Freakin... Screamscape. Seriously??? I have no desire to to ever go to this rumored park. I bust my tail to walk a million miles everyday at WDW as it is why would i want to climb a mountain just to get attacked by live animals for 300 bucks?
Maybe we will get that rumored monorail expansion? :lookaroun
2012 - Disney’s Night Kingdom - In Development - (4/25/08) Today I have to officially change my stance on the whole Disney’s Night Kingdom park concept. New information has come to my attention proving that the concept is indeed in the works for Walt Disney World and shooting to open possibly in 2012. From what I’ve been told the history of the project comes from a desire by Disney to create their own version of a high-end Discovery Cove style mini-park experience mixed with an original proposal for a major overhaul and expansion to the existing Adventure’s Club at Pleasure Island.
From the sound of things basic funding has been approved to proceed on with the design of this small but expensive project, but it’s not without some serious design challenges and still isn’t exactly the experience that Jim Hill had previously described. The big attraction and icon of the park, right now, appears to be a large central Disney-made mountain structure where guests will be forced to ‘rock climb’ to the top, take zip lines down again and explore a serious network of caves. The goal is for this to be a very interactive game based adventure experience, with both mental and physical challenges. The tricky part of the design process they’re said to be in now involves balancing it all out so that it doesn’t become so physically difficult that guests will become too pooped or intimidated to play while at the same time, they have to be sure they aren’t catering to the bottom end and make it all far too easy and boring for everyone else.
As for the game aspect, it seems that the test run of that Kim Possible Communicator game at Epcot a year or so ago was just a large scale concept test for the Night Kingdom game concept. The idea is to equip every guest with their own communicator unit that will guide them from place to place, push them in the right direction when they get stuck, and be used to help solve the various games, puzzles and adventure challenges. Your communicator will also serve as a way for the park to identify you individually as a player and customize your interactions with the various game stations and animatronics. Fuzzy robots wont be the only things you interact with however, as there seems to be a plan in place to develop a number of encounters with live animals as well.
Maybe we will get that rumored monorail expansion? :lookaroun
2012 - Disney’s Night Kingdom - In Development - (4/25/08) Today I have to officially change my stance on the whole Disney’s Night Kingdom park concept. New information has come to my attention proving that the concept is indeed in the works for Walt Disney World and shooting to open possibly in 2012. From what I’ve been told the history of the project comes from a desire by Disney to create their own version of a high-end Discovery Cove style mini-park experience mixed with an original proposal for a major overhaul and expansion to the existing Adventure’s Club at Pleasure Island.
From the sound of things basic funding has been approved to proceed on with the design of this small but expensive project, but it’s not without some serious design challenges and still isn’t exactly the experience that Jim Hill had previously described. The big attraction and icon of the park, right now, appears to be a large central Disney-made mountain structure where guests will be forced to ‘rock climb’ to the top, take zip lines down again and explore a serious network of caves. The goal is for this to be a very interactive game based adventure experience, with both mental and physical challenges. The tricky part of the design process they’re said to be in now involves balancing it all out so that it doesn’t become so physically difficult that guests will become too pooped or intimidated to play while at the same time, they have to be sure they aren’t catering to the bottom end and make it all far too easy and boring for everyone else.
As for the game aspect, it seems that the test run of that Kim Possible Communicator game at Epcot a year or so ago was just a large scale concept test for the Night Kingdom game concept. The idea is to equip every guest with their own communicator unit that will guide them from place to place, push them in the right direction when they get stuck, and be used to help solve the various games, puzzles and adventure challenges. Your communicator will also serve as a way for the park to identify you individually as a player and customize your interactions with the various game stations and animatronics. Fuzzy robots wont be the only things you interact with however, as there seems to be a plan in place to develop a number of encounters with live animals as well.