SpongeBob SquarePants: Bikini Bottom Blast!

DisneyManOne

Well-Known Member
Original Poster
As I was perusing through the Web Archive version of my old stomping grounds of SYWTBAI.com, I came across this idea for a new dark ride/roller coaster, thought up by a guy who went by the name of Basketbuddy101. I decided to share this with you, because this is a really good idea. Again, all credit for this goes to Basketbuddy101. Alright, get ready, because this is...

SpongeBob SquarePants: Bikini Bottom Blast!

Guests enter the show building via Jellyfish Cave, one of the many caverns belonging to the Jellyfish Fields cave network. The rockwork is colored in shades of violet and blue, reflecting the colors of the rocks seen in the show. Attached to the bodies of rock are entanglements of seaweed and sea urchin figures. A post near the entrance offers guests information about the ride while a wooden arch sign displays the attraction’s name, Spongebob SquarePants: Bikini Bottom Blast! The base of the arch has a red and white life preserver hanging on each end.
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As guests wander through the cave’s entrance, they might notice that the roof of the cave is dripping a bright purple liquid, or “jellyfish jelly.” Crevices in the cave walls will occasionally flash brightly, and buzzing sounds will echo through the cave walls, signaling that the jellyfish are poised to defend themselves against unwanted visitors.

A loop of the following track plays as guests explore the caverns.
The caverns are lit with blacklight, giving them an eerie glow. Projection effects give the illusion of being underwater, and real bubbles are ejected from hidden locations to enhance the atmosphere altogether, along with the stalagmites and stalactites. A wooden sign hangs from the roof of the cave by rope, reading “Please do not feed the Jellyfish.” Several holes in the cave walls beckon guests to reach in, and when they do, they will be “shocked” by a jellyfish. This “shock” is achieved with a simple vibration effect. Another detail guests might notice is the rich aroma of jelly traveling from every direction of the cave. On hot days, thick clouds of mist will erupt from openings in the cave. Finally, after winding through a few switchbacks, guests find themselves in a massive cavern, boasting a massive, roaring waterfall of bright pink and purple “jelly.” Wooden railings prevent guests from falling over. The waterfall, also lit by blacklight, travels from the top end of the cavern and down into a pool of sparkling blue “jelly.” A sign posted into a nearby rock reads “Jellyfalls: these waterfalls date back to the founding of Bikini Bottom. No swimming, please.” The path leads guests around the waterfall and into a moderately small cavern with two paths, one of which is walled off by rocks. Above the blocked path is a sign that reads “To Bikini Bottom.” The apparent cave-in forces guests through the opposite cavern. The sign above the unblocked cavern reads “Krusty Krab Secret Entrance: Employees Only.” The cavern leads guests up a flight of stairs and into the Krusty Krab’s kitchen.

A loop of the following track plays as guests enter the kitchen:​
Here, guests will come face-to-face with Spongebob himself, a sophisticated animatronic with fluid movements and facial expressions. Spongebob can wink, glare, laugh, smile, glare, stick out his tongue, even inhale and exhale. He’ll occasionally excrete bubbles as a way of showing off. His expressions, mannerisms and actions essentially depend on what guests say or do. A number of cameras and speakers are hidden in each corner of the room, carefully tracking the characteristics and voices of everyone in line. Using a hybrid of the technology found in the Mr. Potato Head figure and Turtle Talk with Crush, guests can interact with Spongebob as they make their way through the Krusty Krab Kitchen. Before the interaction commences, a prerecorded spiel plays to vaguely fill guests in on the attraction’s story.​
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“Hooray, tourists! Welcome to the Krusty Krab Kitchen. It’s closing time right now, but you’re free to take a tour of the restaurant.” He points to the nearby grill. “That there is the grill, my domain of choice. Take it for a spin before you leave.” The prerecorded spiel ends, and as guests walk to the grill, Spongebob interacts with the guests personally. His dialogues are virtually limitless. The animatronic is as fluid as he is in the show, and he has the capacity to move in a dazzling array of irregular motions. A young guest might yell, “Hey, Spongebob!” Spongebob’s eyes might widen, along with his mouth, responding with a “How did you know my name?” His responses are quite personal, making for a unique experience for old and young guests alike.
Before leaving the kitchen, guests could play with the “grill” and cook up some krabby patties. Several knobs attached to the grill produce various results. The patties themselves change colors to reflect their readiness. The patty will reflect a bright pink shade when “raw” and will darken when certain knobs are turned. Lights underneath the grill create the illusion of heat, and if guests “burn” the patties, “smoke” will begin to rise. After leaving the kitchen, guests will find themselves in the Krusty Krab’s main dining room. Squidward is at the register, notebook in hand. He typically ignores guests but might respond snobbishly if guests pester him. For the most part, however, his dialogue consists mostly of complaints.

A loop of the following tune plays in the main dining room:​
The main dining room appears as it does in the show—green, wooden floor boards, bright yellow and red tables with ketchup and mustard containers on top, massive windows on each end of the restaurant, etc. The door to Squidward’s left houses Mr. Krabs’ office, which is inaccessible to guests. If guests listen closely, however, they’ll hear Mr. Krabs counting his money, occasionally singing as he counts. Every few minutes or so, bright red sirens throughout the Krusty Krab will flash; metallic panels will close over the windows, and a speaker will explain “Attention: this is a drill only. This sequence will commence if Sheldon J. Plankton attempts to steal the Krabby Patty secret formula. This is a drill only.” Once the sirens are shut off and the dining room is back to normal, Squidward will sigh and complain about the drill.​
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After exiting the Krusty Krab, switchbacks lead guests out into open sea.​
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Real bubbles float in every corner of this room. The room’s ceiling is indistinguishable, much like the Blue Bayou’s ceiling. The only difference, however, is that the walls and ceiling in this room have flower-shaped clouds floating gracefully about, as well as a few twinkling stars. Ripple effects are achieved through means of projection. In the distance is the sprawling Downtown Bikini Bottom. Using a forced perspective technique, the city appears much farther than it really is.​
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Finally, guests enter the final section of the queue—the Chum Bucket, home to Plankton and his computer wife, Karen. The bright green-lit restaurant appears as it does in the show.​
ChumBucketExterior.jpg
The Chum Bucket’s interior is lit with light shades of green and blue. The metallic walls are covered with various, multicolored knobs and buttons; they can be pressed, triggering changes in the way the room is lit.​
ChumBucketInterior.jpg
A loop of the following track plays inside the Chum Bucket:​
Computer panels attached to the metal walls offer a “live” feed of the entire city of Bikini Bottom, from Spongebob’s neighborhood to Jellyfish fields. Guests can control the camera with a joystick, monitoring any interesting activity that may appear. A “periscope” from the ceiling offers guests views of nearby locations. Guests can observe the night sky, and should they choose to press the nearest button from the periscope, launch a “rocket” into the air and watch it explode into bubbles. The most striking aspect of the Chum Bucket’s interior, however, is the massive computer monitor attached to one of the walls, better known as Karen, Plankton’s computer wife.

“Well, well, you must be those tourists visiting Bikini Bottom on vacation. Sheldon isn’t here at the moment. He’s on vacation too, imagine that. If you’re looking for something to eat, I’m I could interest you in today’s chum special. No? In that case, you can all make your way out of the restaurant through the backdoor to my left.” At this point, guests can actually talk to Karen, much like they can talk to Spongebob. The main difference, however, is the fact that Karen’s dialogues are prerecorded. Of course, this doesn’t in any way detract from the apparent authenticity of the conversation, as her dialogues are diverse enough to keep guests of all ages entertained for the average amount of time that guests will be in this particular showroom. After going out the backdoors, guests find themselves on a narrow road, a bustling carnival-like area appearing right ahead.​
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Glove World is the final section in the queue, and easily the most exciting. The main attraction loading station is found north of the amusement park’s entrance, as well as a number of sub attractions that guests may enjoy before boarding the main ride vehicle. Glove World is bordered by a wooden fence, much like it appears on the show. Glove World is moderately sized, as it would be impractical to build it to full scale. Instead, guests will find themselves in the midway region of the amusement park, complete with several classic carnival games that guests may play, optional, of course, and completely free of charge. These carnival games include the “Glove Toss,” “Pop-a-Glove,” and “Mini Glove Golf.”On the right side of the “park” is a scale ferris wheel, the “Glove Wheel” as the sign reads. Guests can actually ride the ferris wheel, or instead ride the “Tilt-O-Glove” on the right side of the park. The most striking feature of the “park,” however, is the towering rollercoaster, the Fiery Fist-O-Pain. A forced perspective effect makes the coaster seem larger and farther away. If guests look closely, they can see the scale coaster cars traveling down the track. The guiderails lead guests to the coaster’s “entrance.” Here, they are ushered into the attraction’s “queue.”

Guests find themselves in a small waiting room. Clean wooden floor boards and candy-striped walls, along with a few popcorn lights hanging on different ends of the ceiling, giving the area a lighthearted, carnival feel. There are four doors ahead, each closed. A television monitor offers a “live” feed of park activity. Suddenly, the lights dim, and a fish with a wide smile appears on the screen. “Welcome to the Fiery Fist-O-Pain. I’ll be your ride manager today. Now, first and foremost, let me assure you that despite this coaster’s worn, rugged, and even fragile appearance, you’ll have the safest ride experience. Park regulations require that you keep all hands, arms, and fins inside the ride vehicle at all times, and watch your little fish. When the doors ahead open, please proceed into the vehicle and simply pull the lap bar down. That should just about cover—” the screen zaps off, and speakers throughout the room announce that the park has had a major security breach.

“Attention, be on the lookout for a pink starfish. He was last spotted near the Fiery Fist-O-Pain rollercoaster. Authorities say this starfish is incredibly slow yet still dangerous. Report any sighting to Glove World Security. Enjoy the rest of your visit.” The screen zaps back on, and Patrick Star appears, playing with the coaster’s control panels, laughing as the panels begin to smoke and flash with electricity. “Oops. That sounds expensive.” At first, he doesn’t acknowledge guests, but after a few moments, he realizes he is being watched. “Alright, tourists!” He clears his throat. “Ah-hem. Welcome to the Fiery Fist O-Pain. I’ll be your phone operator today.” Patrick scratches his head. “This doesn’t look like a phone. Hmm, maybe it’s somewhere inside this big computer thing.” He begins to push buttons on the panel recklessly; a “live” video offers guests a view of one of the coaster’s ride vehicles, which Patrick has launched into a fiery pit of glowing lava. “That’s not right. Maybe another button?” He clumsily pushes another button, and the doors ahead open, allowing guests passage into the loading area, the ride vehicles waiting ahead. Patrick is heard bashing the panel in frustration, arguing with it as if it were at fault for the chaos he’s started.

Guests are ushered into the loading area, a room with wooden floorboards, a single track leading into a dark tunnel. The stone walls are comically covered in red splatters, a slightly violent yet intentionally-humorous detail. The loading area, with its bright yet pale colors, seems to resemble something straight out of the cartoon. Guests make their way into a squared little coaster car, hardly resembling an actual ride train, what with its simple design and lack of dimension. However, under the hood, these little coaster cars are capable of subtle enhanced motions; they’ll bounce, rock and tilt moderately during the course of the attraction, which is essentially a madcap trip through Spongebob’s underwater world. The motion base, hidden underneath the vehicles, will give the attraction an added sense of thrill. The sides of the train have bright red flame designs, the upper half a bright green. Four maroon seats welcome guests comfortably inside, along with a cushioned lap bar. The train teeters forward into a tunnel, where guests see the track divide in two directions, the left being the “Launch Tunnel” and the other the “Ride Maintenance Room.”​
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Guests fall under the impression that the train will enter the left tunnel. They are surprised, however, to find the vehicle tilt to the right as the sound of switching tracks are heard from the train’s onboard speaker system. The train briskly makes it way through the tunnel; two wooden doors ahead open, revealing a squared candy-striped room , a computer console near the back, a familiar pink starfish waving clumsily at guests. A television monitor on the wall plays a Bikini Bottom news report describing a “mad starfish on the loose.” Patrick’s gaping mouth smiles widely as he stands behind a safety bar. “Oooh, tourists. Visiting Glove World, huh?” He says, turning around to face the console, pressing every button on the console randomly. “I remember a button on this computer to make the ride a lot faster than necessary. Oh, here it is!” He yelps excitedly, pressing a flashing red button. A siren rings through the room; red lights flash in circular patterns.​
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Patrick giggles ecstatically. “Funny, the last time I pressed that button, one of the trains went crashing into the sand. Wonder what’ll happen this time around.” The train launches forward and out of the room through a tunnel to the left. Guests see Patrick wave goodbye happily as guests see bubble projections flying past the front of the train. The Downtown Bikini Bottom skyline appears ahead, small bubbles floating above the vents attached to various parts of each building. Ripples are visible on the ground, which has a sand-like appearance to it. Beautifully-carved rockwork in shades of blue, violet and pink encompass the trains; flower cloud projection spin slowly on the dark ceiling. Dunes of sand hold small rocks and think flowers lit by blacklight. As guests marvel at the stunning sight of Downtown Bikini Bottom at night, a bright red and white boatmobile appears from behind a rock; Spongebob smiles at guests from inside the boat, winking. “I was beginning to think you’d never make it. Liking Bikini Bottom so far? Well, you ain’t seen nothing yet! I’ll meet ya at Jellyfish fields.” The boatmobile turns a corner past another rock formation as guests travel under an arch made of rock and into the grassy Jellyfish Fields, several kelp plants flowing in the “water.”

The trains rise and dip over the dark green hills until finally slowing down near a misty cave with tiny sea urchins attached to it. Spongebob and Patrick are balancing themselves atop of the cave, jellyfish nets in hand, waving them furiously at a couple of pink jellyfishes, who are suspended from the ceiling. Spongebob turns to guests. “Now then, tourists, Patrick here will now show you the proper method of catching a jellyfish. Take it away, Buddy.” Patrick sticks his tongue out and closes one eye. “To catch a Jellyfish,” he says in an instructional tone, “simply grasp your net firmly in your hand. He turns to guests, his giddy expression turning into a glare. “Firmly grasp it!” he snaps. This causes the two jellyfish to bounce in the air, startled. “I think you scared them, Pat,” Spongebob says, his expression worried. “Nonsense. What’s the worst that can Happen?” Patrick asks carelessly. With that, the train begins to shake violently as Spongebob and Patrick are shocked by the Jellyfish. “Maybe we should’ve been a little more...careful,” Patrick says dizzily as the train speeds into the cave ahead.

The train careens through darkness, the cave walls flashing with electric shock. Finally, guests reach a dead end and the train stops for a moment. The headlights on the train reveal a countless number of sea urchins on the wall. Guests see the familiar eyes of Spongebob and Patrick in the dark, blinking repeatedly.​
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“Spongebob?” Patrick says nervously. “Yeah, buddy?” Spongebob replies, gulping. “Maybe we should’ve waited for our friends outside.” Guests feel a tickling sensation on their feet, a simulation of sea urchins crawling over them inside the vehicle. Suddenly, a massive animatronic jellyfish (King Jellyfish) is lowered from the ceiling. The creature wears a royal purple cape and golden crown. Guests hear the creature chuckle. Spongebob and Patrick yell as the King Jellyfish sends a bolt of lightning at them, accidentally sending it across the cave and toward a wall in the back; it opens horizontally from the blast. “Quick, Patrick!” Spongebob exclaims. “Let’s get out of here.” The train speeds out of the cave and into open sea.

A large, ghostly-green ship with torn sails is docked ahead amidst a number of sharp rocks. The train is forced into the ship via a large crack caused by a cannonball, which can be seen hanging from a chain above the entrance. The wicked laughter of the Flying Dutchman is heard as the train travels slowly into the lower levels of the Flying Dutchman’s ship. The train winds through the Dutchman’s quarters; a red and white hammock hanging from a network of ropes on the wooden ceiling swings on its own. Various crates and barrels sit neatly in corners covered with webs. Bubble projections float sluggishly from an empty chest. The train travels up a lift hill, which is designed to appear like a lift system for the ship’s anchor. The train exits the ship's interior via trapdoor on the ceiling. Guests then find themselves on the surface of the ship, where they come face-to-face with the Dutchman himself, a large animatronic with glowing garments, a mangled beard, gleaming yellow eyes and a wicked grin.

The dark sky above flashes with lightning as a dark green fog fills the area. The Dutchman laughs loudly; guests notice a single sock on his ghostly tail. “So, ye stumbled into my ship, did ya? 100 years of service aboard my ship ought to pay for this intrusion. Get to work, ya scurvy fish, and make this ship look good and scary.” As the train turns right towards the ship’s bow, Spongebob and Patrick emerge from behind a wooden pole. Patrick has a bucket on his head and a mop in hand. “Not this again. Do you mean you want it to look so good that...it’s...bad?” Spongebob fights back laughter as the Dutchman is heard groaning from behind. “Not you two again. Forget the hundred years, just get off my ship!” The train speeds into a hole in the ship, a sudden drop that makes guests laugh out loud as they crash into the ship’s armory. Guests see the hatches near the cannons open outward, revealing Downtown Bikini Bottom. “Patrick, don’t drop that match!” guests hear Spongebob yell as Patrick appears upside down from a hatch on the ceiling. He is holding a small match. “This match?” he asks curiously. The train turns sideways to see all the cannons fire at once.

A projection screen depicts the cannonballs flying towards the city, crashing into the buildings and causing a major explosion. “My leg!” a familiar voice yelps in the distance. The train exits the ship, bumpily traveling over the stone road and approaching Spongebob’s pineapple home. Squidward is seen next to his Easter Island-inspired home, clarinet in hand. The animatronic smirks and calls out to guests. “What’s it like to have maniacs as tour guides? Eh hah eh hah eh hah!” he laughs, his nose wiggling. Before entering Spongebob’s house, guests notice Patrick sleeping atop his rock house, snoring loudly. The hatch on the door ahead spins, allowing the train to enter.​
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Guests find themselves in Spongebob’s living room, his familiar lifesaver chair and other furnishings fully replicated and appearing authentic. Spongebob sits back in his chair, ready for relaxation, Gary next to him: “Meow.” Spongebob sinks in his chair. “While you’re here, take a stroll through my garden. Mystery came to visit.” The train travels out the back door and into Spongebob’s garden, an area never seen in the show.

Several kelp plants and different colored coral bits make up the bulk of the garden, along with brightly-colored plants and flowers. Tall grasses and rocks border the show scene. Guests see a green seahorse, Mystery, chewing on coral. She whinnies at guests, blowing mist at them from her nose. After winding through the garden, the train crashes through a white picket fence and towards the backside of the Krusty Krab, where Mr. Krabs appears near one of the dumpsters. “Arrgg arrg arrg arrg. So, ye want a Krabby Patty before ye leave? Step right in then, and Spongebob will take care of it for ya. Just don’t forget the money!” The backdoors to the Krusty Krab open, and guests find themselves back in the familiar Krusty Krab kitchen (sans the guide rails). The train slowly winds through the kitchen, past a few crates until finally meeting Spongebob one last time before the end of the ride.“Did I forget to mention I was working a night shift?” Spongebob asks, laughing loudly.

Guests laugh as Spongebob sends ketchup and mustard (carefully-lit water) flying at guests, wetting them. The train then travels into the dining room, where a full restaurant smiles happily as they eat their Krabby Patties. A Sandy animatronic “karate chops” her own krabby while Mrs. Puff’s body expands after biting down on her own sandwich. A Larry the Lobster animatronic lifts a weight with one claw and eats his krabby patty with the other. Sharp-eyed guests might notice Plankton from underneath one of the tables, his hands waving at a Krabby Patty on the floor. Squidward mutters to himself at the register. A massive rock stands on one of the ends of the restaurant, a cave opening beckoning guests to enter. The wooden sign tacked onto it reads “Secret Entrance to Glove World.” Patrick giggles from behind the rock. “Me and Spongebob dug it ourselves,” he says, cheeks red. The train enters the cave, through a misty tunnel and turns a corner back into the familiar loading/unloading station. Guests will then unload and exit the attraction.

For all intents and purposes, Bikini Bottom Blast has a little bit of everything: thrill, detailed sets and environments, familiar and loveable characters, and a loose narrative similar to that of Mr. Toad’s Wild Ride. It’s an attraction that is sure to bring guests back to the Krusty Krab for seconds.​
 

Matt7187

Well-Known Member
I absolutely LOVE that! Props to Basketbuddy for coming up with such a detailed and original idea. Spongebob so desperately deserves at least a section of Kids Zone in USF. Actually, my first post on here was about a spongebob mini land in USF. Would love for anything spongebob in one of the Florida parks
 

DisneyManOne

Well-Known Member
Original Poster
I absolutely LOVE that! Props to Basketbuddy for coming up with such a detailed and original idea. Spongebob so desperately deserves at least a section of Kids Zone in USF. Actually, my first post on here was about a spongebob mini land in USF. Would love for anything spongebob in one of the Florida parks

I know. Maybe it could be in the Kidzone area, and it could exit out into SpongeBob StorePants (the gift shop). The Animal Actors show could possibly even get removed to make way for a Krusty Krab replica.

But however, I don't really want this to mean the end for ET Adventure...
 

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