LoD - Future Corps Final Park

Stratofarius

New Member
Original Poster
Main Street U.S.A
General Concept
Our Main Street is new for one single reason: it progresses as you walk through it. As seen in this concept image by Hack2112, everything in our Main Street progresses through time. Small details such as lightning, façade details and more changes as you start in the 1900's and progress to the 1950's, where the Hub is located.

The Emporium

The Emporium also reflects on this new theme. As you walk through the shop, the merchandise and cast member costumes change too. For merchandise, if you start in the 1900's, you'll find no Mickey Mouse and Gang merchandise, instead, vintage merchandise resembling old souvenirs and stuff. Starting in the 1920's, you can see Mickey and his Gang in their original looks, ending with their current looks. The costumes and decoration also change, making for a great experience.

Inventor's Plaza and the Progressland Restaraunt
If you want to get to Tomorrowland, you can do it through Inventor's Plaza, home of the Quick Service restaurant called Progressland. Much more like the "Animation restaurant" at the Disney Cruise Line and the "Garden Grill" at the Land, this restaurant progresses through time as your meal progresses. Once again, from the 1900's to the 1950's. Clips of Disney movies such as Snow White and Fantasia can be seen while you dine.
Inventor's Plaza is the "Toontown of the future", with a more serious tone focused on the inventors and the good they did to humanity. Many homages to people like Tesla or Edison can be found throughout the plaza.

The Carousel of Progress
Be amazed as you enter the Waltzin' Entertrainment Department Opera House. But why are you here? Why, this is the gate to the only carousel on the world that with every turn makes progress. Wait in a beautiful 1900's opera house, seeing ads for the newest products of that decade and amazing decorations, all just peachy and clean. What's that sound in the air? Why, they are classical renditions of "The Best Time of Your Life", "Make Way for Tomorrow Today", "Great Big Beautiful Tomorrow" and "New Horizons". The musical fun doesn't ends there, as inbetween the songs you hear announcements through the intercom, all of them announcing that your place at the Carousel of Progress is reserved.

The doors to the pre-show room are opened and you are taken to a small stage, where images of man's greatest inventions are projected on the walls. The lights dim down and the screen starts to play a video about the Carousel of Progress: what it was, where it began, and some more interesting facts. The lights come back and the announcer invites you to "make progress, as you board Walt Disney's Carousel of Progress!" A jazzy version of "Great Big Beautiful Tomorrow" plays, and you are taken to the main theater, with the logo projected on the curtains.

The music lowers down and your host, John, the father of the family, begins to speak: "Hello, and welcome to Walt Disney's Carousel of Progress. Now most carousels just go round and round without getting anywhere. But on this one, at every turn, we'll be making progress. And progress is not just moving ahead. Progress is dreaming and working and building a better way of life. Progress is a commitment to people. A commitment of making today and tomorrow the best time of your life. It wasn't always easy. At every turn in our history there was always someone saying "Turn back. Turn back." But there is no turning back. Not for us. Not for our carousel. The challenge always lies ahead. And as long as man dreams and works and builds together, we can be sure that there's a great big beautiful tomorrow!"

The carousel begins to spin as the cast sings the main song and you are taken to the first scene. Its spring, just before the turn of the century. John talks about progress, and how things have changed in his society. After that, the carousel spins again and you are in the summer, during the 1930's. Its the age of eletricity, and John has lots of good news to share with you folks. One more time, lets spin around, and now its Autumn, on the 1970's. John talks about how things have changed so much inside his house. One more spin and we are now at the 2000's. Its New Year's Eve, and the family is now celebrating. John talks about how everything is so much easier: he can control everything by... guess... his phone! And he is not the only one happy with the news- the rest of the family talks about what they got for Christmas. And then its time for the last spin of the ride, with the whole family singing Great Big Beautiful Tomorrow.

The ride then ends, and John says: "Thank you for coming to Walt Disney's Carousel of Progress. Please gather your personal belongings, take small children by the hands, and exit through the back to the Wonderful World of Disney. " And as you exit, you hear the jazzy version of Great Big Beautiful Tomorrow again, but now its a medley with Best Time of Your Life and New Horizons.

In case you are wondering what changed, the focus of the ride is more how progress has affected everyone's lives and all the societies around the world, and how together, everyone in the planet can go towards a Great Big Beautiful Tomorrow. As you can see, the first scene is the 1900's, the second one is the 1930's, the third one is the 1970's and the last one is the 2000's. At the end of the ride, you are dropped back on the 50's, which is where the exit to the Wonderful World of Disney is located.</span>


Wonderful World of Disney Exhibit
The Wonderful World of Disney exhibit is a large space dedicated to one man’s dream. It’s an in-depth look in to the triumph and progress of Walt Disney. You follow the “path of progress” through the area seeing a series of exhibits showing how one man effected the feature animation, film and amusement park business.

Through the journey small placards tell us information in each area, each colour coded to the themes. These have dates and short explanatory paragraphs.

We start with the humble beginnings of Walt, his life in Marceline, at the farm, then in Kansas. This part shows various Black and white
photos of Walt and his family and has any artefacts from that era still available. It also shows his time in France as a driver in the American Ambulance Corps. We also see/are shown his various attempts to get into the film business, at Pesmen-Rubin, the initial Disney-Iwerks partnership and his time at Kansas City Film Ad.

From this we move into his early animations. Here we continue where we left off, we look into how Disney set up a camera in his garage and started making his own animations. Here we see a copy of the one surviving reel, his ‘sample reel’ playing. We then move into the Laugh-O-grams stage, initially making his films at no profit, and on to becoming “Disney Incorporated” we see more films, like the original Red Riding Hood and some of the furniture he used. We then move on to Alice’s Wonderland and look at the filming and editing of that, including all the problems that arose. And then we move to the Disney Brothers studios, as we pass a small replica store front bearing that title covered in posters with pictures and information. If we look carefully inside we can see someone’s legs at a drawing table. Then a look at Oswald the rabbit, and finally the appearance of Mickey the Mouse. Plane Crazy plays on a small TV in the exhibit, the first Mickey cartoon and the Famous Steamboat Willy, looking at the changes it made for animation. We move on to the Silly Symphonies before
finally moving into colour.

We move to the Feature Animation area, here we see displays of the technology he’s used, such as the machine that introduced depth and a
look at technicolour. This area looks at Walt Disney’s achievements in the
feature animation field, his ground-breaking animation. Including a recreation of the Academy Award, and the 7 little ones. A look at Bambi and Pinocchio, and the infamous Fantasia. This section also looks at the development of the studios, showing the problems they faced, the protests and the attempt for Disney to keep a hold on the reigns.

But as we move out of this we see the introduction of WED enterprises, and the plans for a small park outside their new buildings, and how is spiralled from a man on a bench to Disneyland, it shows his World of Colour shows. It charts the desperation for a storyline and continuity on a huge scale; this was a major entrepreneurial move and pioneered a new era for the amusement park. We move round and look at the amazing work that he did on the World’s fair. Here a partially uncovered wall of the carousel contains the part of the display (repeated) which shows the rotation of the building every 4 minutes. We also see concept art on all of the attractions as well as memorabilia from various attractions.

We move on to the Florida Project where we see that major work that has gone into Florida, before and after Walt’s death. In this area there is a special tribute to Walt, it takes elements from all of his "World of Colour" shows we see a video edit, shown on several 50s/60s screens surrounded with from all the TV shows, the main focus of these is the EPCOT project show. There is all the maps seen. To the other side of this is the EPCOT model, as would be seen currently on the TTA. Here we can see models of various attraction around the park and behind the scenes looks.

The final area is dedicated to what’s up and coming, this is like the blue sky cellar showing displays and videos of the future of the park, and is a great and interesting insight. </span>

Next Post: Adventureland
 

Stratofarius

New Member
Original Poster
Adventureland
General Theme
Our Adventureland is all about “Nature and its Adventures through History”, a motto that has the 3 main keywords that define this land- Nature (because Adventureland is filled with the most diverse flora & fauna and is home to the great circle of life), Adventure (be it travelling through Fire Mountain or the Amazon River Adventure) and History (travel back in time to see the new, re-imagined Pirates of the Caribbean).

Tarzan's Treehouse
Enter Tarzanʼs Treehouse, where the adventure of the
movie is re-told with props and more that look just like the ones from the movie. Be amazed by the detail and the wonder of Tarzanʼs Treehouse.

Fire Mountain
Feel the heat of legendary Fire Mountain and discover the secrets
of the fire gods. Itʼs sure to be a blast!

How it works
3 EMVs are sent through the first 2 scenes at the same time, but drop into different shafts for scene three.

Backstory
Guests enter a supposedly dormant volcano, to explore a temple built by natives to the fire goddess Pele. Little do they know that the volcano is cursed by Pele, and the curs e is activated by their visit.

Ride-Through

Scene 1: The Temple
The vehicle enters the Temple of Pele. A voice on the vehicle's speaker tells the riders a brief history about the temple. Various shrines and depections of Pele are seen in the temple. The vehicle continues to the next scene.

Scene 2: The Shrine of Pele
Guests enter a large shrine to Pele. Suddenly, rumbling is heard. The car starts to speed up. Then, both exits of the shrine collapse and are closed off. A ring of lava forms around the vehicle and Pele's voice is heard, dooming the riders for stepping inside the mountain and starting the curse she set on it. Then, the vehicle begins to shake and move upwards. The volcano is erupting. The vehicles begin to move upward faster, and it seems they are about to come out of the top and burn the riders alive. Then, the vehicle drops into a shaft just as the lava bursts out of the mountain.

Scene 3: The Shaft
The vehicle is shooting down the shaft, being followed closely by red hot lava. Suddenly, the shaft begins to collapse. It seems as if the vehicle is not going to make it out. The vehicle escapes the collapsing shaft and the lava just in time. Then, the vehicle stops.

Scene 4: The Caverns
The vehicle has stopped. You can hear the engine trying to start again. Then, the vehicle begins to shake. A huge blast of fire launches the vehicle through the caverns, where smaller explosions explode on all sides, shaking the vehicle further. Then, a dead end is seen at the end of the cavern. It seems as if the vehicle will slam into it. A blast of fire shoots the vehicle down backwards into another shaft.

Scene 5: The Lava Cave
The vehicle, still traveling backwards, finds itself in a room filled with lava. The vehicle sits on a rock in the middle of the room. Fire is exploding everywhere. The vehicle rotates, and the riders are facing a giant lava monster. The monster is about to grab the vehicle when the rock the vehicle is on collapses and the vehicle shoots past the sea of lava into a pitch black dark cave.

Scene 6: The Dark Cave/Unload
The vehicle is stopped, in pitch black darkness. Suddenly, a light and voice is seen. It's one of the guides. The guide takes the vehicle back to the unload station.

Pirates of the Caribbean
Yo-ho, yo-ho, a pirateʼs life for me- and for you.
The new, re-imagined Pirates of the Caribbean uses topnotch technology such as the newest Audio-Animatronics and high quality projections to bring you to the age of the pirates.

Entrance
The rideʼs entrance is an old looking city, probably destroyed bypirates a long time ago. You hear the ghostly sounds of theabandoned city, with skeletons left everywhere, some evenplaying chess. You descend into a secret area of town, some sort of bunker, where there are more skeletons and dusty belongings to dead people.

Loading Area
You arrive at the loading station, and after you board your boat,
and all of them have an baton for each guest (10 per boat). You leave to the scene, and you pass through some other parts of the destroyed town, and a voice informs you that the city was attacked and robbed by pirates a long time ago. It asks you if you want to go for a quick visit, and asks you to choose a way.

If you choose right, you fall down into what appears to be a mish-mash of sounds and bangs. You can see quick flashes of famous pirates as you float through this "endless cave". The cave then gets deadly silent, and the voice says "dead men tell no tales", laughing. Then suddenly, skeleton pirates appear out of the walls, and the voice continues to laugh. Another loud bang, and you are transported in time.

If you choose left,
you fall down a descent and arrive at a pirate cave. Skeletons lie around, together with treasures. Some of the skeletons are holding on to their treasures and the rest of their boats. The voice informs you that ʻDead men tell no talesʼ, and an effect makes it seems as the skeletons are suddenly gaining life, returning to their mortal state. A loud bang and you are transported in time.

You are on the day of the invasion. You fall down a long descent, with lights and smoke hiding the way you entered this descent. You are now in the middle of the sea, approaching the town. A big pirate ship approaches the townʼs barricade, and begins to attack. You see the captain ordering his companions (he looks almost like a live person). The city tries to defend, but parts of the barricade begin to fall and they begin to splash you. Smoke, smells and audio compliment the experience. You enter the city, already invaded by pirates. They look at you and one of them makes sarcastic comments at your clothing. The city folk are asking for help, and the captain “interrogates” the mayor for more information. You see there are two ways ahead. The voice informs you that you have to act fast- pull out your baton and decide which direction you should go.

If you go left, you are now at the burning town hall, where the pirates are celebrating while their other mates are doing all the hard work. They dance and sing around, while the city folk are scared, hidden inside their houses. The smell of burning wood fills this room. You enter a tunnel and continue on your way.

If you go right, you come to the town bank. The pirates are robbing the "bank", and they throw caches of diamonds down the window. On the other side of the "river", you can see pirates drinking and sitting on caches full of diamonds, gold and silver. They sing a new part of the "A Pirate's Life for Me" song which talks about the pieces of eight. You enter a tunnel and continue on your way.

You continue on the town, this time the captain is offering lovely ladies to other pirates. The voice tells you to raise the baton, and the captain points at your boat and asks how much do you all give. Depending on how many people raise their batons up (more) and how many don't (less) the captain will say a different speech.

Moving on, you continue through the town to see a destroyed Festival Center, ravaged by pirates, dancing and singing around. The ghostly voice
once again tells you to shake your baston. If you do so, the pirates will think you are an enemy, and will begin to attack you. Effects make it seem like the pirates are really entering your boat, and the water splashes around you.

Another set of descents, and the voice laughs, and tells you that ʻDead men tell no talesʼ. You now see the same skeleton pirates from the start of the ride, but carrying the "pirate batons". You now understand that the voice's plan was to kill you, since 'dead men tell no tales'. But he saves you, and brings you up the waterfall, leaving you at the undocking board.

After the exit, thereʼs the ʻPieces Of Eightʼ gift shop with shirts and other merchandise themed to the ride, together with a fake ʻpirate batonʼ.

Pride Rock River Rapids
Discover the Circle Of Life and relive the story of Simba in this wet and wild musical journey.

The ride is a Intamin rapids ride where guests sit in 9 seat rafts that look like the Kali River Rapids rafts. There is a place in the middle to put belongings and all seats have covered speakers built into the headrest.

Queue & Loading Area
The queue is designed to look like an African camp with guests protected
from the elements by simple cloth. There are many camping props in the queue such as rucksacks, maps and lamps. The queue area is surrounded by lush foliage and a huge waterfall that is cascading down the side of Pride Rock. In the main queue area an animatronic Pumba talks to and interacts with guests in the same way Mr Potato Head does.

Ride through
Guests board from a revolving turntable. As soon as it is out it turns a corner and starts to climb the lift hill. At this time the “Circle Of Life” begins to play. The rafts rise to the top of Pride Rock (a huge Adventureland weenie the same size as Splash Mountain) and get a panoramic view across the whole park. They also see a AA Rafiki lifting Simba up to show everyone below. The music changes to “Grasslands Chant” and the raft plunges down a whitewater canyon with various flora and AAs of Zazu, Simba and Nala.

The raft suddenly slows down and enters the “I Just Canʼt Wait To Be King” scene. The raft slowly passes a large scene with lots of AA animals dancing and Simba singing with Zazu and Nala behind him. The raft turns again and thereʼs another fast section as they enter the Elephant Boneyard. Guests get very wet at this stage as there are lots of waterfalls, three AA hyenas stand above them laughing at you. The next scene is a slow scene as the raft enters the actual Elephant Boneyard. “Be Prepared” plays through the speakers and Scar and three hyenas are right by the waters edge.

Up ahead is the first drop, whilst “The Stampede” is playing. There is a deafening noise of hundreds of wildebeest and the three hyenas laugh at you as youʼre about to go down the drop. It is only a small 20ft drop. After the drop the raft slows and enters the jungle, where “Hakuna Matata” start playing. Round the corner you see Timon, Pumba and an adult Simba.

Leaving the jungle, the raft enters another fast wet whitewater section and we see Scar as the King of the Pridelands lying on top of a rock and animal carcasses beside the river. Suddenly the raft drops down into a dark cave and slows down to the speed of the Pirates of the Caribbean boats. “Can You Feel The Love Tonight” plays and there is a large indoor scene with Simba and Nala, and the whole roof covered with twinkling stars.

The raft comes out of the cave and enters the final fast section, “Simba Confronts Scar” plays through the speakers and we see Simba and Scar fighting and Scar being pushed off the cliff. At this point the ride climaxes with a 35ft drop. After that there is a final scene with lots of animals celebrating and Simba, Nala and their new baby altogether whilst the “Circle Of Life” plays once more and continues to play until the raft pulls back into the loading area.

Ride Duration: 8 minutes

Due to advances in technology the AAs would work in the outdoor but the ride would have to close in the rain, when all the AAs are turned off and covered.

Amazon River Adventure
The legendary Jungle Cruise is reimagined, only this time thereʼs a huge crocodile lurking in the rivers

The Amazon River Adventure Backstory
Guests are offered a leisurely cruise down the Amazon River, seeing some ancient architecture, and a variety of rare flora and fauna that can only be found in the area. But, there's one problem: scientists have just found one of the last ancient giant crocodiles in the vicinity. But is that going to stop Cannibal Jack's River Cruise Company from stopping all tours.... and therefore losing MONEY? Of course not.

This attraction will be a combination of the original Jungle Cruise attraction, and Universal Studios' Jaws Attraction. The same witty humor from JC will be incorporated into the script, keeping intact the most classic jokes, as well as some new jokes. The pilots of the boat will be the Skippers, wearing the traditional costumes used in WDW. They will interact with the guests throughout the attraction.

Scenes
-Queue/Load
-Giant Butterfly Scene (From Other JCs)
-Anaconda on a tree (similar to python scene)
-First Croc Encounter
-Family of Jaguars
-Chirping Macaws
-Second Croc Encounter--- inside a temple
-Waterfall Scene (the back side of water)
-Piranhas
-Toucans
-Final Croc Encounter
-Unload

Ride Through
Queue/Load

Guests enter the attraction through an old boathouse owned by Cannibal Jack's Amazon Company. Various posters adorn the walls of the boathouse. A radio broadcasts warnings of a giant crocodile in the area.... everyone should stay off the river. Guests board one of the uniquely-named boats, and meet their Skipper. The Skipper informs them about where they are going on the tour, and a radio broadcast comes on about the croc. The Skipper says that's just a hoax and the journey begins.

Giant Butterflies
The riders first come across a few giant butterflies sitting on trees. The Skipper says something like:
"Those butterflies have a 4 foot wingspan... that's 1.2 meters to you Europeans."
"These butterflies can be identified by their scientific name: Plasticus mechanicus."

Anaconda
The boat passes by a giant anaconda suspended on a tree. The skipper says:
"That's a giant anaconda, folks. A giant anaconda can swallow a kid whole. Especially if they are wearing (points out what a child on the boat is wearing)"

First Crocodile Encounter
The first encounter with the giant crocodile. The skipper will be telling a joke about some plant when the croc comes out of the water, jaws wide open, looking as if it's going to attack the boat. The Skipper quickly turns the boat, avoiding the croc's bite. The Skipper will nervously say:
"Ok, somebody obviously must be playing a prank... hehe.. did you say how fake that thing looked?....hehe?"

Family of Jaguars
A group of Jaguars will be seen, sitting on the shores of the water, looking for food. The skipper will say something like:
"Over there's a group of jaguars... they can weigh up to 300 pounds and jump 30 feet when food is present.... just like my mother-in-law...."

Chirping Macaws
A bunch of macaws will be seen in a large tree, chirping away. The skipper will say:
"Here's a bunch of macaws, members of the parrot family. But believe me folks, there's nothing Polly about them."

Second Croc Encounter
The guests will next enter a temple, with many idols of gods inside. The walls are covered in tree roots. The skipper will first say something like:
"That statue right there's name is Shirley..... it's a Shirley temple."
"This is gonna be painful.... it's a root canal."
As the boat continues through the temple, growling noises are heard. The Skipper turns on a light on the boat and looks around. The croc once again appears and attempts to snap at the boat. Once again, the Skipper is able to manuever around the croc and the boat makes it safely out of the temple. The Skipper will say:
"OK, this croc is the real deal. I better call base and see if we can get backup. (Skipper gets on radio) Base, this is Skipper (Name), there's a giant croc out in these waters, can we get backup?"
The radio will respond that all the boats are in, they're on their own.

The Waterfall
The Skipper, after just seeing the croc, thinks that they're in the clear, so they can go back to the tour. The boat passes by a waterfall... Inspiration Falls. The Skipper will say:
"This waterfall is known as Inspiration Falls, because the longer you look at inspires you to... go..."
The boat passes by the waterfall, and the Skipper utters the famous line:
"There it is! The back side of water!"

Toucan
The boat comes upon a toucan sitting on a long branch. The toucan will be making a noise that sounds like "Look Out."
The skipper will say:
"Yes folks, the toucan can only be found.... Wait, what is it saying?"

Final Croc Encounter
The guests enter a large space of water, with no funny AA's or jokes... this could only mean one thing. Skipper dialogue:
"Well, we're almost back to the dock...Where's the giant horned frog? He's usually? (Growling sound) Oh no. (The skipper pulls out a prop shotgun) I didn't think I'd have to use this. (The Skipper slowly looks around, waiting for the croc to appear. Suddenly, it does, and the Skipper shoots at the croc, and it retreats back into the water.) We did it! No more croc! We're safe! We're going home!"
The base operator comes on the radio asking if they still need backup, but the Skipper informs them that the croc is gone and they're heading back to the dock.

Unload
The Skipper pilots the boat back to the dock, making a few final jokes while the guests are waiting to unload. The guests exit the boat and head back out into Adventureland.


RESTAURANTS:

1.The Adventurerʼs Club: The Adventurerʼs Club returns as a table service restaurant where you can enjoy fine food and hilarious shows in the club for the greatest adventurers of the world.

2.The Enchanted Tiki Room Dinner Show: The original plans for the Tiki Room called for a dinner show. Now, in our Adventureland, this idea gets created, as you enjoy Polinesian food and watch to an re-imagined Tiki Room show. Featuring your favorite birds, and some new ones (but no Stitch!)
3.Cannibal Jack's Tiny Diner: Cannibal Jack invites you to his delicious restaurant as he tries to send you away from Shrunken Ned, and into his cooking pot. Donʼt worry, heʼs not going to eat you…
4.Tortuga Restaurant: Tortuga opens his doors for you to eat Caribbean food and drink the finest drinks in the best prison-setting you can have without being put in jail.


MEET AND GREETS/SHOPS:
1.Adventureland Character Meet and Greet (located outside Pride Rock River Rapids, meet and greet Lion King characters, Jack Sparrow and Jose the Parrot)
2.Adventureland Outpost (located outside Fire Mountain, contains Fire Mountain and Indy merchandise)
3.Alladin's Oasis (located outside The Enchanted Tiki Room, contains Alladin and Mickey and the Gang merchandise)
4.Shrunken Ned's Shop (located outside Amazon River Adventure, contains Amazon River Adventure merchandise)
5.Pieces of Eight(located at the exit of Pirates of the Caribbean, contains POTC merchandise - both attraction and movie themed)

NEXT POST: TOMORROWLAND
 

Stratofarius

New Member
Original Poster
Tomorrowland
General Theme
[FONT=&quot]The theme for our Tomorrowland is a re-imagination of the World on the Move theme from Disneyland’s Tomorrowland. This time it’s all about Tomorrowland being a famous Space Port in the galaxy, where you can enjoy the most different types of fun, food and shows.[/FONT]

HANGAR 51 AREA
Nostromo
[FONT=&quot]Join the Tomorrowland Space Port Security Force to search for a fleeing (and deadly) alien that is loose on the spaceship Nostromo, decked on the Space Port. Board your Protection Cab and search for him in a ride that mixes the technology used in Buzz Lighyear’s Space Ranger Spin and the sensory feel of Alien Encounter. This search won’t have an happy ending. For the alien.[/FONT]

UFO Encounter
[FONT=&quot]A completely interactive experience that combines a show theater and technology from Mission: Space, Tower of Terror, and a robot arm to simulate the experience of an Alien abduction. And everything sponsored by the fail-safe company that we all love, XS!

[/FONT]XS Tech Company Store
[FONT=&quot]Seize the future today in the XS Tech Company Store. Buy replicas of the famous XS Teleporter (that operated flawlessly, might I add), and various alien merchandise.[/FONT]

THE AXIOM AREA
Meet Wall-E
[FONT=&quot]An interactive Living Character Interactive Meet and Greet with your favorite little yellow robot, Wall-E. Walk through a detailed queue replicating the destroyed Earth from the movie made by Disney-Pixar’s Wall-E. [/FONT]

Buy n' Large Store
[FONT=&quot]Buy N’ Large, it’s your superstar! We got all you need, and so much more! Happiness is what we sell! That’s why everyone loves BnL![/FONT]

Axiom Snack Counter
[FONT=&quot]We have everything you need- in a cup! Drinks in a cup! Snacks, such as popcorn, in a cup! And… everything you need in a cup![/FONT]

WED SPACE PORT AREA:
Space Mountain
[FONT=&quot]This Space Mountain is different from the others, it has the familiar structure from the original Space Mountain: but it has two different tracks – one for the family and one for the thrill seekers. Buckle up and get ready to launch![/FONT]

Tron's MCP Encounter
[FONT=&quot]A 3D show using special effects and the same encounter "feel" as Stitch's Great Escape, guests will first be given a tour of Flynn's Computer Program before the Master Control Program shuts down the power, leaving the guests in complete darkness. Sensory and 3D effects make the guests feel that they are into the universe of TRON, a feeling achieved in the famous MuppetVision 4D.[/FONT]

Tomorrowland WEDWay
[FONT=&quot]The classic Peoplemover trip returns. It is a round trip tour around Tomorrowland in slow moving vehicles, while classic music plays on the speakers and the narrator introduces you to the other attractions in the area.[/FONT]

Star Traders
[FONT=&quot]A gift shop selling various Disney merchandise, including the new collection Disney in Space, featuring Disney-Pixar’s characters in space settings and themes. Exclusive Vinylmation are also available at the store.[/FONT]

Cosmic Ray's Starlight Cafe
[FONT=&quot]A quick service restaurant with occasional shows by the galaxy’s favorite star, Cosmic Ray. It also features new songs and updated animatronics, with new effects that expand to the whole restaurant- this is a meal you won’t want to miss![/FONT]

HUGHES HIGHWAY AREA
[FONT=&quot]Howard Hughes was interested in many things. One such thing not many people knew about was space. To Hughes, it was the only thing he hadn't done. So, he created new technology for space travel and built Tomorrowland's road system. That just made him more rich. So, he hired Cliff Secord, aka the Rocketeer, to help protect the citizens of Tomorrowland. Howard Hughes' legacy lives on in Tomorrowland in this area of the Space Port!

[/FONT]HUGHES HIGHWAY · [FONT=&quot]A redesigned version of Autopia featuring a large scale indoor scene:[/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]Vehicles [/FONT][FONT=&quot]- Retro cars designed like the cars in DHS's Sci-Fi Dine In, however with a future feel.[/FONT]
[FONT=&quot]Backstory[/FONT][FONT=&quot] - Billionaire Howard Hughes built Tomorrowland's Road System. He now invites you to take a ride through Tomorrowland on his innovating Road System. Little does he knows that Doctor Dementor, one of the port’s major spacevillains, is plotting to destroy all of you.[/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]Preshow – [/FONT][FONT=&quot]The queue is full of TV screens that play a loop of Tomorrowland’s spinning logo and announcements talking about the other areas of Tomorrowland. Hughes pops up in the screens to talk about his latest innovations- and these include a lot of references to other Disney attractions: some of Hughes innovations are the camera hat which is hand free, the anti-giant octopus laser, a machine that can hear fish talk and much much more. As you approach the load area, you can see a guard sleeping in front of a security camera. Doctor Dementor appears in these screens, flying around, sometimes followed by the Rockeeter.

Scenes - No real scenes, guests pilot their own vehicle through the back of Tomorrowland's sub areas, where show scenes for each area have been created:

- The Space Port: Guests actually drive through the indoor Space Port complex on a strip of track 20 or so feet above ground level.

- Mos Eisley Cantina: Han Solo and friends are about to blast off into space as a group of Stormtroopers are in pursuit.

- The Axiom: An AA Wall E rummages through random pieces of junk, interacting with it.

- Hangar 51: A UFO has crashed, with a few confused aliens surrounding it.

- Hughes Hideaway: The warehouse scene. The warehouse doors slam shut and the cars come to a stop as the supervillain Doctor Dementor threatens to vaporize the riders. Then, the Rocketeer swoops in and defeats Dr. Demontor, freeing the riders as they continue to the unload, and inviting them to check out his own ride.[/FONT]
THE SPRUCE GOOSE
[FONT=&quot]A shop selling retro sci fi items housed inside a replica of Hughes' famous flying boat. It has items from Star Wars and from Disneyland’s Tomorrowland (classic rides only).[/FONT]

THE ROCKEETER
· [FONT=&quot]Our other secret project dark ride, this attraction is somewhat similar to Harry Potter and the Forbidden Journey. [/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]Preshow - [/FONT][FONT=&quot]In the preshow, Howard Hughes informs the guests that they are to assist the Rocketeer in fighting crime by donning their very own rocket backpack. [/FONT]
[FONT=&quot]Vehicle -[/FONT][FONT=&quot] The ride vehicle is designed so that the guests are standing, to give it a more thrilling effect. Four riders will be attached to a KUKA arm to give a real sense of quick movement. [/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]Ride - [/FONT][FONT=&quot]The riders will follow the Rocketeer through the streets, searching for wrongdoers. He zaps a couple of spacevillains, such as Doctor Dementor and Anti-Progress Man. Both try to stop The Rockeeter and you, even causing you to go to a wrong path and almost destroyed by a giant clock created by the Anti-Progress Man. Then, a final encounter with Lothar on a zepellin airship takes place, where a blows up a fuel tank, causing a simulated explosion. The Rocketeer and Lothar will duke it out before Lothar falls to his cell in galactic prison, swearing that he would destroy all of you and the Rocketeer escorts the riders back to unload.[/FONT]

MOS EISLEY AREA
Mos Eisley Cantina Restaurant
[FONT=&quot]The famous scene from Episode IV, complete with the band that made it so famous. You will never find a more wretched hive of Scum & Villainy.

[/FONT]Star Tours: The Adventure Continues
[FONT=&quot]Join a re-newed Captain REX (this time without the tag) as he takes you on another mischievous journey through the Star Wars universe. This time, there are multiple destinations, and it’s all in Digital 3D, so it’s more immersive than before.[/FONT]

Store Wars
[FONT=&quot]A large store at the exit of Star Tours – The Adventure Continues, selling merchandise based on all the Episodes of Star Wars. Everything you need and won’t find anywhere else in the Space Port![/FONT]

Star Wars Character Meet and Greet/Jedi Training Academy
[FONT=&quot]The classic Jedi Training Academy returns in a whole larger scale. First, meet your favorite Star Wars characters. You can even shake hands with Chewbacca. Then, fight against Sith lords and train to be a true Jedi Master in the Jedi Training Academy.[/FONT]

OTHER THINGS
· [FONT=&quot]In the entrance, the classic Tomorrowland Magic Kingdom loop plays.[/FONT]
· [FONT=&quot]All around the Space Port there will be streetmosphere characters.[/FONT]
· [FONT=&quot]There are not only Hidden Mickeys on this area, but Hidden Space Mountains.[/FONT]
· [FONT=&quot]The structure where Tron’s MCP Encounter resides is called the Magic Eye Theater.[/FONT]
· [FONT=&quot]Space Mountain’s structure is actually named Figmental, an homage to one of the team members.[/FONT]

NEXT POST: THUNDER CANYON and CRITTER CORNER
 

Stratofarius

New Member
Original Poster
Thunder Canyon
Attractions
1. Thunder Mountain Railroad
2. Legends of the West
3. Riverboat
Shows
1. Buffalo Bill's Golden Horseshoe Revue
2. Wild West Stunt Show
Shops
1. Thunder Canyon Mining Co.
2. Thunder Canyon Mercantile
Meet and Greets
1. Meet the Legends of the West
Restaurants
1. Thunder Mesa Restaurant- Table Service
2. Pecos Bill Cafe- Quick Service

Critter Corner
Attractions
4. Splash Mountain
5. Country Bear Jamboree
Shops
3. The Briar Patch
Restaurants
3. The Hungry Bear- Quick Service
Indian Village
Attractions
6. Pocahontas
Shows
3. Pocahontas and Her Forest Friends
Shops
4. Indian Trading Post
Meet and Greets
2. Pocahontas' Indian Village
 
Critter Corner
Splash Mountain

Take a wet river ride through the briar patch and follow Br’er Rabbit on his escapades. Much like all Splash Mountain attractions, chick-a-pin hill is seen from many places in the park, as well as the final drop. The exterior of this mountain is more rustic than grassy to fit in with the abandoned town feel. Once upon a time the keen miners of the town expanded their excavations across the river and into Chick-a-pin Hill. As they dug all the caves through the mountain they had problems with the rain and water, hence they had to suddenly decide to abandon this attempt. So the critters moved into the mountain, and welcome you on your travels through it.

As you pass through the queue you can see where the miners left their tools and how the critters have made these into their homes. You wind through an old mill and into the mountain it’s self. As you pass to the load are you see more critter homes and hideaways, this included Br’er Frogs house, where he is dosing in a rocking chair. You are introduced to the characters of the story through a series of portraits. You are given your last warnings, and offered the last chance to "Chick-a-pin" out.

Once you board your hollowed out log (2-across, 4-long) you are whisked along to the front of Chick-a-pin hill and see the logs drop into the briar patch. Watch out, you might get wet! As we move on we pass up through the miners old store, where Br’er frog has his premonition about Br’er rabbit, He tells how if he moves out of that briar patch it’s sure to bring trouble. As we reach the top of the lift we pass more critters homes made out of old miners tools and greenery from the area, including Br’er Fox’s and Br’er Bear’s homes, where we hear them loudly snoring. As we enter into the show building we see Br’er Rabbit and his friends welcoming you by singing "How do you do?".

As we move further into the adventures we see Br’er Fox and Br’er bear getting closer and closer to catching Br’er Rabbit, and we know we are getting closer to the drop. When they finally do catch Br’er Rabbit we fall into a reditiong of the Mother’s Lamment. We finally enter the lift for the final hill and we see Br’er Rabbit trcking Br’er fox into throwing him into the briar patch. The vultures warn of the impending fall.

As we reach the top of the hill, mist prevents us seeing the base of the drop, until it’s too late and we’re plunging into the briars. Once again we move past abandoned mining equipment and to the finale, as we see all the characters singing "Zip-A-Dee" aboard the paddle boat many of the characters welcome back Br’er rabbit. And we pass Br’er Fox fighting off a crocodile. Our last image is of Br’er rabbit safely back at home.
As we leave we can pick up our photos or Mercantile from an old mining store.
 
Country Bear Jamboree

So, the backstory is that Fozzie, who has not yet joined the Muppets (think how he is in the Muppet Movie before Kermit finds him) and is looking for a place to showase his talents. What better place than a theater filled with singing bears? Basically, the show format will be the same, with all the classic characters performing musical numbers, but with interruptions from Fozzie. These will be the comical moments of the show, with a bear performing a song and having Rufus, the theatre's stage manager, chasing Fozzie in the background. At the end, however, Henry will ask what Fozzie is trying to do, and Fozzie tells them that he just wants to perform, and Henry lets him join in with the rest of the cast in the finale number.

Here's the list of songs

-Bear Band Seranade- Gomer, Henry, 5 Bear Rugs
-Achey Breaky Heart- Trixie
-On the Road Again- Wendell, Fozzie
-Elvis Presley Country Medley- Liverlips McGrowl
-California Bears- The Sun Bonnets, Fozzie Bear
-How Long Will My Baby Be Gone- Terrence
-Rawhide Theme- 5 Bear Rugs
-If Ya can't bite, Don't Growl- Ernest
-Swingin' in The Rain- Teddi Bara, Henry, and Fozzie
-Ghost Riders in the Sky- Five Bear Rugs
-Blood on the Saddle- Big Al
-Thank God I'm a Country Bear- Cast

Thunder Canyon

Thunder Canyon Riverboat.

Take this easy time riverboat journey around Thunder Canyon and beyond! All aboard the authentic steam-powered paddle boat for this journey. Join your guide, Buffalo Bill, and set sail around the river bend to see what’s in store.

As guests head off they pass Thunder Mountain Buffalo Bill warns the guests of the runaway mine trains and the odd villagers, but says it’s defiantly one of the wildest things in the wilderness! As we move deeper into the woods we turn a bend and see a familiar face relaxing outside, it’s Mark Twain! He’s relaxing on his porch, occasionally waving at a passing boat.

We continue on our voyage and now we see an Indian Camp, where there are canoes and tee-pees, as well as all the villagers. Buffalo Bill tells of his exploits with these Indians and how they have come to live at peace together.

As we turn another corner we see a small scene. This is a moored boat and a "Gone Fishin’" sign. Simple but we then here of Bufallo Bill’s adventures when he was fishing. This man gets easily distracted... We also see some old mining things and a cave with a few critters in.

We turn the corner and come back to where we started!
Legends of the West

Guests board simulator vehicles similar to horses in the theater. Guests who wish to experience this attraction without motion may sit in a carriage. Once each guest has boarded, the film begins.

The ride starts out in the town of Thunder Canyon, where the local sheriff has hired new recruits to go find criminals, acting as sidekicks to legendary Western heroes that will be encountered during the ride.

First, the guests are riding through a desert, where a train robbery is happening up ahead. Just then, Zorro rides up next to the riders, and tells them to follow him. The film follows Zorro as he successfully defeats the train robbers and saves the victims.

The riders then find themselves riding through a forest. Sounds of a river are heard up ahead. Then, the river, in all it's glory, is seen. In the river are two boats, one with Davy Crockett, one with Mike Fink. Crockett tells the riders that they're going after some river pirates. Fink tells the guests to ride ahead and investigate. The guests ride up ahead, before finding themselves surrounded by the River Pirates. Luckily, Davy and Mike come in just in time and fight off the Pirates. They tell us to ride on and the ride continues.

The riders are now deeper in the forest, where they come across an Indian Encampment. The ride stops. A few suspenseful moments occur before multiple Indians emerge from all sides. They look like they are about to attack as Kit Carson appears to battle the Indians. The Indians begin to attack however, and Kit Carson and the Riders are still outnumbered. Heroic music begins to play as Zorro, Crockett, and Fink show up to help fight. The heroes succesfully defeat the Indians and ride on back to Thunder Canyon.

Once back at Thunder Canyon, the heroes meet up with the Sheriff, and everyone thanks the riders for their help. Then, the Sheriff takes a picture of the riders and the ride ends.

The gift shop has the picture embedded into a newspaper style print proclaiming the people in the picture as heroes.


Legends of the West Show
This show is a stunt show featuring characters from the Legends of the West Attraction. Each character: Zorro, Davy Crockett, and Daniel Boone, each gets his ten minute segment. Each segment will contain multiple stunts, action scenes, etc.
 
Buffalo Bill's Wild West Show
Modeled after the original Buffalo Bill Show and the one in Disneyland Paris, this show, which takes place in the Golden Horseshoe Saloon, will feature song and dance numbers, comedy routines, and simulated trick shooting sequences. Some of the material in the show also relies heavily on the original Disneyland Golden Horseshoe Revue, featuring Wally Boag, Donald Novis, and Betty Taylor.
 
Indian Village Area
Pocahontas

Entrance:
The ride sign stands in front of the entrance, which simulates an old American forest. On the background, you can not only hear the sounds of the forest, but you can also hear the sounds of men arriving in boats. As you approach the loading area, which looks like a riverbend, you can clearly see a ship docking on the horizon, and the song "Virginia Company" on the background. As you board your canoe, Grandmother Willow informs you to keep your hands and arms inside the canoe all the times, and watch your little kids. The canoes then depart.

First Scene (Steady as the Beating Drum):
As you exit the loading dock, you can see far fields full of Indians harvesting the necessary for their village. They look at your canoe like it’s something that they’re expecting for a long time, and you can see them pointing to the village, while the song is being played on the background, where more canoes are docked, and Powhatan, the village’s chief, is talking to everyone (as an advanced Audio Animatronic). He then turns to Kekata and asks "Where is Pocahontas, my daughter?". Konata answers that she follows the wind, and you can see the wind pulling some leafs from the trees and leading you to the next scene.

Second Scene (Just Around the Riverbend):
Just as you enter the second scene, you can immediately see an enormous waterfall on the right side of the tracks. You can hear Pocahontas singing on the background, and as she enters the chorus, she falls down the waterfall, coming out with Meeko on her canoe. She continues to sing as she steers around the track, disappearing on one side and reappearing on the other. The wind dances with her, and as she begins to wonder if she should marry the man that her father wants to marry and have a life steady as the beating drum, and an effect projects her and Kocoum on the water where you are steering. But, as you pass over it, the projections disappear, and you can clearly see Pocahontas entering the place where Grandmother Willow stays.

Third Scene (Listen with your Heart):
The trees make way for a more darker area. You circle around Grandmother Willow and Pocahontas. Grandmother Willow is a mix of effects and animatronics, as she seems to give life to the things around you, such as the wind and the trees, that shake and dance as Pocahontas begins to listen with her heart. When she does so, Grandmother Willow’s voice begins to become faint, as you can clearly hear something else in the background. The sounds on the background begin to overcome the music and the sounds of the forest, and suddenly the trees in front of you fall, leading you to the beach.

Fourth Scene (Mine, Mine, Mine):
Guests now are in the middle of a small river in between a beach with a docked English ship and the forest. On the beach, there are dynamites, and people mining for gold, while Governor Radcliffe sings, exploding parts of the forest around you. On the other side, you can see John Smith exploring the forest, climbing a mountain and more. On the ceiling, you can see projections of dirt being throwed over you, and Pocahontas is observing from a bunch of trees. An explosion makes the trees fall once again and the path is clear for the next scene.

Fifth Scene (Colors of the Wind):
Pocahontas and John Smith have just met, and this is the Colors of the Wind section. The whole scene appears to change in front of you as the wind passes through it. The colors change, and the projections on the ceiling change from day and night. Animals appear in the forest, and on the other side, you can see Pocahontas running through the forest, followed by John Smith. The wind appears to lift you so you can see the mountain, the river, the beach, everywhere you just went through. However, drums and fire overcome the wind and you get dropped back in the water.

Sixth Scene (Savages):
Both sides have declared war against each other. On the right side you can see the British camp, with Governor Radcliffe giving everyone guns and drums, telling they’re going to fight because the Indians are different, so they must be evil. On the left side, the Indians are also preparing for war, and they have captured John Smith. You can hear Pocahontas crying until you finally see her and Grandmother Willow. Pocahontas then realizes that John Smith is the one that she truly loves. She runs to the meeting grounds where the two factions are going to fight. The lights go out just as Powhatan is about to kill John Smith and Pocahontas interrupts her.

Finale (Colors of the Wind reprise):
Both sides agree to stop the war in this next scene, but Radcliffe has a different idea and accidentally shoots John Smith. He gets captured by his men and throwed in the ship. The ride ends with you on a rock, looking at the ship depart, together with Pocahontas, as Colors of the Wind plays on the background.

NEXT POST: FANTASYLAND
 

Stratofarius

New Member
Original Poster
FANTASYLAND
[FONT=&quot] [/FONT]
[FONT=&quot]Basic Description:[/FONT]
[FONT=&quot]Fantasyland just got re-imagined with the theme “Fantasies of the World”. Visit each country and experience the most amazing attractions, shows and meals, in a way that only Disney can do. Perhaps you want to visit the new, re-imagined it’s a small world? Or eat at Wonderland Restaurant? Or pay a visit to Fantasia 4D, an incredible ride through the classic movie in digital 3D. Or even better: visit the dark Shadowlands and watch Villains Tonight! Everything is new in this Fantasyland, so come along and remember that when you wish upon a star, your dreams come true![/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]Land Entrance (Part 1):[/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]The World Castle[/FONT]
[FONT=&quot]Enter the park and be amazed with the giant World Castle, the symbol of the park. While it may look just like a giant castle that leads you as you walk down Main Street, if you actually pay attention, you notice that the roofing of the castle changes depending on the time and the weather, and some flags appear on the castle as well, projected from nowhere? Inside the castle, experience the new it’s a small world, this time Fantasyland’s icon attraction.[/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]It’s a Small World:[/FONT][FONT=&quot] [/FONT][FONT=&quot][/FONT]
[FONT=&quot]The new it’s a small world (with the entrance at the World Castle)shifts its focus into the dreams of children around the world: [/FONT]
[FONT=&quot]Entrance: [/FONT][FONT=&quot]you enter through the front-right side of the World Castle through a normal queue that leads you to the loading area.[/FONT]
[FONT=&quot]Scenes:[/FONT]
[FONT=&quot]They are, in order, dreams of nature – the forests, the rivers, the sun, the moon – dreams of wonders – the eight new and old wonders of the world, all together – dreams of a nation – dreams of children who want a nation where everyone lives together – dreams of progress – a children’s view of technology – dreams of color – the perfect city in a children’s mind – and the finale: dreams of a small world – where everything you saw in the world is together in one place, to remind you: in the dreams and in reality, it’s a small world after all. [/FONT]
[FONT=&quot]Exit:[/FONT]
[FONT=&quot]As you exit the ride, you can see a mural remembering the original it’s a small world with a mini light and water show in front of it. You can hear Walt Disney talking about it’s a small world sometimes.[/FONT]
[FONT=&quot]Other:[/FONT]
[FONT=&quot]All the animatronics in the ride were updated and match the technology of the animatronic in Tokyo’s Simbad’s Seventh Voyage; the classic theme song written by the Sherman Brothers is also in the ride, with new vocals singing it.[/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]Attractions/Shops/Restaurant/Shows List:[/FONT]
[FONT=&quot](This list will be changed in part 2 of the project)[/FONT]
[FONT=&quot]England[/FONT][FONT=&quot]

Attractions
1. Peter Pan's Flight
2. Pooh's Honey Hunt
3. Sword in the Stone
Shops
1. Merlin's Cottage
2. Pooh Corner
3. London Mercantile
Restaurants
1. Wonderland Restaurant (Quick Service)[/FONT]
[FONT=&quot]2. Toad’s Hall (QS)


France


Attractions
4. Sleeping Beauty Dark Ride (E-ticket)[/FONT]
[FONT=&quot]5. Cinderella’s Carousel
Shops
4. Le Boutique de Princess[/FONT]
[FONT=&quot]5. Notre Dame Gifts
Restaurants
3. Be Our Guest Restaurant (Combination Quick Service/Sit Down)
Meet and Greets/Shows
1. Princess Fantasy Faire


Italy

Attractions
6. Pinnochio's Daring Journey
7. Gepetto's Puppet Swings
Shops
6. Gepetto's Workshop[/FONT]
[FONT=&quot]Restaurants[/FONT]
[FONT=&quot]4. Bella Noche (QS)



Denmark

Attractions
8. Dumbo's Circus
9. Voyage of the Little Mermaid
Shops
7. Ariel's Treasure Trove
8. Circus Souvenirs
Restaurants
5. Ariel's Grotto (Character Meal)

Greece

Attractions
11. Fantasia 4D
Shops
9. Herc's Merch
Restaurants
6. Hercules Restaurant (QS)


Russian Shadowlands

Attractions
12. Bald Mountain coaster[/FONT]
[FONT=&quot]13: Nightmare Before Christmas dark ride[/FONT]
[FONT=&quot]Shops[/FONT][FONT=&quot]
10. Villains Vogue
Shows
2. Villains Tonight!
Meet and Greets
2. Meet the Villains[/FONT]
[FONT=&quot] [/FONT]
 

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