Nintendo Revolution, Open Brainstorming

tcool123

Well-Known Member
Not what I kinda meant. Plus the amiibos could be use for other things. Just suggesting that using Amiibos to unlock new costumes for the heroes unless counting a Pierina amiibo that unlocks a mii fighter costume of Pierina for Super Smash Bros. Revolution.
The only use for amiibo I could see is for Smash, but even then I wouldn't want to agree to make an amiibo based off it due to it not having compatibility with the main game. An amiibo card is a different story however.

Liking both of the new suggestions so far, and there's nothing wrong with compilations, but that will make four? That may be a bit much imo. On the Kirby Game I like the idea, but I would exclude the 3DS and Wii U titles.

Liking the names for the New Mario Collection worlds. Here's some more of Hero's Quest -

Outside Battle Abilities
  • Pierina – No Outside Battle Ability
  • Sprinster – High Jump; Allows for players to get to locations previously inaccessible by jumping a lot higher.
  • Fort – Forceful Headbutt; Allows for players to destroy boulders that were originally blocking their way.
  • The Mum – Protective Care; Hides players inside her body to avoid enemy detection.
  • Charge – Electric Empowerment; Powers up objects in need of electricity such as lights and doors allowing for further progress.
  • Venge – Build; Allows players to build objects that need to be built to use such as bridges and ladders.

Statuses
  • Dizziness – Causes foes to become unfocused, and causes them to miss their attacks for up to 3 turns.
  • Shatter - Causes user to lose the used move for the rest of the battle.
  • Poison – Causes foes to slowly lose 1 HP per turn for up to 5 turns.
  • Slow Down – Causes foes to slow down allowing the user to dodge the attack easier for up to 3 turns.
  • Stun – Causes foes to stop movement for up to 3 turns.
  • Chill Down – Causes user to lose a turn.
  • Sleep – Causes foes to fall into a deep sleep for 3 turns.
  • Burn – Causes foes to lose 2 HP per turn for 3 turns.
  • Freeze – Causes foes to be frozen, and unable to move for 5 turns.
World 1 Enemies
  • Springers – The majority of the Pop-Up people have been infected by The Queen’s parasites, and are now known as Springers while Pop-Ups remain a separate cute people. Springers will be the basic enemy of the Hero’s Quest franchise.
    • 3 HP, 1 TP
    • Attack 1 – Jump … 0TP, 1 Damage Point
    • Attack 2 – Infected Jump … 1TP, 2 Damage Points
  • Spikey Springers – A Springer who has grown spikes on itself.
    • 5 HP, 3 TP
    • Attack 1 – Spikey Jump … 0TP, 2 Damage Points
    • Attack 2 – Infected Pin Missile … 1TP, 2 Damage Points, 50% Poison
  • Flying Springers – A Springer which has grown wings.
    • 5 HP, 2 TP
    • Attack 1 – Dive … 0TP, 2 Damage Points
    • Attack 2 – Infected Dive … 1TP, 3 Damage Points
  • Roller – A top which is always out to take you for a spin.
    • 6 HP, 4 TP
    • Attack 1 – Spin … 0TP, 2 Damage Points
    • Attack 2 – Spin Jump … 2TP, 3 Damage Points, 50% Dizziness
  • Giga Roller – A mini boss for Boxy Fortress Gardens. A bigger stronger version of a Roller.
    • 10 HP, 2 TP
    • Attack 1 – Giga Spin … 0TP, 3 Damage Points, 50% Dizziness
    • Attack 2 – Rapid Spin … 1TP, 1 Damage Point per Hit (Most 5)
  • Jack Bombs – An enemy base doff the jack toys. Except here they act as spinning toys of doom
    • 3 HP, 0 TP
    • Attack 1 – Explode … 0TP, 3 Damage Points, -3 HP
  • Jak – A Jack-in-a-Box serves as the main boss for The Village. His home is Boxy Fortress, and is hiding a map piece needed to continue.
    • 15 HP, 5 TP
    • Attack 1 – Crushing Jump … 0TP, 2 Damage Points
    • Attack 2 – Bomb Toss … 2TP, 3 Damage Points per Jack Bomb (Max 2)
    • Attack 3 – Pop! … 3 TP, 4 Damage Points, Stun 25%
  • King Springer – A secret boss unlocked at a later date. This is a springer who has grown so big, and has claimed itself as king.
    • 25 HP, 5 TP
    • Attack 1 – Giga Jump … 0TP, 5 Damage Points, 25% Stun
    • Attack 2 – Infectious Jump … 2TP, 4 Damage Points, 100% Poison
World 2 Enemies –
  • Rocky Springer – A springer that has evolved to grow a thick shell seeming as if it were made of rocks.
    • 5 HP, 2 TP
    • Attack 1 – Rock Jump … 0TP, 4 Damage Points
    • Attack 2 – Defend … 1TP, 0 Damage Points, +1 DP
  • Dusty Spikey – A spikey springer that emits a toxin that is mixed into sand it shoots out.
    • 6 HP, 2 TP
    • Attack 1 – Rock Jump … 0TP, 4 Damage Points
    • Attack 2 – Sand Spray … 1TP, 2 Damage Points, 75% Poison
  • Fostops – A toy of a fossilized triceratops. It has been brought back to life by The Queen, and her parasites.
    • 7 HP, 0 TP
    • Attack 1 – Battering Ram … 0TP, 6 Damage Points
    • Attack 2 – Recovery … 0TP, Heals 2 HP
  • Fostyra – A toy of a fossilized styracosaurus. It has been brought back to life by The Queen, and her parasites.
    • 8 HP, 0 TP
    • Attack 1 – Infected Ram … 0TP, 5 Damage Points, 50% Poison
    • Attack 2 – Recovery … 0TP, Heals 2 HP
  • Velofos Bros – A pair of fossilized velociraptor toys that act as the miniboss before you head into Rocky Volcano. While they are both Velofos they both have different moves. One is green, and the other is yellow to tell them apart.
    • Green
      • 12 HP, 6 TP
      • Attack 1 – Deep Cut … 0TP, 4 Damage Points
      • Attack 2 –… Noxious Breath 2TP, 3Damage Points, 75% Stun
    • Yellow
      • 10 HP, 9 TP
      • Attack 1 – Deep Cut … 0TP, 4 Damage Points
      • Attack 2 –… Poisonous Breath 3TP, 5 Damage Points, 85% Poison
  • Apatofos – A toy of a fossilized apatosaurus that can wield fiery moves.
    • 8 HP, 3 TP
    • Attack 1 – Head Butt … 0TP, 3 Damage Points
    • Attack 2 – Fire Ball … 1TP, 4 Damage Points, 50% Burn
  • Hadrofos – A toy of a fossilized hadrosaurus that comes in two different forms. Dusty and Fyro are the two forms each with a special look than the other.
    • Fyro Hadrofos – Longer frill, red coloring
      • 7 HP, 2 TP
      • Attack 1 – Head Butt … 0TP, 3 Damage Points
      • Attack 2 – Pyro Ball … 1TP, 2 Damage Points, 50% Burn
    • Dusty Hadrofos – No frill, yellow coloring
      • 7 HP, 2 TP
      • Attack 1 – Head Butt … 0TP, 3 Damage Points
      • Attack 2 – Sand Ball … 1TP, 2 Damage Points, 50% Stun
  • Tyrafos – A toy of a fossilized tyrannosaurus rex. This will serve as the areas main boss, and to cause of larger threat this enemy will seem as if it is constantly on fire.
    • 20 HP, 7 TP
    • Attack 1 – Ancient Quake … 0TP, 4 Damage Points
    • Attack 2 – Ancient Breath … 2 TP, 5 Damage Points, 65% Stun
    • Attack 3 – Omega Pyro … 3TP, 7 Damage Points, 85% Burn
  • Wolmoth – A secret boss only accessible at a later point of the game. A toy based a Woolly Mammoth Figurine.
    • 40 HP, 15 TP
    • Attack 1 – Ancient Tremor … 0TP, 5 Damage Points
    • Attack 2 – Icy Slam … 3 TP, 7 Damage Points, 25% Stun
    • Attack 3 – Deep Freeze … 5TP, 10 Damage Points, 50% Freeze
 

Twilight_Roxas

Well-Known Member
What do you think of the Metaknight version of Crystal Shards though Tcool? If anyone is curious of why the snes Kirby Superstar isn't in it is because the DS version has more games than the original version.
 

Twilight_Roxas

Well-Known Member
Wel there is one more collection set, and is to honor the Legend of Zelda's 30th Anniversary.

The Legend of Zelda: Triforce Collection
---------------------------------------------
Cartridge One
----------------
Legend of Zelda
Zelda II: The Adventure of Link
The Legend of Zelda: A Link to the Past
The Legend of Zelda: Link's Awakening DX

Cartridge Two
------------------
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: The Oracle of Ages
The Legend of Zelda: Majora's Mask

Cartridge Three
-----------------
The Legend of Zelda: Four Swords
The Legend of Zelda: Windwaker
The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Minish Cap

Cartridge Four
----------------
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Spirit Tracks

With Ocarina of Time & Majora's Mask they would be based off there 3DS versions while Windwaker & Twilight Princess are based off there Wii U versions.
 

Twilight_Roxas

Well-Known Member
Wel there is one more collection set, and is to honor the Legend of Zelda's 30th Anniversary.

The Legend of Zelda: Triforce Collection
---------------------------------------------
Cartridge One
----------------
Legend of Zelda
Zelda II: The Adventure of Link
The Legend of Zelda: A Link to the Past
The Legend of Zelda: Link's Awakening DX

Cartridge Two
------------------
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: The Oracle of Ages
The Legend of Zelda: Majora's Mask

Cartridge Three
-----------------
The Legend of Zelda: Four Swords
The Legend of Zelda: Windwaker
The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Minish Cap

Cartridge Four
----------------
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Spirit Tracks

With Ocarina of Time & Majora's Mask they would be based off there 3DS versions while Windwaker & Twilight Princess are based off there Wii U versions.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Zelda is my favorite, but I think we should kind of cool it with remakes (yes, I'm a hypocrite, my best idea is a remake collection that my heart is set on), or at least tone down the amount of games in the Zelda collection. Maybe just limit it to five or six major titles like this beauty: . Majora's Mask and Ocarina of Time are two of my favorite games, and I equally love their 3DS remakes. I would take elements from the 3DS remakes and expand upon them, making them into HD wonders.
 

MANEATINGWREATH

Well-Known Member
Original Poster
While we continue to explore new and exciting concepts to re-revolutionize Nintendo, I'll get started with in-depth details on the temporarily titled Super Mario Collection. The box art is actually rather simple. Rather than showing off Mario in the midst of an adventure, the entire box is colored red with a single "M" logo in the center. Near the game's rating of "E" for "Everyone," a list of all included games is featured, minus the hidden unlockable titles:

Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Super Mario World
Super Mario World 2: Yoshi's Island
Super Mario 64
Luigi's Mansion
Super Mario Sunshine
New Super Mario Bros. Collection
Super Mario Galaxy

A quote near all the screenshots on the backside reads "10 Classic Mario Games! Hidden Games & Secrets! More Yoshi! More Bowser! More Peach! More Luigi! More Mario!" So we ravage the box to shreds, take out Cartridge One and pop it into our Nintendo Revolution console. Following the usual "opening credits" seen in any Nintendo game, an optional cut scene plays. 8-bit Mario begins World 1-1 of the original Super Mario Bros., quickly jumping around and stomping Goombas like usual. Suddenly, Kamek (Bowser's adviser) shatters the classic mold, appearing in HD-3D. Kamek gives a cackle and produces a text bubble. "C'mon, Mario, really? These graphics are so 1985." Kamek then does what he does best; flies back and forth on his broomstick, dumping magic on the landscape. As if by magic, the 8-bit world is whisked away into a swirling vortex of color, settling into the HD-3D world we will come to recognize throughout the collection. Mario turns to the camera, gives a peace sign and says "Super Mario Collection! Hoo-hoo!" Mario runs off as the game's title falls down from overhead, waiting for us to press start. In the background, 3D Goombas and Koopas walk by, occasionally joined by Mario or Luigi, even Kamek from time to time.

By pressing start, we are shown a large storybook entitled "Cartridge One," with ornate designs of mushrooms and blocks immersed in the cover. Mario's gloves open the book, revealing the Main Menu of Cartridge One. To our left, Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3, to our right, Super Mario World, Super Mario World 2: Yoshi's Island, and Options. A bookmark in between the two pages reads Bonus Features but is currently locked by a Bowser head-shaped lock. Each game selection is represented by their "retro" box art. For example:

https://upload.wikimedia.org/wikipedia/en/0/03/Super_Mario_Bros._box.png

https://upload.wikimedia.org/wikipedia/en/0/00/Super_Mario_Bros_2.jpg

http://www.mariowiki.com/images/thumb/d/d2/SMB3_Boxart.PNG/250px-SMB3_Boxart.PNG

https://upload.wikimedia.org/wikipedia/en/3/32/Super_Mario_World_Coverart.png

http://www.mariowiki.com/images/thumb/2/29/SMW2.jpg/300px-SMW2.jpg

With the exception of Yoshi's Island, every selection features a small icon marking the game as "Multiplayer Equipped" (a Mario & Luigi hat). Yoshi's Island, the only one-player game thus far features a single Mario hat to mark said status. Deciding to go solo, we naturally decide to start with the one that started it all: Super Mario Bros.

The changes are evident from the very beginning. Before we proceed into the game, we are treated to a brand-new cut scene. Before us is Peach's Castle, surrounded by a village of Toad-shaped houses inhabited by...Toads and Toadettes. "Once upon a time, there was a magical, wondrous land known as the Mushroom Kingdom. It was a peaceful world of magic and happiness. But then...one day..." Bowser's now familiar laugh rings out as his monstrous silhouette rises behind the castle. The Toads run about in panic as Koopas and Goombas flock into town. The clouds turn red, accompanied by thunder and lightning. The screen goes to black. "The evil King Bowser had invaded the Mushroom Kingdom with his wicked tribe of Koopas, capturing the lovely Princess Peach and imprisoning its citizens within inanimate objects! Those who managed to escape cry for help. But who will help? Who? Who?" A pipe appears amid the blackness of the screen. Mario, Luigi, Red Toad, and Blue Toad emerge from the pipe in glorious HD-3D. "The Mario Bros., Mario and Luigi are here to save the day!" The blackness around fades away to reveal a stunning visual of HD-3D World 1-1. Our heroes run offscreen as the title "Super Mario Bros." appears, accompanied by that famous theme we all know and love. 1-player mode is first offered in addition to 2-player, 3-player, and 4-player. 2-player brings Luigi into the picture, while 3 and 4 bring in Red and Blue Toad respectively. All four characters have the same all-around statistics in regards to speed, jumping, and power, making it an all-around even multiplayer experience. Choosing one player, we embark on a classic adventure reborn. Changes include:

- HD-3D graphics have replaced the traditional graphics, in addition to a newly orchestrated score obviously lifted from the original game. The HD-3D graphics are particularly reminiscent of New Super Mario Bros. U, complete with animated backdrops.
- Aside from graphical makeovers, all levels are exact counterparts of the original 1985 game, down to the enemies.
- Sound effects are now a thing; coins, voices for the characters (e.g. Mario's trademark "Hoo! Wahoo!"), etc. Bowser's laugh in particular is taken directly from Super Mario 64 but clearly remastered.
- The player begins with five lives instead of three.
- All glitches from the original game have been entirely removed.
- The player can save the game at anytime.
- Like Super Mario Bros. Deluxe, a world map has been added to each World, also rendered in HD-3D. An especially new feature is the addition of several The Lost Levels levels throughout the worlds in order to expand upon the game's quantity. In total, two levels from The Lost Levels are added to each world. In addition, a single Toad House is added to each world, manned by Toadsworth. The Toad House will provide opportunities to win power-up items. With the original levels and Lost Levels levels added, each World contains six levels, making this the shortest Mario game of the bunch.
- Every world is given an elemental theme (but not given a name) which is incorporated into the design of each level. World 1: Grassland, World 2: Pine Forest, World 3: Canyon, World 4: Jungle, World 5: Great Plains (a Midwest-inspired setting with windmills and buffalo-type creatures in the background), World 6: Snow, World 7: Volcano, World 8: Industrial Junkyard. In World 7's levels, pools of lava replace the bottomless chasms one may fall into. In World 4, the bottomless chasms are replaced with poisonous purple water.
- Peach will give the victor(s) a kiss at the finale.
- At the end of every world, Toadette will be the one to say "Thank you, Mario! But our princess is in another castle!" This is to accommodate the change of Red Toad becoming a playable character.
- Eight red coins are added to each level to allow additional opportunities to obtain 100 Coins and an additional power-up.
- Stickers are added. Stickers act much like Stamps in Super Mario 3D World, representing the various characters seen throughout the game. In total, there are 50 stamps individually scattered throughout the eight worlds. Upon completion of the collection (which can be viewed by simply pressing pause), the player is rewarded with 100 lives. Stamps are progressively more and more difficult to collect as the game goes along, often guarded by difficult enemies or brand-new puzzles.
- The Ice Flower joins the roster of original power-ups, allowing the player to freeze enemies and smash them by ground-pounding.
- Ground-pounding, twirling, and wall-jumping are added to the playable characters' move sets.
- Each Bowser battle is given a musical theme, respectively taken from another Bowser battle:

That's it for now! Stay tuned for Super Mario Bros. 2! Thoughts?
 
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Twilight_Roxas

Well-Known Member
But if we do only the console Zelda games in the collection should A Link to the Past be the same or completely updated with graphics from A Link Between Worlds?
 

MANEATINGWREATH

Well-Known Member
Original Poster
I'd be perfectly content with just Majora's Mask and Ocarina of Time together on one cartridge, but that's just a personal preference. Why would you put 3DS graphics on an HD console when you have HD available? You could easily make a game simply entitled "The Legend of Zelda: The Hero of Time." The cartridge features Ocarina of Time and Majora's Mask with various additions and changes, including an unlockable Master Quest option for both games.

For costumes, Harrington, do you have a cowboy or pilot costume for Mickey yet? Those might work. I have several ornaments on my tree with Mickey in different outfits, such as a train engineer, a king, the brave little tailor, and a suit with a boater. Just some ideas.
 

Twilight_Roxas

Well-Known Member
I think you got something with the collection. The cartridge with Ocarina of Time, Majora's Mask, Hero's Quest, and a certain name with a difficult version of Majora's Mask could be call the Hero of Time saga.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Hero's Quest isn't a Zelda game, though.

Continuing on with Super Mario Collection.

==================

So I've actually been struggling to come up with a list of changes for Super Mario Bros. 2. It isn't my absolute favorite game in the series, nor is it the most memorable. However, there is something truly special about its Game Boy Advance remake. That being said, in the design phase of Super Mario Collection, I have decided to take direct and all inspiration from Super Mario Advance: Super Mario Bros. 2 which made the least of the sidescrollers one of the best.

Like its predecessor, Super Mario Bros. 2 is given an HD-3D makeover with animated backdrops, detailed settings, and remastered characters and enemies. A re-orchestrated lift of the original soundtrack provides an appropriate underscore for the wondrous "new" worlds ahead. Upon selection of the Mario Bros. 2 icon in the Main Menu, a new cut scene is played.

In this new cut scene, we find the game's "damsel(s) in distress," a couple of weird-looking fairies tucked away within a cozy cabin reading a large book entitled "Subcon." After a brief pause, the two fairies burst into giggles, only to be interrupted by a large green hand emerging from the book. Shocked, the fairies are unwillingly snatched and pulled into the book. Changing locations, we find ourselves in a dark castle. Wart, a giant frog dressed in the garbs of a king menaces the two fairies in his hand, giving a wicked chuckle before tossing them into a large vase full of similar fairies and shutting it tightly with a cork. "The Kingdom of Subcon is all mine!" Wart approaches a large machine that bears a sinister human-like face. A simple pull of a lever unleashes a slew of bizarre monsters from the machine's pipes. "Bahaha! No one will save the Kingdom now! Be free, my creations! Be free!" Various shots reveal the Wart-made monsters scattered about the various realms of the kingdom, ending with a shot of Birdo, an egg-shooting pink dinosaur whom appears frequently throughout the game.

Meanwhile, Mario, Luigi, Peach, and Toad are seen enjoying a picnic somewhere in the Mushroom Kingdom. Suddenly, a winged envelope floats down from the heavens, landing on Mario's nose. Peach quietly snatches the envelope and opens it, reading the letter inside. "To Whom This Letter May Concern... HELP! The evil Wart has taken over the Kingdom of Subcon and has kidnapped all of the Subcon fairies! Without their magic, the Kingdom is doomed! Please send help immediately!" Alarmed, our heroes ditch the picnic and run off, only to be halted by a mysterious door appearing amid the grassy field. Curious, Mario opens the door, only to be sucked in, shortly followed by Toad, Peach, and a very reluctant Luigi. The door slams, soon after disappearing.

Our heroes awaken to find themselves on a striped mountaintop in the middle of Subcon. Looking around at this strange new world, our heroes venture off towards Wart's Castle on the horizon, the title of "Super Mario Bros. 2" falling down from the sky.

- All of the changes implemented in Super Mario Advance are natural inclusions in the HD-3D remake. Said changes can be seen here: http://www.mariowiki.com/Super_Mario_Advance
- The game is now up to four-players, allowing players to choose one of the four characters presented in one-player mode.
- In addition to the Advance sound effects, all of the playable characters now make noise when they jump ("Hoo! Wah! Yihee!")
- Luigi's jump is made to be more like Yoshi's "flutter jump." Peach is faster than she was in the original, but is still relatively powerless aside from her ability of flight.
- Ground-pounding, twirling, and wall-jumping are added.
- Upon defeating Wart, whichever character(s) is in use at the time will enter a secret room where the fairy imprisoning-vase is located, pulling out the cork and letting them fly free. The scene then transitions to all four heroes standing atop a large pedestal while the freed Subcon fairies fly about and cheer from the ground below, the ground-based fairies tossing a badly-beaten Wart around like a rock concert. This scene then transitions to a thought bubble coming from the mind of a sleeping Mario, just like the original game.

==================

Thoughts?
 
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mharrington

Well-Known Member
For costumes, Harrington, do you have a cowboy or pilot costume for Mickey yet? Those might work. I have several ornaments on my tree with Mickey in different outfits, such as a train engineer, a king, the brave little tailor, and a suit with a boater. Just some ideas.

Mickey has already had a cowboy costume, in the second game. How would the pilot costume work? And I think his woodsman costume in the third game resembles (at least somewhat) his "brave little tailor" outfit.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Yes, the statuses of each playable character will remain the same as the original. Mario will be even in all areas, Luigi will have the highest jump but average power and speed, Toad has the strongest power and speed but the weakest jump, and Peach is generally weak or average in all areas with the exception of her ability to float for short periods of time.
 

mharrington

Well-Known Member
I'm sorry to bug you about this, @MANEATINGWREATH, but to answer your question about ideas for Mickey and Goofy's costumes, Mickey has already had a cowboy costume, in the second game. And how would the pilot costume work? And I think his woodsman costume in the third game resembles (at least somewhat) his "brave little tailor" outfit.
 

MANEATINGWREATH

Well-Known Member
Original Poster
Oops, I left my response out of the last post, haha. Well, the pilot costume could look something like this:

mickpilot.png
 

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