twilight_Roxas

Well-Known Member
So I thought of some playable Super Smash Bros. Revolution tell me what you think.

Inkling Girl-Splatoon
Wonder Red-Wonderful 101
Layton-Professor Layton
Nate-Yo-Kai Watch
Linkle-Hyrule Warriors
Agent J-Elite Beat Agents
Issac-Golden Sun
Balloon Fighter-Balloon Fight
Lip-Panel de Pon
Skull Kid-Majora's Mask
Mask Link- Majora's Mask
Blaziken-Pokémon
 

mharrington

Well-Known Member
Oops, I left my response out of the last post, haha. Well, the pilot costume could look something like this:

mickpilot.png

Yeah, that's how the costumes could look, but what about what happens? I'm kind of envisioning a plane of sorts for Mickey to fly in (with a limit bar of sorts, obviously). Is that what you're thinking of?
 

tcool123

Well-Known Member
World 3 & 4 enemies here they are -

Added Statuses
Focused – Causes users to never miss.
Fracture – Causes foes to lose 2 HP for 5 turns.

World 3 Enemies

  • Squishy Springers – A springer that has grown to be clear, and to be filled with squishy bouncy pastel colored liquid. If the liquid gets on you it could lead to dizziness.
    • 12 HP, 4 TP
    • Attack 1 – Liquid Jump … 0TP, 3 Damage Points, 25% Dizziness
    • Attack 2 – Bounce Back … 2 TP, Reflects Foe’s Moves
  • Fluff Springers – A Springer which has grown fluff, and has been accustomed to just float along the wind.
    • 14 HP, 5 TP
    • Attack 1 – Spiral … 0TP, 3 Damage Points
    • Attack 2 – Windy Gust … 1TP, 5 Damage Points
    • Attack 3 – Cotton Spew … 3 TP, 0 Damage Points, 100% Slow Down
  • Tedibeara – A cute and cuddly pink teddy bear with a big red bow on top. When angered they quickly become hostile, and use their claws, teeth, and bows to attack.
    • 15 HP, 4 TP
    • Attack 1 – Ribbon Snap … 0TP, 4 Damage Points
    • Attack 2 – Rage … 1TP, 0 Damage Points, +2 Damage Points all Moves
    • Attack 3 – Mad Beast … 2 TP, 6 Damage Points
  • Tedibeary – A cute and cuddly brown teddy bear with patches of black fur. When angered they quickly become defensive, and use anything to protect themselves.
    • 16 HP, 4 TP
    • Attack 1 – Power Swipe … 0TP, 4 Damage Points
    • Attack 2 – Fur Coat … 1TP, 0 Damage Points, +2 Defense Points
    • Attack 3 – Calm Beast … 2 TP, 4 Damage Points, 100% Focused
  • Dolly – A mini boss found prior to the entrance to Cloud Scape. Dolly is female, and is equipped with the sharpest crayons in existence. She gives an unsettling feeling with one of her button eye half falling having her constantly putting back in place. While her other eye is already missing. A sewn smile is forced upon her. Upon her defeat she will mutter a simple thank you.
    • 20 HP, 4 TP
    • Attack 1 – Jab … 0TP, 3 Damage Points
    • Attack 2 – Color Chaos … 1TP, 8 Damage Points, 75% Poison, 50% Dizziness
  • Fire Sprite – An enemy based off a mobile piece that resembles fire.
    • 12 HP, 0 TP
    • Attack 1 – Burn … 0TP, 3 Damage Points, 50% Burn
  • Ice Sprite – An enemy based off a mobile piece that resembles ice.
    • 12 HP, 0 TP
    • Attack 1 – Freeze … 0TP, 3 Damage Points, 50% Freeze
  • Wind Sprite – An enemy based off a mobile piece that resembles a pinwheel.
    • 10 HP, 0 TP
    • Attack 1 – Gust … 0TP, 5 Damage Points
  • Aqua Sprite – An enemy based off a mobile piece that resembles water.
    • 12 HP, 0 TP
    • Attack 1 – Drown … 0TP, 3 Damage Points, 50% Slow Down
  • Socky – A sock monkey that serves as the main boss for this world. He attacks from above, hanging from a mobile
    • 25 HP, 10 TP
    • Attack 1 – Swing … 0TP, 5 Damage Points
    • Attack 2 – Banana Bite … 2TP, +3 HP
    • Attack 3 – Ceiling Shake Up … 3 TP, 8 Damage Points, Stun 100%
  • Dilapidated Jak – A secret boss unlocked at a later date. This is Jak who has been brought back to life by the queen to rule over Cloud Sky due to Socky’s failure in his ruling.
    • 30 HP, 10 TP
    • Attack 1 – Seismic Jump … 0TP, 8 Damage Points, 50% Stun
    • Attack 2 – Bomb Toss 2 … 5TP, 3 Damage Points per Jack Bomb (Max 5)
World 4 Enemies –

  • Mech Springers – A springer that has grown an outer shell of metal. It uses its shell to protect itself from foes. Due to the heavy shell it can’t jump like other Springers.
    • 10 HP, 4 TP
    • Attack 1 – Roll Out … 0TP, 2 Damage Points per Hit (Max 3)
    • Attack 2 – Curl Up … 2 TP, 0 Damage Points, +2 Defense Points
  • Wire Springers – A Springer which has lost its outer shell of metal revealing a plentitude of wires underneath. This enemy will be the first to have a condition that if you touch it you gain the Stun Status for one turn.
    • 15 HP, 4 TP
    • Attack 1 – Wire Jump … 0TP, 3 Damage Points
    • Attack 2 – Electro Jump … 2TP, 5 Damage Points, 50% Stun
  • Zoom – A slick and quick electric powered toy car. It has no mind of its own, and thus can’t feel emotions.
    • 20 HP, 5 TP
    • Attack 1 – Burnt Rubber … 0TP, 6 Damage Points
    • Attack 2 – Flash … 1TP, 0 Damage Points, 100% Stun, 50% Dizziness
    • Boost ... 2 TP, +2 Damage Points +2 Speed Points
  • Diver – A quick and agile gas powered helicopter. It has no mind of its own, and thus can’t feel emotions.
    • 20 HP, 5 TP
    • Attack 1 – Power Dive … 0TP, 7 Damage Points
    • Attack 2 – Noxious Gas … 1TP, 0 Damage Points, 100% Poison, 50% Dizziness
    • Attack 3 – Boost ... 2 TP, +2 Damage Points +2 Speed Points
  • Harmor – A mini boss found prior to the entrance to the Revolution Dome. This mini boss will be similar to a snake, and will be the first enemy of its kind. This enemy can freely transform between two forms. These two forms are Wire and Armored. The Wire form will have a faster speed, and will be able to attack twice, but will have a lot lower defense allowing foes to do twice the amount of damage than before. The Armored form will cause foes to only do half the damage, but the armored form will only be allowed to attack every other turn.
    • 30 HP, 15 TP
    • Attack 1 – Vehement Strike … 0TP, 5 Damage Points
    • Attack 2 – Transform … 0TP, Allows user to swap forms
    • Attack 3 – Electric Strike … 3TP, 8 Damage Points, 75% Stun
    • Attack 4 – Electro Ball … 10TP, 15 Damage Points, 100% Stun
  • 8-Bit Warrior – An enemy based off Hama beads in a shape of a knight in shining armor. This enemy will be stylized to be 8-Bit.
    • 15 HP, 2 TP
    • Attack 1 – Joust … 0TP, 5 Damage Points, 50% Fracture
    • Attack 2 - Rage … 1TP, 0 Damage Points, +2 Damage Points all Moves
  • 8-Bit Golem – An enemy based off Hama beads in a shape of a golem made of stone with a red eye. This enemy will be stylized to be 8-Bit.
    • 20 HP, 2 TP
    • Attack 1 – Stomp ... 0 TP, 3 Damage Points
    • Attack 2 – Curl Up … 2TP, 0 Damage Points, +2 Defense Points
  • 8-Bit Princess –An enemy based off Hama beads in a shape of an enchanting princess. This enemy will be stylized to be 8-Bit.
    • 15 HP, 2 TP
    • Attack 1 – Air Kiss … 0TP, 5 Damage Points, 50% Stun
    • Attack 2 - Rage … 1TP, 0 Damage Points, +2 Damage Points all Moves
  • 8-Bit Wizard –An enemy based off Hama beads in a shape of a knight in shining armor. This enemy will be stylized to be 8-Bit.
    • 10 HP, 2 TP
    • Attack 1 – Ancient Spell … 0TP, 8 Damage Points
    • Attack 2 - Rage … 1TP, 0 Damage Points, +2 Damage Points all Moves
  • C0D-E – Living, breathing code which acts as the main boss for this world. He attacks from the side, and can disappear into the system’s code.
    • 40 HP, 20 TP
    • Attack 1 – Hack … 0TP, Causes the foe’s attacks to slow down, occasionally glitching out.
    • Attack 2 – Data Ball … 2 TP, 6 Damage Points, Stun/Poison/Burn/Sleep 100%
    • Attack 3 – Glitch … 4TP, 10 Damage Points, Disappears into the back ground for a turn.
  • Giga Harmor – A secret boss unlocked at a later date. Rebuilt by the people of Electro City, this secrect boss comes back twice as strong and is a real threat.
    • 60 HP, 40 TP
    • Attack 1 – Giga Vehement Strike … 0TP, 10 Damage Points
    • Attack 2 – Transform … 0TP, Allows user to swap forms
    • Attack 3 – Giga Electric Strike … 5TP, 16 Damage Points, 75% Stun
    • Attack 4 – Electro Storm … 5TP, 20 Damage Points
    • Attack 5 – Giga Electro Ball … 10TP, 30 Damage Points, 100% Stun
 

MANEATINGWREATH

Well-Known Member
Original Poster
I'd love to see a complete walk through or play through of Hero's Quest! Too bad it's just in our imaginations haha. I feel as if the dolly and teddy bear enemies would cause nightmares for children. They're wonderfully nostalgic.
 

Twilight_Roxas

Well-Known Member
I don't know if anyone played Yo-Kai Watch, but since Smash Bros. uses Pokéballs to bring Pokémon out, and assist trophies summons Nintendo & third party characters how would Yo-Kais be summon in Super Smash Bros. Revolution?
 

Twilight_Roxas

Well-Known Member
In Yo-Kai Watch the main character Nate/Keita Amano uses discs and his yokai watch to summon Yokais so maybe a Yokai disc or Yo-Kai Watch could appear, and the character that gets it summons a Yokai that would affect the fight like for example Buhu causes bad lack & distractions that it could cause everyone except the one that summon Buhu to taunt, trip, sleep or be dizzy randomly.
 

mharrington

Well-Known Member
Also...

Continuing on with Super Mario Bros. 3 and Super Mario World...

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Super Mario Bros. 3, often regarded as one of the greatest games of all time becomes even better thanks to its extensive HD-3D makeover, re-orchestrated soundtrack, and other bits of additional content. Completion of Super Mario Bros. 1 & 2 automatically leads our cursor (shaped like Mario's glove) to the title of Super Mario Bros. 3, graced by the smiling face of Raccoon Mario as he blasts off towards the sky. Pressing start, we are immediately greeted with an ominous sight: an airship sailing through a stormy sky.



This massive airship means one thing: Bowser is back. Thunder and lightning strike in the background as the airship dives down towards the earth, swooping above a castle under siege from heavy rains. Inside, a proud king and his Toad assistant relax, only to be interrupted by an ever-so-ugly Koopaling (Lemmy) casting anchor within the castle and sliding down its rope. The Toad bravely attacks Lemmy, but is quickly thrown back. Lemmy snatches the king's scepter and casts its magic towards the king, turning him into a snake (a Cobrat from Super Mario Bros. 2). Lemmy slides up the rope and disappears, transitioning to a handwritten letter of distress. "Dear Princess Peach, I have terrible news! Those evil Koopalings are spreading chaos all across the Mushroom World! Please help us! Sincerely, Toad." Meanwhile, Peach bids farewell to Mario and Luigi as they leave the safety of her castle and venture off into the Mushroom World, followed by Captain Toad and Toadsworth. "Good luck, my friends. The fate of the Mushroom World rests in your hands. Please come home soon." The four heroes set off on a journey through World 1-1, quickly followed by the title of "Super Mario Bros. 3."

- The first major change (aside from HD-3D graphics and orchestral music) comes in the optional form of four-player mode, introducing Captain Toad and Toadsworth as playable characters. Unlike Super Mario Bros. 2, all four characters have the same power levels. Mario, as usual, is the default player one slot, while Luigi fills in player two, Captain Toad for player three, and Toadsworth for player four.
- Sound effects are added throughout, just the same as they were in the other remade classics.
- Like Super Mario Bros. 2, the changes implemented to Super Mario Bros. 3 in its Advance remake are also implemented here, albeit in HD-3D and for the Nintendo Revolution, minus the e-Reader content: http://www.mariowiki.com/Super_Mario_Advance_4
- The player can save at anytime.
- The Ice Flower and Penguin Suit are added to the arsenal of power-ups, mostly present in World 6: Ice Land.
- The White Tanooki Suit from Super Mario 3D Land/World makes an appearance after a certain amount of lives lost in certain levels. Upon completion of said level, the character will just be in a normal Tanooki suit.
- Female Boom Booms from Super Mario 3D Land/World replace the normal Boom Booms in World 3, World 5, and World 7, fighting with boomerangs rather than fists. In World 8, the Boom Boom in the fortress is joined by a female Boom, making it a double boss battle.
- It now takes two ground-pounds from Bowser to destroy each row of bricks in his final battle. To top it off, his size has been doubled, and the size of the arena has been tripled. His standard move set is plussed with the added abilities of manifesting miniature tornadoes and causing molten rocks to fall from the ceiling. Frequently, a pair of Dry Bones will meander into the arena, only defeated when crushed by a molten rock from above.
- Ground-pounding, twirling, and wall-jumping have been added.
- Each king of the Mushroom World has been transformed into an "animal," actually meaning an enemy, animal or boss existing in another Mario title. The King of Grass Land is a Cobrat, the King of Desert Land is a Birdo (without a bow), the King of Water Land is a Dino-Rhino (later seen in Super Mario World), the King of Giant Land is Funky Kong (from Donkey Kong 64), the King of Sky Land is Klepto the Vulture (from Super Mario 64), the King of Ice Land is Monty Mole, and the King of Pipe Land is a Yoshi.


Here are a few more additions to Mario Bros. 3 I'd like to add:

- The worlds would retain their names from the SNES/GBA versions (and the Japanese NES version):
-- Grass Land = Grass Land
-- Desert Land = Desert Hill
-- Water Land = Sea (or Ocean) Side
-- Giant Land = Big Island
-- Sky Land = The Sky (I would make the King be transformed into a Goonie, from Mario World 2)
-- Ice Land = Iced Land
-- Pipe Land = Pipe Maze
-- Dark Land = Castle of Koopa/Bowser (for this game, however, the level would be called Bowser's Realm)
- Spiny Cheep-Cheeps now appear in World 6-9
- When playing the N-Spade game, as in all versions except the original NES version, Toad says, "But remember, miss twice and you're out!"
- The Goomba's Shoe will appear in at least one other level, maybe 7-8
- The airship levels will look somewhat like the airship levels in New Super Mario Bros. 2, with the same music as well (a sample is in the video below, starting at 0:45):
 

MANEATINGWREATH

Well-Known Member
Original Poster
I'm not sure how they would attack...maybe by throwing items from the sky?

Instead of using the airship music from New Super Mario Bros., I'd rather use this:



I'll have a list of changes for Super Mario 64, Luigi's Mansion, and Super Mario Sunshine very soon.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Roxas has a point haha. Well, it could kind of be like Diddy Kong's peanut popguns from Donkey Kong 64. The character hovers around by a backpack and holds some kind of machine that shoots projectiles. Not saying I'd support a game where Mickey and Goofy shoot firearms, haha, but maybe they could have some kind of projectile object to hold and throw, like a Toontown Fair-style chicken that constantly shoots eggs from its mouth. The costume could be Barnstormer Mickey/Goofy. Another alternative costume could be a pith helmet and khaki-clad explorer, based on "Tiger Trouble." Instead of a rifle, they would use a multi-colored popgun or something.



I'm currently in the midst of working on both Super Mario Collection and Mario & Donkey Kong. Both are coming along nicely. Expect to see them sometime in the near future.
 

mharrington

Well-Known Member
Roxas has a point haha. Well, it could kind of be like Diddy Kong's peanut popguns from Donkey Kong 64. The character hovers around by a backpack and holds some kind of machine that shoots projectiles. Not saying I'd support a game where Mickey and Goofy shoot firearms, haha, but maybe they could have some kind of projectile object to hold and throw, like a Toontown Fair-style chicken that constantly shoots eggs from its mouth. The costume could be Barnstormer Mickey/Goofy. Another alternative costume could be a pith helmet and khaki-clad explorer, based on "Tiger Trouble." Instead of a rifle, they would use a multi-colored popgun or something.

I guess the safari outfits could work, too.
 

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