This attration will be similar to Animal Kingdom's Dinosaur in that it will be a very bumpy, high-speed ride. It would also be like Space Mountain in that it would have an overriding space theme with lots of darkness.
The attraction would be based on a journey to the moon where (not suprisingly) several "problems" will be encountered. I will now take you on a written ride of the attraction.
As you enter the show building, whose exterior is strikingly similar to a launch pad at Cape Canavral, you are greeted by not only very cool temperatures, but also the smell of a sterilized environment (like a hospital) mixed with odors of the space shuttle's liquid fuel. While waiting impatienly (it's always impatienly...) to board, you meander through the queues looking at everything from scale models of your launch vehicles and Rovers to space suits to photos of the moon to a 3-D map of the entire solar system overhead (it's essentially a hologram).
Finally, you arrive in the Pre-Launch Instruction Chamber, where you watch a brief (3-4 minute) movie detailing what your mission is, how you're getting there, etc. etc. You are also introduced to the crew of your mission...monkeys! The doors at the other side of the room open toward you, and you enter another queue, this time it looks like a transit tunnel that you might expect at a launch site (laser and black lights, etc.).
After what seems like an eternity, you arrive at the Launching Complex, where you and 11 others board the three-seat wide, four rows long shuttle vehicles. These vehicles look like updated, retroized (it makes sense...I think ) Lunar Rovers. As soon as your Launch Engineers (the CMs) make sure you and all personal belongings are properly secured, the Vehicles leave the station, where upon you are cast into a room of inky blackness.
Your Rover stops, and through the digital audio speakers built into the Rover you hear the countdown begin. At "Main engines start," the Rover begins to shake and shimmy and then at zero, accelerates and careens around tight turns at a steep angle (think Test Track.) More shaking and turbulent motion and then...you stop, very quickly (but not too quickly).
Next thing you know, lights up! You're there, on the moon! Mission Control calls in on the radio, telling you to go ahead with the mission. Your Rover moves ahead, passing large rock formations an a very lunar-looking landscape. All seems to be going to plan when suddenly, the Rover's on-board computer goes haywire! Now, your Rover veers off its track (the track programmed by Mission Control, not the actual track) and races at full speed across the moonscape. Along the way, you experience more tight turns, fast accelerations and even faster decelerations, lots of turbulence and even a moment or two of weightlessness. All the while, you hear Mission Control frantically trying to regain control of the vehicle. You also go down a steep incline into what seems to be a cavern of sorts and right back up again where you bounce back down. Now, since the moons gravity is, what, one-sixth of that on Earth, the Imagineers should come up with some way of making it feel real.
By now, you're wondering how much more of this you can take. The answer will probably be...not much more. Thankfully, the three-minute run is over, as you arrive at...suprise! A moonbase. Yes, Mission Control tells you, this moonbase was established just for your type of mission, for continuing exploration of the moon by your team. Unfortunately, since your team experienced such shock from the little mishap, you will be going back to Earth after a brief stay at the moonbase. The monkey's will finish the job.
Now, the Rover arrives at the disembarking platform, which looks like a spacebase receiving bay. As you walk through a tunnel to the gift shop (of course) you pass viewports that makes it seem like you're traveling back to earth.
You step triumphantly into the gift shop, which looks like a NASA trainging room. Welcome back to Earth.
I'd love to hear what you think. I hope to get into more technical stuff if it receives a good reception.
The attraction would be based on a journey to the moon where (not suprisingly) several "problems" will be encountered. I will now take you on a written ride of the attraction.
As you enter the show building, whose exterior is strikingly similar to a launch pad at Cape Canavral, you are greeted by not only very cool temperatures, but also the smell of a sterilized environment (like a hospital) mixed with odors of the space shuttle's liquid fuel. While waiting impatienly (it's always impatienly...) to board, you meander through the queues looking at everything from scale models of your launch vehicles and Rovers to space suits to photos of the moon to a 3-D map of the entire solar system overhead (it's essentially a hologram).
Finally, you arrive in the Pre-Launch Instruction Chamber, where you watch a brief (3-4 minute) movie detailing what your mission is, how you're getting there, etc. etc. You are also introduced to the crew of your mission...monkeys! The doors at the other side of the room open toward you, and you enter another queue, this time it looks like a transit tunnel that you might expect at a launch site (laser and black lights, etc.).
After what seems like an eternity, you arrive at the Launching Complex, where you and 11 others board the three-seat wide, four rows long shuttle vehicles. These vehicles look like updated, retroized (it makes sense...I think ) Lunar Rovers. As soon as your Launch Engineers (the CMs) make sure you and all personal belongings are properly secured, the Vehicles leave the station, where upon you are cast into a room of inky blackness.
Your Rover stops, and through the digital audio speakers built into the Rover you hear the countdown begin. At "Main engines start," the Rover begins to shake and shimmy and then at zero, accelerates and careens around tight turns at a steep angle (think Test Track.) More shaking and turbulent motion and then...you stop, very quickly (but not too quickly).
Next thing you know, lights up! You're there, on the moon! Mission Control calls in on the radio, telling you to go ahead with the mission. Your Rover moves ahead, passing large rock formations an a very lunar-looking landscape. All seems to be going to plan when suddenly, the Rover's on-board computer goes haywire! Now, your Rover veers off its track (the track programmed by Mission Control, not the actual track) and races at full speed across the moonscape. Along the way, you experience more tight turns, fast accelerations and even faster decelerations, lots of turbulence and even a moment or two of weightlessness. All the while, you hear Mission Control frantically trying to regain control of the vehicle. You also go down a steep incline into what seems to be a cavern of sorts and right back up again where you bounce back down. Now, since the moons gravity is, what, one-sixth of that on Earth, the Imagineers should come up with some way of making it feel real.
By now, you're wondering how much more of this you can take. The answer will probably be...not much more. Thankfully, the three-minute run is over, as you arrive at...suprise! A moonbase. Yes, Mission Control tells you, this moonbase was established just for your type of mission, for continuing exploration of the moon by your team. Unfortunately, since your team experienced such shock from the little mishap, you will be going back to Earth after a brief stay at the moonbase. The monkey's will finish the job.
Now, the Rover arrives at the disembarking platform, which looks like a spacebase receiving bay. As you walk through a tunnel to the gift shop (of course) you pass viewports that makes it seem like you're traveling back to earth.
You step triumphantly into the gift shop, which looks like a NASA trainging room. Welcome back to Earth.
I'd love to hear what you think. I hope to get into more technical stuff if it receives a good reception.