This is an idea for a Banjo-Kazooie/Country Bear crossover for the Gamecube I've been thinking for a while(Which has no chance of getting made of course). Here is the main story for it:
It is just after the events after Banjo-Tooie. The foundation on Banjo's house finally colapses after being unstable for days after Grunty's attack on it, leaving Banjo and Kazooie homeless for the moment. However, the Jinjos, Bottles' family, and Klungo decide to repay Banjo and Kazooie for all the help he has given them on their adventures, and decide to rebuild his house. They tell the two to take a well-earned vacation while they make repairs. Banjo knew just the place to go. Just a few weeks before Grunty escaped, he and Tooty had been invited by Zeke Rugg, an old family friend whom Banjo hadn't seen since he was a baby, to come and visit him. Where does this friend of Banjo's live you ask? It just so happens that Zeke performed at the Country Bear Jamboree at Walt Disney World in Florida, which meant one thing: FREE PASSES! Not to mention that Tooty hadn't even been there or met Zeke before, so they took him up on his invite. Tooty went on ahead, and Banjo would arrive a few weeks later. Banjo decided to go ahead a week earlier now. After Kazooie memorized the route, the two leapt from the Flight Pad on Spiral Mountain, and took off on the long journey...
Meanwhile, at Cauldron Keep, Mingella and Blobbelda were fleeing. Mingy had anticpiated losing to Banjo during Tower of Tragdey, so she had an elevator there just in case. She used an illusion spell, to make it appear as if she was flattened. She sat by, and watched Grunty's battle with Banjo and Kazooie. After the battle had finished, Mingy then came back up, and left the weight of off Blobby, and used a spell to get her back to normal. The two had planned to take Grunty's head, with other things than helping her on her mind. However, Banjo and the gang returned to play kick-around with it, and took it away with them. Before they could recover, Jamjars' army troop and the Jinjonator had been sent to destroy the Keep and all the witches' belongings. They quickly gathered up as many of their tools, books, and henchman as they could, and evacuted to the Hag-2, a flying jet. They would slip out while several Gruntlings would piolt the Hag-3, a spider walker. They succesfully manage to flee as the Hag-3 fights aganist the Mole Army. By the time, Mingy tells them to fall back, it's too late. The Hag-3 is already wasted by the Jinjonator. As their home gets wasted, Mingy and Blobby deceide to seek revenge on Banjo. Sure, it was Grunty who got them into it, but they didn't know what had been done with it, so they opted for the bear. They find Banjo and Kazooie flying over the Atlantic, and track them down to see where they are headed...
A day later, an exhausted Banjo and Kazooie drop in on the Country Bears(litteraly). The bears have heard quite a lot about Banjo from Tooty, but they thought she had been telling make-believe tales about her big brother. After a little convincing(namely showing off a lot of the items and moves from their travels), the bears suddenly realize that Banjo's expolits are true, and he becomes a celebrity among them. After a few days of relaxing at the resort, the Hag-2 arrives at WDW, and lands right near where the Grizzly Hall Theater where the bears performed was. Mingy and Blobby pop out and their henchmen, demanding revenge from Banjo, and a fight immediatly begins. Banjo and Kazooie find themselves in chaos, dodging spells tossed by the witches, fighting the Gruntlings, and trying to protect the civilans who are in the area. Thousands of miles away, Mumbo learns of the assualt going on in Florida, and quickly transforms himself into a rocket and flies to their aid. Back at the ranch, Banjo and Kazooie try their best to defeat the army of Grunts. However, they are overpowered as the witches fire a strange capsule at Banjo and Kazooie from the Hag-2. Smoke emits from the capsule, and the bear and bird are knocked out. The Country Bears can only watch as Banjo and Kazooie are lifted up into the Hag2. Mingy and Blobby cackle as the ship takes off, and flies toward the castle in the center of the park. Just then, Mumbo arrives. He fends off the attacking Gruntlings and quickly asks the bears and people around him where Banjo and Kazooie are. Everyone points towards the huge jet hovering over the castle. Mingy and Blobby emerge from the top of the Hag2, with a large cylinder shaped machiene, with many activation keys around it. It is a special machiene which, combined with their magic, can transform entire landscapes within a 10-mile radius. Since they had now lost control of their old home, they decide to make the park their new one! This is their plan as soon as they learn that Banjo had arrived. The multi-themed areas of it would suite their perferences just well...
As the machine is activiated, a huge quake begins. From his spot at the Grizzly Hall porch, Mumbo quickly yells for the people to get inside the building. Inside, Mumbo begins to chant, summoning his own spell. As the vibrations grow stronger, a massive shockwave spreads all over the park. The crowds of people panic as they rush towards the exits as the wave of energy engulfs everything in its path...
Soon, the aftermath of the witches' is revealed as the whole park is transformed. Parts of the park are leveled...nothing but wrecked buildings. In the center of it all is Castle Winkybunion, where Mingy and Blobby now reside. On the top of the castle is their transformation machiene, which must remain for the spell to work. Most of the rides have come to life. The Haunted Manison: Now an actual ghots house. The Jungle Cruise: Now a wild African jungle.
Big Thunder Mountain: Now an actual 1800's mine area. Pirates of the Caribbean: Now a portal to an anicent town where pirates reek havoc. Froniterland: Now a complete ghost town...except for Grizzly Hall, which is encased by a huge blue dome. Just before the shockwave hit, Mumbo had used most of his powers to create an massive shield around the building, protecting it and the civilans from the witches' magic. Everyone is shocked when Mumbo reveals what has happened. As they try to figure out what to do, Mumbo learns that Banjo and Kazooie have been seperated and have been placed in two areas of the park, sealed of by a barrier created by the witches. He also learns that in the event that either one of them finds their way out, they cast the many keys that activate the transformation machiene through many areas of the park. It is the only way to remove the machiene from its place on the castle and restore things. Someone suggests that Mumbo should go look for Banjo and Kazooie and get the keys. However, Mumbo cannot go since he is using most of his power to keep the barrier up, and it would fall if he left. He then asks anyone if they would voulnteer to try. One Country Bear, by the name of Terrence, inspired by Banjo's exploits, takes up the challenge. Mumbo gives Terrence a small orb to communicate with him, and tells him that since the Kingdom's transformation, strange magic tokens and other strange items have been appearing throughout the park. As Terrence perpares for his journey, Mumbo tells him that if he can collect several of these items, he may be able to use their magic to perform several spells to help him. With both a sense of justice and bravery, Terrence sets out of Grizzly Hall on his quest to find Banjo...
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Yawn...that took some time. Tell me what you think, and I'll get to the gameplay in the next post...
It is just after the events after Banjo-Tooie. The foundation on Banjo's house finally colapses after being unstable for days after Grunty's attack on it, leaving Banjo and Kazooie homeless for the moment. However, the Jinjos, Bottles' family, and Klungo decide to repay Banjo and Kazooie for all the help he has given them on their adventures, and decide to rebuild his house. They tell the two to take a well-earned vacation while they make repairs. Banjo knew just the place to go. Just a few weeks before Grunty escaped, he and Tooty had been invited by Zeke Rugg, an old family friend whom Banjo hadn't seen since he was a baby, to come and visit him. Where does this friend of Banjo's live you ask? It just so happens that Zeke performed at the Country Bear Jamboree at Walt Disney World in Florida, which meant one thing: FREE PASSES! Not to mention that Tooty hadn't even been there or met Zeke before, so they took him up on his invite. Tooty went on ahead, and Banjo would arrive a few weeks later. Banjo decided to go ahead a week earlier now. After Kazooie memorized the route, the two leapt from the Flight Pad on Spiral Mountain, and took off on the long journey...
Meanwhile, at Cauldron Keep, Mingella and Blobbelda were fleeing. Mingy had anticpiated losing to Banjo during Tower of Tragdey, so she had an elevator there just in case. She used an illusion spell, to make it appear as if she was flattened. She sat by, and watched Grunty's battle with Banjo and Kazooie. After the battle had finished, Mingy then came back up, and left the weight of off Blobby, and used a spell to get her back to normal. The two had planned to take Grunty's head, with other things than helping her on her mind. However, Banjo and the gang returned to play kick-around with it, and took it away with them. Before they could recover, Jamjars' army troop and the Jinjonator had been sent to destroy the Keep and all the witches' belongings. They quickly gathered up as many of their tools, books, and henchman as they could, and evacuted to the Hag-2, a flying jet. They would slip out while several Gruntlings would piolt the Hag-3, a spider walker. They succesfully manage to flee as the Hag-3 fights aganist the Mole Army. By the time, Mingy tells them to fall back, it's too late. The Hag-3 is already wasted by the Jinjonator. As their home gets wasted, Mingy and Blobby deceide to seek revenge on Banjo. Sure, it was Grunty who got them into it, but they didn't know what had been done with it, so they opted for the bear. They find Banjo and Kazooie flying over the Atlantic, and track them down to see where they are headed...
A day later, an exhausted Banjo and Kazooie drop in on the Country Bears(litteraly). The bears have heard quite a lot about Banjo from Tooty, but they thought she had been telling make-believe tales about her big brother. After a little convincing(namely showing off a lot of the items and moves from their travels), the bears suddenly realize that Banjo's expolits are true, and he becomes a celebrity among them. After a few days of relaxing at the resort, the Hag-2 arrives at WDW, and lands right near where the Grizzly Hall Theater where the bears performed was. Mingy and Blobby pop out and their henchmen, demanding revenge from Banjo, and a fight immediatly begins. Banjo and Kazooie find themselves in chaos, dodging spells tossed by the witches, fighting the Gruntlings, and trying to protect the civilans who are in the area. Thousands of miles away, Mumbo learns of the assualt going on in Florida, and quickly transforms himself into a rocket and flies to their aid. Back at the ranch, Banjo and Kazooie try their best to defeat the army of Grunts. However, they are overpowered as the witches fire a strange capsule at Banjo and Kazooie from the Hag-2. Smoke emits from the capsule, and the bear and bird are knocked out. The Country Bears can only watch as Banjo and Kazooie are lifted up into the Hag2. Mingy and Blobby cackle as the ship takes off, and flies toward the castle in the center of the park. Just then, Mumbo arrives. He fends off the attacking Gruntlings and quickly asks the bears and people around him where Banjo and Kazooie are. Everyone points towards the huge jet hovering over the castle. Mingy and Blobby emerge from the top of the Hag2, with a large cylinder shaped machiene, with many activation keys around it. It is a special machiene which, combined with their magic, can transform entire landscapes within a 10-mile radius. Since they had now lost control of their old home, they decide to make the park their new one! This is their plan as soon as they learn that Banjo had arrived. The multi-themed areas of it would suite their perferences just well...
As the machine is activiated, a huge quake begins. From his spot at the Grizzly Hall porch, Mumbo quickly yells for the people to get inside the building. Inside, Mumbo begins to chant, summoning his own spell. As the vibrations grow stronger, a massive shockwave spreads all over the park. The crowds of people panic as they rush towards the exits as the wave of energy engulfs everything in its path...
Soon, the aftermath of the witches' is revealed as the whole park is transformed. Parts of the park are leveled...nothing but wrecked buildings. In the center of it all is Castle Winkybunion, where Mingy and Blobby now reside. On the top of the castle is their transformation machiene, which must remain for the spell to work. Most of the rides have come to life. The Haunted Manison: Now an actual ghots house. The Jungle Cruise: Now a wild African jungle.
Big Thunder Mountain: Now an actual 1800's mine area. Pirates of the Caribbean: Now a portal to an anicent town where pirates reek havoc. Froniterland: Now a complete ghost town...except for Grizzly Hall, which is encased by a huge blue dome. Just before the shockwave hit, Mumbo had used most of his powers to create an massive shield around the building, protecting it and the civilans from the witches' magic. Everyone is shocked when Mumbo reveals what has happened. As they try to figure out what to do, Mumbo learns that Banjo and Kazooie have been seperated and have been placed in two areas of the park, sealed of by a barrier created by the witches. He also learns that in the event that either one of them finds their way out, they cast the many keys that activate the transformation machiene through many areas of the park. It is the only way to remove the machiene from its place on the castle and restore things. Someone suggests that Mumbo should go look for Banjo and Kazooie and get the keys. However, Mumbo cannot go since he is using most of his power to keep the barrier up, and it would fall if he left. He then asks anyone if they would voulnteer to try. One Country Bear, by the name of Terrence, inspired by Banjo's exploits, takes up the challenge. Mumbo gives Terrence a small orb to communicate with him, and tells him that since the Kingdom's transformation, strange magic tokens and other strange items have been appearing throughout the park. As Terrence perpares for his journey, Mumbo tells him that if he can collect several of these items, he may be able to use their magic to perform several spells to help him. With both a sense of justice and bravery, Terrence sets out of Grizzly Hall on his quest to find Banjo...
__________________________________________
Yawn...that took some time. Tell me what you think, and I'll get to the gameplay in the next post...