March Mania S1:RESULTS

kmbmw777

Well-Known Member
Original Poster
Welcome one! Welcome all!

To Season One of this Month Long Event!

Basically, with the start of March Madness in the real world, I had this idea to do something similar in this forum, especially with the growth of the community.

Anyone can share their favorite Imagineering projects that they themselves have created or that they have seen other present. Simply state the author(s) of the project and quote or link to the post here. The only qualifying rule is the project must be able to be quoted in only 1-3 quotes!

After a week long of submissions (or whenever we reach 32 (we may go over if demand exceeds expectations)) these posts will be randomized into a bracket form, and a poll will go up, and voting will commence!

Let the Mania begin!




Mega Freeland Projects

Disney’s World of Exploration by Imagineerland | | | | | | | |
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A Whole New World by DisneymanOne


Disneyland Paris Expansion by Imagineerland |
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2015 Project Magic Kingdom by Ideal Buildout | | | | | | |


DHS Redox by Ideal Buildout | | | | | | |
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Disneyland Resort Texas by MaterA113 |


Disney Spire by Ideal Buildout | | | | | | |
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Walt Disney World: A Complete Renovation by Brer Panther |


Disneyland Resort Africa by MaterA113 | |
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Disneyland Sydney Magic Kingdom by Imagineerland | | | | | |


Shanghai Disneyland v5 by Ideal Buildout | | |
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The Next Generation WDW Resort by orlando678 | | | | |


Disney’s Hour of Darkness by tcool123 | | |
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Dream Resort by MEW | | | | |


DisneySky by Douglas Hindley | | | | | | |
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The Ultimate Disney Resort by King Mickey |


Freeland Mini Projects

Indiana Jones and the City of the Lost Gods by Imagineerland | | | | | | |
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Energy 3.0 Concept by fox_198 |


Western River Expansion by MonorailRed | | | | | | | |
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EPCOT’s 35th Celebration by Michael Lichland


Small World Refurbishment by Mattyice16 | | |
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Arendelle: A Frozen Mini-Land (2014) by Vipraa | | | | |


The Library of London by Imagineerland | | | | | | |
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Jolly Holiday by Imagineerland |


Brave Musical by loucyuk | | | | | |
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The Capital by tcool123 | |


Adventureland from Disney Sydney by Imagineerland | | |
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Improving Disneyland Paris by DlpPhantom | | | | |


Star Wars: The Force Returns by DSquared |
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Halloween Event at DHS by Imagineerland | | | | | | |


Jolly Holiday by kap91 | | | | | | | |
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Port Ark by CE Matt


Competition Mega Projects

Main Street USA Expansion by Pionmycake, kmbmw777, TrevorA | |
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Xandu by MonorailRed, tcool123, Flippin'Flounder, Sam4D23, Ranky64, spacemt354 | | | | | |


Discoveryland by Ravenclaw |
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Timber Peak Saloon, Team Mystic (MonorailRed, Basketbuddy101, KingofEpicocity, Poe Dameron, spacemt354) | | | | | | |


Glacier Bay by Team Groot | | |
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Fantasyland by Hufflepuff | | | | |


Impressions de Temp by Hufflepuff | | | | | |
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-Disney's Boomtown! by IDInstitute, JokersWild, TheOriginalTiki, IAmNotAHufflepuff, Matt7187, WDW Guru, englanddg | |


Mickey's Circus by MANEATINGWREATH, Basketbuddy101, CoastaFreak | |
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Walt Disney Universe by FigmentPigments | | | | | |


Star Wars: Galactic Bounty Hunters, Team Hightower (FigmentPigments, englanddg, spacemt354, mickeyfan5534, IAmNotAHufflepuff, KingofEpicocity), SYWTBAI Season 13 | | | | | |
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The Northern Fjords, Team Land, Sorcerer's Apprentice Season 2 | |


Disney's Discovery and Celebration by Zweiland & englanddg | | | | | |
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- Walt Disney's Mystic Historical District of Disneyland by tcool123, MonorailRed, spacemt354, Flippin'Flounder, Ranky64, Sam4D23 | |


Disney Nebula by Bacon, David2319, SplashZander. spacemt354, RMichael21, tcool123, DSquared, IDInstitute, MonorailRed, mickeyfan5534, FigmentPigments, KingOfEpicocity, JokersWild, Magic Feather, CraniumCommand89 | | | | | | |
Vs
Pangaea, Gryffindor, The House Cup |

Competition Mini Projects

The Great Muppet Ride by Zweiland RMichael21 Bucfan87 JokersWild | | | | | | | |
Vs
The Brave Engineer by monkey92514, Snoopy


Kow Siwang, orlando678-, The Creator Games Season 1| | | | |
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Sierran Expansion by RMichael21, Bucfan87, Zweiland, JokersWild | | |


Haunted House Expansion by SandyClaws, Basketbuddy101, FigmentPigments | | |
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Project Aqua, Magic Feather | | | | |


The Elemental Cavalcade Parade by Sephirenn |
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Adventure in Time by MCParradox | | | | | | |


The Legacy of Olympus by ThatGuyFromFlorida, Pionmycake, kmbmw777, TrevorA | | | | | |
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Remy’s Streetside Cafe by kmbmw777 | |


Dan & Don’s Drive-In: The Drive-In That Drives to You! by JokersWild |
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The Ocean Pavilion spacemt354 | | | | | | |

Dream Village Resort by spacemt354 | |
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The Haunted Tower by MonorailRed englanddg Voxel tcool123 | | | | | |


Yangtze River Expedition by UH | |
Vs
Princess and the Frog FigmentPigments, OvertheHorizon, Jsly, MCParradox, Brer Oswald, Poe Dameron, Expedition626, C. E. Myatt, Disney Dad 3000 | | | | | |
 
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kmbmw777

Well-Known Member
Original Poster
My first nomination...
From The Sorcerer's Apprentice Season II
TEAM MICKEY PRESENTS...

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THE GREAT MUPPET RIDE


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PREMISE
The Muppets have built a Great Muppet Ride, but they’ve lost it in the process! While you frantically help Kermit search for the ride, the other Muppets have run amok trying to create their own attractions to make up for its absence. Will you find the missing ride? Will the Muppets be kept under control? Find out in this madcap adventure coming soon to Disney’s Hollywood Studios!

SESAME STREET
Note: As JDM clarified in our PM that we can purchase IPs, we have decided to purchase limited theme park rights to the Sesame Street property from Sesame Workshop.

Though we focused mainly on creating an attraction, we decided to expand the Henson-themed area with the addition of Sesame Street to replace San Francisco Street. It seems that DHS is moving in the direction of creating large lands based on studios or IPs, and our new Sesame Street will give Henson’s creations the scope and detail necessary to fit in with the new lands moving in on either side.

Just like in the Streets of America, the buildings on Sesame Street will mainly be empty facades, but they will be filled with a high level of detail and interactive elements to create a well-themed environment.

The biggest addition will be a meet-and-greet like no other, featuring characters from the Muppet cast and Sesame Street. Highly trained performers will be present to puppeteer the characters, of course while hidden behind the scenes. As well as smaller puppets, walkaround characters like Big Bird and Sweetums will be featured.

AREA MAP AND RIDE LAYOUT
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RIDE SYSTEM
Since much of this attraction consists of “parody” Disney ride scenes, we needed a ride system that would be fluid in order to fit the style of each of the original Disney attractions. For that reason, we chose to make this a trackless dark ride. The ride vehicles can arrange themselves in infinite ways. For example, they could be configured in Omnimover fashion, in a roller coaster car pattern, or even in a theater seating formation.

The ride vehicles will consist of two rows that can each seat up to 4 people. They will have a red and gold color scheme, with decorative patterns and fleur de lis on both flanks. The ride will board in groups of 5 vehicles at a time, which will also travel together throughout the experience. Animatronic versions of Statler and Waldorf will occupy the front row of one of the vehicles from each group, riding with the guests and occasionally commenting on the action. Thus, the maximum total capacity of each group of vehicles will be 36 people.

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Two of the scenes in the attraction will be "elevators" that bring a group of ride vehicles up and down from a second level. This is mainly to conserve space, but also provides a neat effect when combined with the ride elements.

FACADE
The ride’s main facade will be the Muppet Theater. Guests will enter in the main lobby doors, and exit through the “stage door” on the side.

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QUEUE
As we walk down Sesame Street, we come to the focal point at the end: The Muppet Theater. As we walk in, it is clear that this is no ordinary theater. A ticket booth sits in the entrance. We see a sleeping rat in the chair with tickets in his hand. As we continue to move through the queue, we see a number of movie posters on the wall. The floor is a floral pattern, as can be found in old theaters, and the walls are red and gold. A ledge about 20 feet above the floor runs the length of the walls.

Spaced out evenly around the lobby are golden statues. Each has a mirror image of itself so that they appear to be touching one another. We see Kermit standing magnificently and flexing. Another is Gonzo staring at the sky with his nose up, touching the nose of the mirror. Miss Piggy lays on a chaise lounge with her hair blowing in the wind. Around the top of the room are lights shining towards the ceiling inside gold shells. An elaborate chandelier hangs at the center of the room, made of ornate crystal with gold accents. High above is a small balcony. Every so often we see Kermit appear on the balcony. He speaks to the crowds below.

Kermit: Oh gosh, that’s a lot of people. (Clears throat) Hello everybody. Thank you all for coming to the world premiere of The Great Muppet Ride! We’ve been so excited to bring you a one of a kind attraction and we hope you all enjoy it very much. You know, we’ve done so many performances in this theater, and it feels really good to put it to use again. We feel right at home and we hope you do too.

Scooter (interrupting): Kermit, we need you backstage.

Kermit: Now?

Scooter: Yeah.

Kermit: Oh, well, all right. Sorry folks, it looks like I’m needed backstage. Well I hope you all enjoy the ride. On behalf of all the Muppets, we thank you for coming to the Great Muppet Ride!


We pass doors at the front of the room and move down the hallway toward the backstage area. The halls are lined with posters from Disney and Muppet Films, records, and signatures of the guests and performers that have played this beautiful theater throughout the years. As we reach the end of the short hall, we come to the backstage area-- a small room with cream-painted brick walls and green accents on the doors. Up a small set of stairs, we pass two dressing rooms from which we can hear indiscernible voices, chickens, Cows, Bike Horns, a trombone practicing, and other random noises occasionally. At the end is one last door that says “loading bays.” This is where trucks usually pull up to unload equipment for shows, but it has been transformed into the loading platform for The Great Muppet Ride. The loading platform has the ride vehicles lined up in single file, and Statler and Waldorf occupy the front row of the last ride vehicle.

SCENE 1: INTRO
As we enter our ride vehicle, we hear a short Sousa-esque fanfare as Sam the Eagle can be heard through the vehicles’ speakers.

Sam: Ahem. Welcome, gentlemen and ladies to the Great Muppet Ride. Before you ride, I must notify you of all safety concerns. Please keep all arms, and legs inside the ride vehicles, with all of your personal belongings in the net...thing below your seat. Ehem. Yes. Not complying is not only uncivilized, but is also extremely unpatriotic.

Suddenly, Waldorf chimes in.

Waldorf: You’d think this ride is dangerous.

Statler: No. He’s right. We’d all be running to the end, otherwise.”


The pair laugh their iconic laugh.

Sam: Yes. Hmm. Finally, no flash photography or video while riding.

Statler and Waldorf again pipe in.

Statler: Why not?

Waldorf: That's a good thing. It’ll keep us from seeing the ride.

Both: Ohohohoho!


With a quick thanks, Sam’s fanfare fades as we pull out of the loading platform.

Rounding a corner, with each car following single file, we begin making our way down a beautifully decorated hall. The walls are adorned with deep red curtains and large marble arches. In between each arch stand marble statues, each depicting a different Muppet. As we make our way down the hall, a fanfare very reminiscent of the Muppet Show theme begins. Suddenly, we hear another voice.

Kermit: Hi ho. Kermit the Frog here, and welcome to the Great Muppet Ride! We’ve spent countless hours into making the best ride we could, and are now ready to show it off to you.

Making a slight turn, we notice that the statues and arches have disappeared, and we are now in a hall only adorned with red curtains. Towards the end of the hall, we can make out a large canvas sign bearing the Great Muppet Ride logo blocking the ride path. Continuing down closer to this sign, the fanfare builds and builds, eventually becoming a full blown-out rendition of the end of the Muppet Show theme with lyrics about the Great Muppet Ride. The wall curtains raise to reveal a whole chorus of Muppets on each side, very enthusiastically singing their song. Finally the line of vehicles stop right in front of the large canvas sign as the song climaxes with “Here we go, it’s the Great Muppet Ride.” As the last note holds, the canvas sign very quickly and unceremoniously rolls up, revealing a completely empty and drab-looking warehouse. The last note of the song collapses.

Waldorf: "Well that was a surprise."

Statler: "You're telling me. This is much better than I expected."


SCENE 2: THE GONE MUPPET RIDE

We emerge into a warehouse-like soundstage. Bare and dilapidated, one thing is certain—despite what we were lead to believe, this is NOT the Great Muppet Ride. Our ride vehicles move toward the other side of the room and stop in a circle formation around a table, where animatronic versions of Kermit, Scooter, Rizzo, and Walter are gathered in deep discussion.

Kermit: You’re telling me we LOST the whole RIDE?

Scooter: Er, sorry Boss, but it looks like it. See, I can’t figure out how it happened. We had it here ready to install yesterday, but—

Walter: We have to try to find it! Look, (motions toward ride vehicles), the guests are already here!

Rizzo: Oh, come on. Kermit, this is great! Listen, how are we supposed to make money on rides anyway? Now we can use the land for merchandise sales! Oh, and while we’re at it, let’s take out some benches. People can’t buy anything when they’re sitting down!

Kermit: No, Walter’s right. We have to try to find the ride. (To guests) Hey, why don’t you help us look? It won’t take too long.

Scooter: I have a bad feeling about this…

Our ride vehicles regroup and exit the soundstage.

SCENE 3: TIKI ROOM
We find ourself in a beautiful tropical-themed room, with birds of all sorts hanging from the rafters. The birds from the "Birds In the Trees" sketch, the chickens, the penguins, and even a reluctant Sam Eagle all make an appearance. A miniature Big Bird also makes a cameo. One notable group are birds from one of Jim Henson's early sketches for the Muppet Show:

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The birds break into a chorus of the Tiki Room song. Several of them sing off-key, and Sam the Eagle rolls his eyes in displeasure.

Sam: Bah! This is undignified!

Nevertheless, the singing goes on, and our ride vehicle moves through the maze of birds as their perches are drawn up into the rafters to allow us to move through.

We hear the voice of Kermit, who seems aghast at the spectacle.

Kermit: What's going on here?

Bird: We heard you couldn't find your ride. So we decided to make our own! Oh, and guess what, the others are doing the same thing!

Kermit: Oh boy... (to audience) We'd better find that ride quickly.


SCENE 4: MUPPET LABS
As we enter the next room, we see Dr. Bunsen Honeydew appear on a screen.

Honeydew: Welcome to Muppet Labs. I am Dr. Bunsen Honeydew, and this is my faithful assistant, Beaker.

As we make our way further into the room, we notice that the room is really just one giant screen. There are no props, no theme; only a giant floor to ceiling screen that gently curves at the room’s corner. Suddenly, Kermit pipes in.

Kermit: Dr. Honeydew, what exactly is this?

Honeydew: Ah, Mr. Kermit, I’m glad you asked. This is the future of themed attractions. Welcome, ladies and gentlemen, to the Muppet Labs Virtual Ride. With this system, there are endless possibilities.

Kermit: But Dr. Honeydew, where’s the excitement? Where’s the adventure?

Statler: Where's the exit?

Honeydew: But, Mr. Kermit, you don’t understand. With the right technology, we can create an exciting attraction for millions of people to enjoy. Just take a look at Beaker. Can’t you see him tittering with delight?


We hear Beaker scream as the screen pans to show Beaker, in a vehicle similar to our own, shooting back and forth, and spinning all around an empty warehouse. Dr. Honeydew continues.

Honeydew: See, it’s perfectly safe. Allow me to further demonstrate.

Suddenly, the vehicles come to life as they begin madly spinning and zigzagging through the empty room.

Statler: They’re trying to shake us.

Waldorf: Good. Anything to get us out of here quicker.


Suddenly, Beaker’s car crashes into a large machine with a bang and a flash. The screen quickly swipes back to Dr. Honeydew.

Honeydew: Oh no, Beaker. You’ve gotten into the Clone-O-Matic again.

Kermit: C-clone-O-Matic?

Honeydew: Yes. It was a failed experiment. It makes hundreds of smaller copies of whatever is put into it.


We hear thousands of meeps off in the distance, apparently all running off together.

Honeydew: Wait. Beakers! Where are you going? I need to corral the Beakers. Thank you.

Kermit: ...well thanks, Doctor Honeydew. Now, how do we get out of here?


Suddenly, our cars once again come to life and form a single file line. Turning to the left, we quickly make our way towards the screen. Without any hesitation, we “crash” through the large screen leading into the next scene.

Kermit: Well that’s one way to get out. And we’ve found the Beakers.”

SCENE 5: IT'S A MEEP WORLD
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Passing through the now broken screen, we find ourselves in a very bright room. The room is decorated with abstract pastel shapes and mobiles. As we wind our way through the room, we notice that something’s a bit...off. It seems as though all the Beakers have gotten together to perform a rounding, piercing rendition of “It’s A Small World.”

Statler: -hums It’s A Small World-

Waldorf: Wh-what are you doing?

Statler: This song. It...gets to me.

Waldorf: Oh no. It’s getting to us!

Statler: Ah!

Waldorf: (screaming) Let us out of here! It’s starting to get to us.


We continue through the room, passing the multitude of Beakers as they wreak havoc through the ride. One Beaker has gotten himself stuck in a large, Mary Blair-esque hippopotamus. Another has fallen backwards through the set, revealing part of the backstage area behind the ride. A few Beakers fly about in brightly colored airplanes. Of course, one has fallen out, hanging on for dear life. One Beaker has soared even higher than the aviator Beakers; right into the set lighting hanging from the tall ceilings. Despite their accident-prone nature, the Beakers still meep along to the song in perfect harmony.

Finally after passing all of the Beakers, we see Dr. Honeydew off slightly backstage. He’s holding a very large net, probably to capture the Beakers. Behind him stands a very large machine. It’s the Clone-o-Matic, with the word “Un” taped to the side, right before the word “Clone.”

SCENE 6: GONZO (ELEVATOR/RAMP)
Leaving the beautiful sounds of Beaker behind, we begin to enter a more circus-looking area, passing by a gigantic, vintage looking poster advertising “The Great Gonzo” and his Human Cannonball act.

Statler: The Great Gonzo.

Waldorf: Heh. The only thing great about him is his health insurance.

Both: Ohohoho!


Turning a corner, we see a gigantic red and yellow cannon pointed off in the distance (it’s a matte.) As we make our way closer to the cannon, a short trumpet fanfare flares up as we hear the voice of Gonzo.

Gonzo: Welcome, ladies and gentlemen. Tonight, you will witness my most incredible act yet. The first interactive stunt to be performed EVER. Perfect for a theme park ride! Now, please, if you will step into the cannon.”

Statler: Wha-- You want us to go into the cannon?

Gonzo: Please, I'm running on a schedule.


With that, we are ushered into the back of the cannon. It’s dark inside. We can see a small bit of light above, obviously looking out of the cannon.

Gonzo: Now. Get ready in 5...4…

Camilla: Bwak.

Gonzo: Not now, darling.


Amid the clucks, we feel a short bounce. Gonzo yells.

Gonzo: No! Don’t adjust the cannon. It’s already been lit.”

The elevator begins sending us up as we are shot from the cannon and sent through the clouds. We stop with a thud. The doors open to a bright light.

Statler: Are we dead?

Waldorf: Oh I hope so.


SCENE 7: SWEDISH CHEF
In an open area that appears to be somewhere on Main Street USA, we come to a snack cart. The vehicles form a line side by side in front of a large countertop covered with food. On the right is a popcorn kettle. On the left is a large pot with steam coming from the top. The smell of baked bread fills the air as we see Pops the doorman run from behind the cart with a huge basket of baguettes. All of a sudden a Muppet with a red mustache and a chef's hat much too big for his head pops up behind the counter.

Swedish Chef: Halooo. Her da shmerda floopy dor?

Waldorf: What did he say?

Statler: No clue, was that English?


Chef: Bork a florda da bork, ba doo. Floopy Dor?

Waldorf: I think he’s asking if we’d like anything to eat?

Statler: I think everyone here would love a cheeseburger.


At this request the chef stops moving about and slowly looks at Statler. A small tomato on the table begins to speak.

Tomato: Oh, now you did it. Take cover everyone.


All of a sudden, the chef goes crazy. He begins to grab popcorn, candy apples, and turkey legs and throws them everywhere. He’s yelling and banging on the table. During this time a small lobster begins to move across the table as if to try and get away. The Chef seems him, grabs him and throws him back into the pot on his left that splashes. Small squirts of water fly at us along with more items in the chef’s rampage.

Tomato: You guys had better get out of here.

Waldorf: You don’t have to tell me twice.

Statler: Lets blow this chicken coop.


The Vehicles begin to move again into a single line. The table moves to the right and out of our way while the chef pushes his cart away, still ranting in understandable Swedish and throwing food everywhere.

SCENE 8: MUPPETS OF THE CARIBBEAN
The vehicle rotates 45 degrees to the right but keeps moving slowly in the same direction. We see a grand pirate ship, two-masted, with sails tattered and ripped. The ramparts are scuffed and charred from battles past. We see cannons sticking out and firing across our path. As we move past, bursts of air blow as red light flashes from the cannons of the ship. At the helm is Dr. Teeth. Instead of his normal hat he is sporting a wide brimmed black hat with holes in the brim and a long green feather sticking straight back. He’s dressed in a black floor length coat with a white shirt, a cutlass in one hand and the helm in the other. He laughs and waves his sword. In the center of the main deck, we see 4 cannons fanning outward. As we move even with them, a scraggly pink and orange figure pops up behind them wearing an eye patch and sporting a bandanna and gold hoop earrings. He begins to bang on the cannons vigorously with drum sticks as he begins to shout.

Animal: YO HO!! YO HO!!…PIRATE…PIRATE!!!!!

A loud BOOM and a huge puff of smoke and red light flashes from each of the barrels. The smoke blocks our view of everything and all we hear is the music from Pirates of the Caribbean and distant cannon fire. The smoke clears as we pass the figurehead on the bow of the ship. Where there is usually a woman or animal of some kind we see Miss Piggy carved beautifully but chipped, scratched and showing signs of years at sea.

We move through to a dark room and hear spooky sounds in the dark as the vehicle turns back.

SCENE 9: MUPPET MANSION

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We find ourselves entering a room very reminiscent of the classic ballroom scene from The Haunted Mansion. Looking up a bit, we notice Wayne and Wanda as they dance on a balcony in front of a large set of windows. Completely wrapped in each other, they sing “Here I’ll Stay” from the musical “Love Life.” As Wanda sings the lyric “Here I’ll stay,” there is a sudden crash of thunder and lightning. The pair are startled by it, lose their balance and crash through the window they were dancing in front of.

Leaving that disaster behind, we find ourselves in the middle of the ballroom, surrounded by pairs of dancers perpetually waltzing. In the distance, we hear an organ playing the iconic “At The Dance” theme from the Muppet Show. Here, the vehicles separate and twist and turn through the ballroom, stopping at two sets of dancers each. For simplicity’s sake, here’s a list of what these dancers will say

Pair of Ghosts
Ghost 1: I’m getting into the moving business
Ghost 2: Local?
Ghost 1: No. Ghost to ghost.


The Man and His Bat
Bat: You drive me absolutely batty.

Another Pair of Ghosts
Ghost 1: Why don’t we stop and have a drink
Ghost 2: We can’t. They don’t serve spirits here.


The Mummy and his Date
Date: Can you keep a secret?
Mummy: Of course. I’m great at keeping things under wraps.


Even More Ghosts
Ghost 1: I’ve started collecting rocks.
Ghost 2: Oh yeah? What kind?
Ghost 1: Tombstones.


Two Monsters
Monster 1: I’ve been reading a lot of Shakespeare.
Monster 2: Oh yeah? What’s your favorite?
Monster 1: Romeo and Ghouliet.


We reconvene at the other end of the ballroom, and see that the organ is being played by none other than Rowlf. As we pass, Rowlf turns his head and says:

Rowlf: Heh. How’s that for a sprited dance routine?

SCENE 10: FOZZIE BEAR JAMBOREE
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We enter a theater that looks much like the Muppet Theater, but much smaller. The vehicles line up side-by-side and the lights go dark. A Dixie style piano kicks in and a small curtain to the left of the main stage opens, and there stands a rather shabby looking bear with a pink and white bow tie and brown hat, holding a guitar.

Fozzie: Howdy everyone, and welcome to the Fozzie Bear Jamboree. You know we always start the show with a joke, and I’ve got a great one for you tonight. In our house we use paper plates. At the end of the meal my wife erases the dishes…Wocka Wocka!

Waldorf: Hey you remind me of Edger Allen Poe.

Fozzie: Edger Allen Poe wasn’t funny.

Waldorf: Yeah and neither are you!


Both laugh.

Fozzie: Hm…Tough ride. Now folks, we have a real treat for you. A beauty beyond anything you could possibly imagine. She comes from a small town in upstate New York, but she’s as country as a coyote on a moon lit night. A voice with angelic qualities…

Miss Piggy’s Voice Shrieking: Hurry it up, will ya!

Fozzie: Okay, okay…The Beautiful Miss Piggy!


Our vehicles move into the next room, an almost identical theater. The tune of “Many Happy Hangovers to You” begins as Fozzie begins to strum. From the ceiling, a swing slowly lowers with Miss Piggy sitting on it. Wearing a pink dress and matching hat with flowers, she begins to sing. Come the chorus, she begins to swing faster and faster. In her excitement she falls off the swing and out of sight, screaming into the orchestra pit at the front of the stage. The music awkwardly stops.

Statler: Encore, Encore!

Waldorf: Not so loud. They may hear you and start it all over again.

Fozzie: Sorry folks it looks like we need a few more rehearsals.

Waldorf: A few? I wouldn’t quit your day jobs.


Both Laugh

SCENE 11: PENGUIN SPINNER
In the style of Dumbo the Flying Elephant, we see a spinner ride before us. But instead of ride vehicles; the penguins are strapped to the arms of the spinner. They are going crazy, controlling the arms of the ride to go up and down. We hear Kermit’s voice:

Kermit: Looks like they can finally fly!

Our ride vehicles arrange themselves into a circular formation around the spinner ride, each of them lining up with and facing one of the penguins. We begin to rotate at the same speed as the penguins, which eventually gets even faster, until we break off and keep spinning into the next scene.

Waldorf: Penguins flying? Now I've seen everything.

Statler: No you haven't.

Waldorf: I haven't?

Statler: You can't see 3 feet in front of you without your glasses!

SCENE 12: MUPPET TORNADO (ELEVATOR)
We move into a new room, which is an elevator with combined physical sets and screens. It is clear to see that the Muppets have gone a little overboard. It seems that they all are trying so hard to impress that they are falling over each other: Pigs on our left with a cotton candy stand, rats to the right running a variety of midway games (basketball shot, a dunk tank, and ring toss, among others). At the end of the row we see a rather small rat attempting to carry a giant stuffed Mickey, rather unsuccessfully as she is struggling to lift it.

The final game we see is Break a Plate. Seemingly from nowhere, a fish is launched from across the room. Looking back where it came from, we see Lew Zealand celebrating as he has successfully broken a plate. We move foreword and we see 4 singing cacti dressed as the Dapper Dans ,singing “You are my sunshine”. Muppets begin to move so fast in a giant whirlwind, that we can barely make out who they are anymore. Baskerville the hound takes pictures with Goofy, Annie Sue and Milred Huxetter run past as they jump in line for bumper cars; even Robin the Frog, Kermits little nephew, seems to be running amok. A loud bang is heard and the Flying Zucchini Brothers go flying overhead. Beauregard and George the Janitor try desperately to clean up after them. Dropping popcorn on the ground behind them is Waldo C. Graphic. He stops just in front of us and winks before moving on behind George.

Statler: You think they’ve gone a bit overboard?

Waldorf: Nah, this is just the medium part of the ride.

Statler: The medium part?

Waldorf: Well, it's certainly not well done.
Both laugh.

SCENE 13: FINALE
In the midst of all the chaos, we hear Walter’s voice yelling.

Walter: Wait, everybody!

Suddenly, the hubbub stops. Our ride vehicles begin to turn around and proceed out of the elevator room, as dramatic music begins to play in the background. Walter gets our attention again, standing before us as an animatronic.

Walter: Guys! The ride is just around the corner. It was here the whole time!

Turning the corner, we once again see an entrance with a large canvas over it that reads The Great Muppet Ride. This time, Kermit is sitting on top of the entrance. The rest of the Muppets all flock to the ride, as our vehicle moves steadily toward it. Fiber-optic fireworks shaped and colored like Muppets characters are set off in the background, framing the ride entrance beautifully. As the dramatic music builds up even further, the Muppets start another chorus of their theme song with lyrics having to do with the ride.

As soon as the canvas covering the entrance is lifted... a giant explosion lights up the entire scene, destroying everything. The lights go completely dark for a few seconds.

Statler: That’s what they call a “brilliant” finale!

When the dust clears, we see Crazy Harry before us in the entrance of the ride, laughing maniacally. The Great Muppet Ride has been completely destroyed. Our vehicles move into what was the ride entrance, where we see the other Muppets turn to Kermit, covered in ash and soot from the explosion.

Fozzie: Kermit, we didn’t mean to go completely crazy coming up with new rides.

Pepe: Yah, we were just trying to help, okay.

Kermit: (sighs) I know. (turns in our direction) And even though you all didn’t get to experience the Great Muppet Ride… well, I think the search for it was a pretty good ride in itself!

The other Muppets nod their heads, murmuring in agreement. They break into song, singing one last musical number in the ruins of the Great Muppet Ride. This song, Rainbow Connection, won't be identical to it's former versions, but more of an adaptation that combines nostalgia with new energy. The song begins normally but as the song progresses, the tune and tone of the piece becomes more upbeat. This conveys the emotions of the Muppets as they realize that despite the fact that the ride has been destroyed, them being together is all that matters.

Why are there so many songs about rainbows
And what's on the other side...

Then the speed begins to pick up.
Rainbows are visions (visions)
But only illusions (illusions)
And rainbows have nothing to...
hide!

What's so amazing
That keeps us stargazing
And what do we think we might see
Someday we'll find it
The rainbow connection
The lovers, the dreamers, and me

All of us under its spell, we know that it's probably magic

Have you been half asleep?
And have you heard voices?
I've heard them calling my name
Is this the sweet sound
That called the young sailors?
The voice might be one in the same

I've heard it too many times to ignore it
It's something that I'm supposed to be
Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

La da da di da da dum da duh da da dum di da ohhh


Our ride vehicle turns to look back at them as it moves into the unloading platform.

Statler: That was terrible!

Waldorf: Absolutely awful!

Statler: Let’s ride it again!

by: @Zweiland @RMichael21 @Bucfan87 @JokersWild
 

JokersWild

Well-Known Member
I'm biased, and I need to do a bit more digging to find some more projects, but my first nomination:

@RMichael21, @Bucfan87, @Zweiland, @JokersWild
TEAM MICKEY PRESENTS...
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Sierran Expedition

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THE EXPANSION
With Walt Disney World celebrating it's 50th Anniversary in 2021, one of the most popular lands in the park will be expanded as part of the resort's The Magic Never Grows Old campaign. Frontierland will be expanded to feature an all new E-Ticket dark ride, perfect for the entire family. So, join us, as we experience one of the wildest rides in the wilderness!

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Red= Railroad Track
Gold= Railroad Station
White= Queue
Grey= Show Building
Green= Outdoor portions


The placement of this expansion will allow for even more expansion further north of the Rivers of America and leaves room for a new path along the water.

As part of this new experience, Frontierland will be expanded north of Big Thunder Mountain Railroad. In addition, the train tracks will be extended west in order to provide more room for the expansion. A large, wide pathway will provide access to the area, with an under ground tunnel bypass used in busier times of the year.

When guests arrive in the expanded area, they will find themselves at the entrance of the attraction.

BACK STORY
Our story begins in Colonial America. The colonists, being the rebels that they are, have just broken free from the controlling monarchy of England. With that, the country of The United States of America can grow, flourish and mature. Throughout the next several decades, or centuries for that matter, American settlers expand their country. First, through the South and then west across the Mississippi River and through the wild frontier. Finally, the settlers reached the dry and sparse desert of Nevada, where the flat expanse of land meets the high mountains of the Sierras which separates Nevada and California.

This story is told in the Magic Kingdom. Imagineers designing the "Florida Project" wanted to tell a historic timeline and story from East to West, both in the park and in history. Liberty Square begins the story with it's colonial American theme. Eventually, the separation between Liberty Square and Frontierland represents the crossing of the Mississippi River. Finally, the western most point of Frontierland is the Nevada desert, where Big Thunder Mountain Railroad is set. **The only theme issue is Splash Mountain, but we'll ignore that for now** Now, we at Team Mickey have decided to continue that story, and bring it to a close by including the final push of westward expansion through the Sierras and into California territory.

Our attraction, located north and slightly to the west of Big Thunder Mountain Railroad will be located in an expedition outpost, along the fringes of the Sierras. Due to the rapid expansion of trains throughout the country and surrounding territories, the last train station (and the last piece of civilization) before the high reaches of the mountains will be located in the small town area. After that, any settlers looking to make a trek through the dangerous mountains to reach the Pacific Ocean must travel by stage coach

Sierran Expedition will focus on the risky journey that thousands took to get to the unknown land that is now known as California. Guests will start in the town known as Rainbow Creek (a nod to Rainbow Ridge) and set off on their expedition to find the promise land and live an American Dream. Guests will become one of these settlers as they try to find a Californian, secluded mining town in the middle of the Sierras.

With this full circle story, guests of Walt Disney World's Magic Kingdom will be able to understand and appreciate the hardships and triumphs of the settlers that journeyed across the continent from one ocean to the other.

FACADE
The facade will feature mountains in the distance using forced-perspective.

QUEUE
Stepping off the platform at the new train station we see a wide pathway. We see a bustling Frontier town with vendors and shops. At the end of the street we see the entrance to a path that appears to lead towards Big Thunder Mountain. Above this path is a sign that says (Insert name of the ride, something like “Road to Rattlesnake Canyon” or something). Walking down the narrow path we rise and fall over rocks and into Thunder Mountain. Around a small bend we begin to go down into a cave.

Stalactites cover the ceiling and a steady dripping of water falls into a pool to our right. We continue to move through the cave and out to the pass on an overlook. Looking down we can see the Mine Train as it passes through the mountain. The path continues to Wind down the mountain and we come to the river. A wide river with a wooden bridge over it built with wagons in mind. Crossing the bridge we can see a dense forest ahead. We enter the forest and immediately realize that we are nowhere near civilization. The pine trees grow taller here than anywhere around. We continue to move through the pines until we come to a small clearing and a tiny log cabin with a single window in the front. The porch has a rocking chair on it and the wall has several animal skins on the wall. A chimney sticks out the top of the cabin with a slow rise of smoke coming from it. A wagon sits on the side of the house but its missing two wheels and looks like it’s been there for quite some time. We continue winding through the trees and eventually we come to another clearing. We arrive at a long row of store fronts. Hitching posts and awnings festoon a few of them. We see a saloon, a blacksmith, a nondescript boarded up building, and in the center the largest of them all. It’s a perfectly square building with red letters that read “Sam’s General Store”. It is a humble looking building in a faded brown color. The lettering painted directly on the wood is faded from years of exposure to sunlight and weather. The Front door is double wide and a newer golden brown as if it was recently replaced. There are two white windows on either side of the door. Each has a white curtain drawn halfway and displays a few items for sale. There is a pocket watch, a saddle, a large stack of folded linen, a pair of black boots, and a double barreled shotgun. A sign nailed directly over the door reads “Wagon Repair”.

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We enter the general store and see that it is well stocked with supplies on the shelves. A few sacks of grain, a plow in the corner, glass jars with nothing really in them but dust and a few with spices in them among a vast assortment of necessities of frontier life. Moving to the back of the store we exit through a door to the back side of the building where the wagon repair is. The Sun is shining and the sierra Mountains are in the distance. Trees and hills as far as we can see. Wagon parts and tools are all around us on the ground. The sound of horses and wagons fills the air as we walk farther out a row of stagecoaches await us with doors wide open.

RIDE VEHICLES
The ride system for our attraction is rather unique. While utilizing a system similar to the EMV ride system found in attractions such as Indiana Jones Adventure, and Dinosaur, the real innovation comes from the ride vehicle itself. Each ride vehicle is actually its own mini theatre, putting guests right in the middle of the action through use of various in-vehicle effects.

Groups of nine guests (three rows of three) will board an entirely enclosed stagecoach to set off on their adventure. Each stagecoach is outfitted, obviously, with three sets of doors for easy access to each row. These doors are all outfitted with glassless windows, giving guests an almost unobstructed view of the beautiful and unexplored Sierras. The front of the vehicle is also outfitted with a rather wide window, which runs from about halfway up the front of the stagecoach to just below the ceiling, offering a nice, slightly more obstructed view of the wilderness.

With each stagecoach essentially acting as a theatre, this allows us to put guests in a totally controlled environment. While traversing a trail in the middle of a harsh blizzard, guests will feel the freezing, unforgiving winds inside their stagecoach. Likewise, while going through a squalling storm, guests will feel the hot, humid air inside the coach. And, of course, if guests are attacked by crazed pioneers or bandits, the stagecoach may or may not show where a stray bullet struck its side. All of this combined puts guests right into the middle of the action, allowing them to experience the attraction in ways that no dark ride has done before. And, naturally, the effects carry into the ride scenes as well. The roof over guests heads open up a lot of options to us. It allows us to have full weather effects while not getting guests drenched in the process, and without the need to hide the various pipes and water fixtures needed to create such effects. It also allows us to design more complicated effects that can be easily hidden above guests’ unsuspecting heads, again allowing for an even more immersive experience.

To the average guest, the stagecoaches look are rather unsuspecting. All are painted in an array of relatively bright colors, all faded and peeling from wear. The sides of each coach feature the names of various Stagecoach companies, such as “Red Pony Stagecoach Co.” Hanging off the front of the stagecoach, towards its roof, is an empty bench for the carriage driver. The roof is packed with various travel gear, sacks, trunks, and supplies.

THE MUSIC
The music of our attraction is a very important component. To properly portray the sights and experiences found in "Sierran Expedition", we have decided to score our attraction entirely with music by Aaron Copland. Copland is regarded as perhaps one of the most American composers of all time, so it is only natural to score our attraction with some of his most famous works, including Appalachian Spring and Billy the Kid. Copland's timeless music will live on in this timeless place.

THE ATTRACTION
Scene 1 (Majesty of the Sierras) -
Once everyone is aboard, the stagecoach slowly trudges out of the station, leaving behind the last outpost of civilization for miles, and beginning our grand journey into the unknown. Rounding a corner, we find ourselves at the top of a small hill. What lies before us is a vast forest reaching as far as our eyes can see. Tall pine trees, babbling brooks, and, of course, the majestic Sierra Mountains, all sit just ahead, inviting us to discover their wonders. The score crests. All signs of civilization are gone as we are greeted by and invited to explore the true majesty of the Sierras.



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As we slowly meander through a winding well-trodden path at the foot of the Sierras, we pass the various flora and fauna of the area. To our left and our right sit all species of coniferous pine trees, seemingly reaching to the heavens far past our line of sight. The sounds of California Quails and Acorn Woodpeckers can be heard off in the distance. If we look close enough, we can even see a few of these beautiful birds building nests and poking holes in the enormous pines.

As we further venture into the bright and beautiful forests, we begin to see a few of Sierra Nevada’s more elusive inhabitants. As we approach a rather rocky-looking stream, we see a sleuth of Black Bears as they hunt for the salmon desperately trying to hop their way upstream. We ford the stream, passing the black bears, who briefly stop fishing to watch their curious onlookers. Winding up a small hill, we quickly pass a doe and her two fawns who watch from a safe distance in a small meadow.

Cresting over the small hill, we slowly make our way into a small cave.


Scene 2 (The Donner Pass) -
We quickly approach a small cave jutting out of the bottom of a tall cliff. Next to the cave is a small crude rotted wood sign reading “Donner Pass.” It looks a bit dodgy, but we enter the cave anyway. The inside of the cave is pretty much pitch black. The only source of light come from the eyes of a large group of bats hanging from the ceiling and walls, silently watching their new guests. As we pass the bats, we notice something strange. Is it getting...colder? And is that the sound of a squalling wind in the distance? The wind gets louder, and the air colder as we exit the cave.

Scene 3 (The Blizzard) -
We exit the cave, only to be greeted by nothing. Well, not nothing - we find ourselves in the middle of a blizzard. We are mostly blind, unable to see through the dense mist created by the rapid snowfall. What we can see seems to indicate that we’re at the bottom of some sort of canyon, which appears to open up slightly ahead. It’s cold. We can feel it in the stagecoach. And the strong winds aren’t helping anything. Despite the rather dire conditions, our stagecoach trudges forward.



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Making our way through the white-out storm, we begin to notice that the stagecoach doesn’t really have any traction in the snow. Because of this, we start swerving a bit. Thankfully we regain control before anything bad happens. As we begin to reach the end of the canyon, however, we notice that some other travellers were not quite as lucky as we were.

Leaving the canyon, we finally get a good look at our surroundings. The entire area is barren. Not a tree, or animal to be seen, probably taken out by the seemingly-endless storm. On either side of us, we see a rather disturbing sight. We seem to have found ourselves in a graveyard of lost pioneers; their half-frozen wagons and supplies all toppled and scattered all around in the snow. We pass by a wrecked covered wagon and notice a dog shivering underneath the torn canvas cover of its master’s vehicle, waiting out the storm as probably the last survivor of a long-lost party.

We slowly continue further into the barren wasteland. Thankfully, the storm seems to be lightening up.

Scene 4 (The Camp) -


As the snow lightens up, we find ourselves at a small camp of stranded pioneers. About five pioneers, both adults and children, sit around an overturned wagon that has been set aflame. As we pass the rather warm-feeling fire, we notice that the pioneers have noticed us. One or two quickly turn to look at us before turning back and rather loudly whispering towards other members of their party. We can’t quite make out exactly what they’re saying, but it’s still rather ominous. It’s obvious they’re talking about us. We cautiously make our way past the camp. Just as we think we’re in the clear, a trio of gun-toting pioneers pop up from behind a frozen bush. Who are these people? Bandits? No - cannibals.

The stagecoach speeds up in an attempt to get away from the cannibals, but they’re following close behind, shooting wildly towards us in a desperate attempt to stop us. The bullets are definitely close. We can feel them graze our stagecoach. One even hits the inside of the cabin, making a very visible hole through our once-safe vehicle.

Suddenly, we swerve. Have the cannibals shot one of our wheels? Thankfully no as we quickly regain traction, leaving the cannibals far behind us.

Again we find ourselves at the mouth of a cave. We have no other option but to enter, and lose the cannibals for good.

Scene 5 (Melting Snow) -
The crevice is rather sparse. As we slowly make our way through it, we notice the snow beginning to melt as the air gets a bit hotter. Reaching the end of the crevice, we notice that the snow has completely melted and we once again find ourselves in the middle of a dense coniferous forest. It’s the dead of night, but it’s peaceful. At least there aren’t any cannibals.

Scene 6 (A Great Storm) -
With this sudden change of the seasons come new treacherous forms of weather. We see that as we move forward, the green color of the leaves on the deciduous trees has begun to darken. It is now summer. From outside our stagecoach, we can feel the heat and humidity pounding in full intensity. The lighting darkens, symbolizing large gray clouds rushing to block out the sun. Lightning arches across the sky, and we hear the deep, low rumble of thunder. The chirping of the birds abruptly stops, as they seek shelter elsewhere.




The rain begins. At first a light sprinkle, it slowly worsens to a shower. The forest is drenched, and the rainwater runs down the steep slopes, quickly eroding the loose soil. Though we still see and hear thunder and lighting in the distance, it is not yet an immediate threat. The stream that runs past us has begun to flow more quickly, having been flooded by the rainfall. The winds on either side of us pick up a bit, and the trees precariously sway from side to side. Now the rain is a bit heavier, pounding on the roof of our stagecoach.

Now that the dirt of the trail has been combined with water, we face another serious threat—that of a mudslide. The stagecoach slows down a bit, finding it too hard to trudge through the mud and rain. After moving up a small hill, we begin to slide back down for a minute. Pulling back up, the stagecoach overcorrects, almost tipping over, and slides sideways down a small hill. We manage to regain our balance, get out of the mud, and get back on the path—all this while the rainstorm continues to increase its intensity.

Scene 7 (Bandits) -
The winds of the terrible storm increase. A rain-splattered sign nailed to a tree warns of bandits in these parts of the trail, and offers a large sum of money as a reward. According to the sign, the bandits work in packs to steal from the stagecoaches that traverse the wilderness. Around us, the coniferous trees grow thicker. This helps offer some shelter from the rain, but we can’t see very far in front of us as the road twists and turns through the trees.

Suddenly, we are ambushed by a group of bandits from behind a pine. Luckily, we slide backward in the mud and move in the other direction, crashing through a group of trees. We hear the bandits shooting behind us, and see the mud on the ground around us being splashed up by the bullets. In fact, we can feel the bullets rushing past us at high speeds. We are safe for the moment—but now that we are at a lower elevation, the flooding of the storm is worsening.


Scene 8 (The Storm Worsens) -
The lightning and thunder can be seen and heard more frequently, and at a louder volume than before. The rain now comes down in torrents, and the sky is completely dark as the clouds obscure the sun. The wind is picking up to the point where we can see trees toppling on the other side of the stream. The stream itself has become a rushing river, and the entire forest floor is flooded. The water reaches up to the leaves of the trees on the banks. Luckily, our trail is on a small ridge that is elevated a few feet above the water. But it is moving slowly downhill, and we see that the flooding ahead blocks our path. It will be dangerous, but we have to go off the path to avoid sinking. Our vehicle rolls into the rough terrain ahead, into a dense forest. At certain points we have to turn suddenly to avoid the pools of water that are building up on the floor. The lightning above continues to strike, hitting a nearby sapling that catches on fire and is quickly extinguished by the flooding water.

Frequently, we see more groups of bandits pop up behind the trees. We can hear one riding behind us, the “clip-clop” of his horse’s footsteps drawing closer, but soon the storm drowns out this noise. We are seemingly lost, darting around trees to avoid the bandits and dodge the rushing water and mud on the ground. We somehow arrive in a clearing, and stop to get our bearings. But bandits ambush us from every direction! There is no escape. Thunder crashes overhead.

Suddenly, a natural dam in the river is pushed to the side. The huge wall of water crashes through the trees, sweeping us downriver. The bandits, left behind, try to shoot at us to no avail. We only believe we are safe for a moment. As the storm builds to a climax, we see another group of bandits downstream waiting with a net strung across the river. We are certainly doomed.

A bolt of lightning hits one of the tallest trees in the forest. Fortunately for us, it falls slowly to the ground between the bandits and us. With a thud, it diverts the stream. Our vehicle spins to the side and is propelled up a hill. We find ourselves out of the storm and back on the trail.


Scene 9 (The Nighttime) -
Now that the rain has finally ceased, the fauna of the area make their appearance via sight and sound. We are in a redwood grove, the stately trees towering far above to the point where we cannot even catch a glimpse of their tops. Our stagecoach passes through a large hole in one of the trees, as if to demonstrate its gigantic size. The inside of the tree is covered with squirming banana slugs, eating away at the lichen.

We emerge from the tree and see a small pool of water to our right. An owl hoots softly, and if we look closely, we see its shadow moving high above. A raccoon, feeding in the pool, scurries away upon seeing our stagecoach. A fish jumps out of the water, leaving ripples behind. In a nearby tree, a squirrel is trying to evade a red fox. Though the fox is attempting to climb, the squirrel begins to pelt it with acorns. We pass by a hollow log, startling a bobcat sleeping inside.

Turning a corner, we see a soft orange glow over the horizon as the sun begins to rise. The entrance to a dark cave lies on the path ahead.

Scene 10 (A Journey's End) -
The dark tunnel leads us back out of the show building. Our path turns so we can see the mountain range from which we just emerged, signifying that we have completed our dangerous trek across the Sierras. Our destination, the mining camp, lies across a river-- presumably the same one that we saw at various points throughout our journey. We cross the rickety bridge with no difficulty, and enter the town.

The town is a mining camp from the Gold Rush era. An aqueduct runs from the stream up into the town, where the sounds of miners panning and working can be heard. This audio is rife with gags, as we listen in on their conversations. The trail ends and we find ourselves on the streets of the town, where we can see that it was built very quickly as gold was discovered. Houses and saloons line the street leading up to the small City Hall. We pass the West Sierra stagecoach station, the end of the line, and unload on the banks of the stream. Though our journey was weary and difficult, we have finally arrived.


Guests disembark from their vehicle and exit the attraction. Thanks for reading our submission and have a magical day!
 

kmbmw777

Well-Known Member
Original Poster
For my third nomination, I will be presenting a piece by @FigmentPigments from Eisner's Game
The idea of a living park is one that has been near and dear to Disney for a long time, and although many efforts were put forth to achieve this idea, it never really came to fruition. But now in 3016, Disney has purchased a whole planet to make the dream a reality. This place is not only a full Disney park experience, but a place where people can live and work together. Not only are there rides, but also some of the same excursion reminiscent of Adventures By Disney. There is something for everyone here and for those that choose to live on D23, it is a complete society, lacking nothing in the way of comfort and entertainment. This is Disney's chance to get it right.

Welcome to Walt Disney Universe

http://grandfinaleproject.weebly.com/
 

kmbmw777

Well-Known Member
Original Poster
Quick question before I post them. There are two projects that I'd absolutely love to share, but they've never been posted on WDWMagic. Could I nominate them if I (obviously) include them in the nomination post?
I have no problem with this!
For instance, @Imagineerland or @kap91 , if either of you would like to share work from your blog that would be A-Ok
 

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